Player Matchup

Medusa
Medusa
Platinum III
Lavius
Medusa
Platinum III
Level 127
God Stats
12W - 11L
1,504 SR
Queue Stats
134W - 138L
1,622 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,504 SR
1,622 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 40
1,713 SR
1,613 MMR
Nemesis
Nemesis
Gold V
Crazybalista
Nemesis
Gold V
Level 40
God Stats
2W - 3L
1,713 SR
Queue Stats
7W - 8L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Lavius
Medusa
16
8 / 0 / 0
9,958
996
10,568
9,454
4,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AnhurUllrAnubisSkadiPoseidon

VS

Bans
He BoChronosTiamatAgniAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Crazybalista
Nemesis
11
0 / 8 / 0
6,521
652
5,753
14,427
10,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
8
Kills
0
0
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Crazybalista
Nemesis
0
8
0
0
W
Medusa
Lavius
Medusa
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,568
Damage
5,753
9,454
Taken
14,427
4,802
Mitigated
10,990
4,000
Healing
1,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Crazybalista
Nemesis
5,753
2,044
0
1,227
14,427
10,990
0
190
14,237
0
27,378
W
Medusa
Lavius
Medusa
10,568
5,936
0
4,000
9,454
4,802
1,873
238
9,216
0
63,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,958
Gold Earned
6,521
109
Minions Killed
46
6
Camps Cleared
1
187,480
Distance Traveled
188,940
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,521
652
46
5
1
188,940
0
W
Medusa
9,958
996
109
11
6
187,480
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role