Player Matchup

Achilles
Achilles
Dread__MARLEY__
Achilles
Level 107
God Stats
19W - 14L
1,655 SR
Queue Stats
844W - 744L
1,578 Elo+
Solo
Jing Wei
Jing Wei
NuniBeastRocks
Jing Wei
Level 157
God Stats
1W - 2L
1,754 SR
Queue Stats
187W - 209L
1,623 Elo+
Party 1
Anubis
Anubis
PettyDonut
Anubis
Level 148
God Stats
0W - 3L
1,208 SR
Queue Stats
172W - 159L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
SpartiCrust
Cthulhu
Level 102
God Stats
19W - 18L
1,565 SR
Queue Stats
232W - 218L
1,567 Elo+
Solo
Fenrir
Fenrir
UnIDTFIDblkmale
Fenrir
Level 130
God Stats
8W - 5L
1,597 SR
Queue Stats
96W - 96L
1,524 Elo+
Party 1
Team Averages
Level 129
1,556 SR
1,574 Elo+

VS

Team Averages
Level 102
1,521 SR
1,561 Elo+
Scylla
Scylla
CoboltTurtle
Scylla
Level 87
God Stats
4W - 5L
1,468 SR
Queue Stats
253W - 237L
1,577 Elo+
Party 2
Ganesha
Ganesha
Farsefactor
Ganesha
Level 69
God Stats
1W - 1L
1,347 SR
Queue Stats
187W - 166L
1,575 Elo+
Solo
Heimdallr
Heimdallr
M00nMan911
Heimdallr
Level 148
God Stats
46W - 28L
1,609 SR
Queue Stats
564W - 509L
1,558 Elo+
Party 2
Thanatos
Thanatos
Qmann
Thanatos
Level 129
God Stats
19W - 15L
1,539 SR
Queue Stats
289W - 263L
1,519 Elo+
Party 2
Nu Wa
Nu Wa
YourOnIgnore
Nu Wa
Level 79
God Stats
9W - 4L
1,641 SR
Queue Stats
51W - 49L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
2 / 4 / 0
10,187
443
11,169
20,744
13,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
17
2 / 8 / 0
11,004
478
8,790
21,225
6,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
PettyDonut
Anubis
20
3 / 4 / 3
12,268
533
15,325
20,472
9,029
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
SpartiCrust
Cthulhu
14
2 / 7 / 6
9,271
403
11,909
23,417
10,889
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 8 / 4
10,868
473
7,461
19,824
10,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
5 / 1 / 9
13,136
571
19,893
13,474
5,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
Farsefactor
Ganesha
16
0 / 3 / 12
10,949
476
5,124
20,983
24,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
M00nMan911
Heimdallr
20
11 / 2 / 3
14,505
631
21,304
17,421
8,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Qmann
Thanatos
19
9 / 5 / 6
13,093
569
15,486
19,290
9,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 2 / 11
14,076
612
16,679
13,546
5,332
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
72
13
Kills
31
31
Deaths
13
13
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Scylla
5
1
9
9.5
L
Achilles
2
4
0
0.5
W
Ganesha
Farsefactor
Ganesha
0
3
12
2
W
Heimdallr
M00nMan911
Heimdallr
11
2
3
6.25
L
Jing Wei
2
8
0
0.25
L
Anubis
PettyDonut
Anubis
3
4
3
1.13
W
Thanatos
Qmann
Thanatos
9
5
6
2.4
L
Cthulhu
SpartiCrust
Cthulhu
2
7
6
0.71
L
4
8
4
0.75
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,654
Damage
78,486
105,682
Taken
84,714
49,829
Mitigated
53,297
29,666
Healing
36,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
19,893
4,503
0
4,137
13,474
5,153
3,078
4,992
8,482
106,745
0
L
Achilles
11,169
1,783
0
7,537
20,744
13,299
0
7,805
12,939
0
76,802
W
Ganesha
Farsefactor
Ganesha
5,124
808
0
2,432
20,983
24,665
58
8,376
12,607
28,904
0
W
Heimdallr
M00nMan911
Heimdallr
21,304
10,457
0
8,518
17,421
8,260
5,520
6,078
11,343
0
123,786
L
Jing Wei
8,790
6,527
0
6,741
21,225
6,305
649
5,252
15,857
0
82,512
L
Anubis
PettyDonut
Anubis
15,325
386
0
9,615
20,472
9,029
0
8,626
11,635
109,421
0
W
Thanatos
Qmann
Thanatos
15,486
3,393
0
14,031
19,290
9,887
1,713
7,085
12,061
0
93,544
L
Cthulhu
SpartiCrust
Cthulhu
11,909
384
194
3,450
23,417
10,889
0
14,714
8,505
42,496
0
L
7,461
867
0
2,129
19,824
10,307
0
5,127
14,687
50
61,032
W
16,679
3,018
307
7,500
13,546
5,332
2,248
753
11,851
105,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,598
Gold Earned
65,759
656
Minions Killed
701
0
Camps Cleared
0
2,117,327
Distance Traveled
2,178,420
16
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,136
571
178
8
0
431,358
9
L
Achilles
10,187
443
159
7
0
435,234
5
W
Ganesha
10,949
476
20
1
0
422,544
7
W
Heimdallr
14,505
631
196
9
0
415,731
5
L
Jing Wei
11,004
478
150
7
0
426,357
3
L
Anubis
12,268
533
197
9
0
366,550
1
W
Thanatos
13,093
569
124
5
0
495,868
5
L
Cthulhu
9,271
403
61
3
0
434,501
5
L
Fenrir
10,868
473
89
4
0
454,685
2
W
Nu Wa
14,076
612
183
8
0
412,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role