Player Matchup

Pele
Pele
Johnnynomatix
Pele
Level 17
God Stats
5W - 5L
1,707 SR
Queue Stats
147W - 143L
1,556 Elo+
Solo
Apollo
Apollo
ThisNotMyMainlol
Apollo
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,522 Elo+
Solo
Hercules
Hercules
Tidus 2 Twizted
Hercules
Level 29
God Stats
4W - 11L
1,328 SR
Queue Stats
117W - 117L
1,557 Elo+
Solo
Ra
Ra
ZackThePenguin
Ra
Level 8
God Stats
1W - 5L
1,310 SR
Queue Stats
23W - 27L
1,533 Elo+
Solo
Yemoja
Yemoja
truekiller9161
Yemoja
Level 18
God Stats
3W - 1L
1,880 SR
Queue Stats
19W - 18L
1,584 Elo+
Solo
Team Averages
Level 18
1,545 SR
1,551 Elo+

VS

Team Averages
Level 39
1,531 SR
1,549 Elo+
Sobek
Sobek
Great_Sun_God
Sobek
Level 11
God Stats
3W - 1L
1,740 SR
Queue Stats
30W - 29L
1,592 Elo+
Party 1
Hou Yi
Hou Yi
LittleMeatGamer
Hou Yi
Level 27
God Stats
73W - 40L
1,719 SR
Queue Stats
262W - 173L
1,707 Elo+
Solo
Osiris
Osiris
Ultra Lord1478
Osiris
Level 104
God Stats
5W - 8L
1,198 SR
Queue Stats
154W - 150L
1,494 Elo+
Party 1
Loki
Loki
Yeetboii98
Loki
Level 27
God Stats
12W - 12L
1,500 SR
Queue Stats
32W - 32L
1,503 Elo+
Solo
Anubis
Anubis
roboy
Anubis
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
167W - 190L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 5 / 4
6,578
731
3,849
8,191
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

7
1 / 3 / 0
4,333
481
2,520
4,657
937
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
9
0 / 5 / 6
5,427
603
3,772
8,950
4,255
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
2 / 7 / 3
4,974
553
2,266
6,707
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 4 / 1
4,501
500
1,899
7,191
3,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 5
6,118
680
2,158
4,269
2,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
7 / 0 / 2
6,854
762
6,726
4,732
1,264
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
3 / 2 / 1
6,157
684
4,900
5,109
5,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
9 / 6 / 3
6,162
685
6,266
5,074
1,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
roboy
Anubis
9
2 / 3 / 4
5,656
628
3,310
4,605
1,921
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
39
10
Kills
24
24
Deaths
11
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
7
5
4
1.8
W
7
0
2
8
L
1
3
0
0.33
L
Hercules
0
5
6
0.6
W
3
2
1
1.75
W
9
6
3
1.75
L
2
7
3
0.5
W
Anubis
roboy
Anubis
2
3
4
1.33
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,306
Damage
23,360
35,696
Taken
23,789
12,375
Mitigated
12,562
8,611
Healing
5,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,158
444
0
1,743
4,269
2,491
100
762
3,507
9,009
0
L
3,849
1,686
0
2,462
8,191
2,405
159
296
7,895
0
28,173
W
6,726
3,957
0
1,902
4,732
1,264
0
1,094
3,638
0
42,037
L
2,520
1,647
0
1,671
4,657
937
0
265
4,392
0
16,745
L
Hercules
3,772
2,743
0
2,281
8,950
4,255
0
688
8,262
0
21,170
W
4,900
1,641
0
1,009
5,109
5,141
0
0
5,109
0
25,901
W
6,266
1,531
0
0
5,074
1,745
0
946
4,128
0
9,319
L
2,266
742
44
994
6,707
1,576
465
2,983
3,724
17,985
0
W
Anubis
roboy
Anubis
3,310
268
0
1,060
4,605
1,921
628
1,363
3,242
25,781
0
L
1,899
394
351
808
7,191
3,202
0
1,236
5,955
15,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,813
Gold Earned
30,947
197
Minions Killed
208
0
Camps Cleared
0
802,204
Distance Traveled
907,016
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,118
680
12
1
0
198,735
2
L
Pele
6,578
731
53
6
0
182,652
1
W
Hou Yi
6,854
762
92
10
0
175,603
2
L
Apollo
4,333
481
26
3
0
150,196
2
L
Hercules
5,427
603
54
6
0
172,438
1
W
Osiris
6,157
684
53
6
0
185,562
5
W
Loki
6,162
685
3
0
0
194,142
0
L
Ra
4,974
553
35
4
0
141,840
0
W
Anubis
5,656
628
48
5
0
152,974
0
L
Yemoja
4,501
500
29
3
0
155,078
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role