Player Matchup

Da Ji
Da Ji
HeyGuysI
Da Ji
Level 113
God Stats
4W - 2L
1,802 SR
Queue Stats
60W - 56L
1,512 Elo+
Party 2
Nu Wa
Nu Wa
SynCookies13
Nu Wa
Level 47
God Stats
9W - 3L
1,779 SR
Queue Stats
120W - 120L
1,498 Elo+
Party 2
Geb
Geb
YaBoyDeelon
Geb
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 85L
1,508 Elo+
Party 2
King Arthur
King Arthur
Yagared
King Arthur
Level 96
God Stats
6W - 11L
1,372 SR
Queue Stats
184W - 169L
1,535 Elo+
Party 3
Chiron
Chiron
Yededaya
Chiron
Level 38
God Stats
18W - 8L
1,660 SR
Queue Stats
103W - 91L
1,544 Elo+
Party 3
Team Averages
Level 86
1,623 SR
1,519 Elo+

VS

Team Averages
Level 72
1,589 SR
1,501 Elo+
Susano
Susano
AdAstra2
Susano
Level 26
God Stats
0W - 1L
1,776 SR
Queue Stats
41W - 49L
1,447 Elo+
Party 1
Izanami
Izanami
BeepBopBoo
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,538 Elo+
Party 1
Ymir
Ymir
Buttstock
Ymir
Level 106
God Stats
0W - 1L
1,447 SR
Queue Stats
133W - 120L
1,392 Elo+
Solo
Nox
Nox
EmtheMan
Nox
Level 104
God Stats
9W - 10L
1,461 SR
Queue Stats
417W - 371L
1,542 Elo+
Party 1
Mulan
Mulan
KrazyKrafter17
Mulan
Level 118
God Stats
15W - 18L
1,761 SR
Queue Stats
637W - 562L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
HeyGuysI
Da Ji
11
7 / 1 / 2
7,603
585
6,053
8,360
3,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 0 / 3
7,835
603
3,785
4,458
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 7
6,461
497
3,847
9,134
7,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

King Arthur
Yagared
King Arthur
11
1 / 4 / 2
6,914
532
5,041
14,157
6,610
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
Yededaya
Chiron
13
4 / 1 / 2
7,781
599
10,154
5,599
1,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AdAstra2
Susano
9
0 / 5 / 0
5,915
455
3,769
8,041
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
BeepBopBoo
Izanami
10
1 / 3 / 0
5,993
461
2,452
7,954
2,200
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
10
0 / 3 / 3
6,335
487
2,255
10,621
4,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 1 / 0
7,362
566
2,626
3,429
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
6 / 2 / 0
7,963
613
15,450
12,924
8,884
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
14
Kills
7
7
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Susano
AdAstra2
Susano
0
5
0
0
L
Izanami
BeepBopBoo
Izanami
1
3
0
0.33
L
Ymir
0
3
3
0.5
L
0
1
0
0
W
Da Ji
HeyGuysI
Da Ji
7
1
2
8
L
6
2
0
3
W
1
0
3
2.5
W
1
1
7
4.5
W
King Arthur
Yagared
King Arthur
1
4
2
0.5
W
Chiron
Yededaya
Chiron
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,880
Damage
26,552
41,708
Taken
42,969
19,642
Mitigated
19,884
10,803
Healing
10,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
AdAstra2
Susano
3,769
459
0
1,658
8,041
2,961
0
819
7,222
0
37,106
L
Izanami
BeepBopBoo
Izanami
2,452
1,584
0
443
7,954
2,200
0
778
7,176
0
23,698
L
Ymir
2,255
377
1,012
1,717
10,621
4,753
0
2,357
8,264
14,372
0
L
2,626
137
0
420
3,429
1,086
0
1,932
1,497
54,625
0
W
Da Ji
HeyGuysI
Da Ji
6,053
1,674
0
330
8,360
3,016
0
406
7,954
0
37,161
L
15,450
1,818
0
5,102
12,924
8,884
0
1,746
11,178
0
52,231
W
3,785
763
48
1,337
4,458
1,196
0
1,749
2,709
45,614
0
W
3,847
852
0
2,584
9,134
7,157
0
1,361
7,655
12,114
0
W
King Arthur
Yagared
King Arthur
5,041
311
0
4,290
14,157
6,610
231
125
14,032
0
29,854
W
Chiron
Yededaya
Chiron
10,154
4,397
426
1,788
5,599
1,663
2,613
1,053
4,319
0
53,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,594
Gold Earned
33,568
339
Minions Killed
334
0
Camps Cleared
0
1,222,744
Distance Traveled
1,219,852
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,915
455
66
5
0
237,792
5
L
Izanami
5,993
461
45
3
0
219,366
0
L
Ymir
6,335
487
25
2
0
251,556
6
L
Nox
7,362
566
102
8
0
235,532
6
W
Da Ji
7,603
585
57
4
0
271,403
4
L
Mulan
7,963
613
96
7
0
275,606
6
W
Nu Wa
7,835
603
113
9
0
223,322
1
W
Geb
6,461
497
7
1
0
245,333
4
W
King Arthur
6,914
532
65
5
0
248,516
1
W
Chiron
7,781
599
97
7
0
234,170
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role