Player Matchup

Rama
Rama
Diamond III
 
Rama
Diamond III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond II
AeroDoctor
Loki
Diamond II
Level 140
God Stats
3W - 5L
1,587 SR
Queue Stats
117W - 98L
2,230 MMR
Party 2
Set
Set
Platinum I
BlackWingX
Set
Platinum I
Level 157
God Stats
3W - 3L
1,543 SR
Queue Stats
281W - 266L
2,012 MMR
Solo
Sol
Sol
Platinum IV
ElConejitoMaIo
Sol
Platinum IV
Level 38
God Stats
0W - 3L
1,567 SR
Queue Stats
23W - 14L
2,088 MMR
Party 2
Sobek
Sobek
Diamond V
WildCamels
Sobek
Diamond V
Level 160
God Stats
4W - 6L
1,479 SR
Queue Stats
229W - 230L
2,026 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,535 SR
1,971 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,601 SR
2,096 MMR
Ra
Ra
Gold IV
Kumajinster
Ra
Gold IV
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,709 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
Ozarumonster
Tsukuyomi
Masters
Level 149
God Stats
6W - 10L
1,517 SR
Queue Stats
332W - 301L
2,558 MMR
Solo
Neith
Neith
Diamond IV
Performanc3
Neith
Diamond IV
Level 158
God Stats
10W - 10L
1,721 SR
Queue Stats
242W - 216L
2,182 MMR
Solo
Hercules
Hercules
Diamond I
ekiler
Hercules
Diamond I
Level 148
God Stats
34W - 32L
1,617 SR
Queue Stats
148W - 124L
2,276 MMR
Solo
Sylvanus
Sylvanus
Gold III
stepbrohelpme
Sylvanus
Gold III
Level 157
God Stats
3W - 1L
1,652 SR
Queue Stats
13W - 12L
1,755 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
2 / 5 / 2
10,307
515
9,700
19,956
6,287
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
0 / 5 / 2
9,840
492
8,410
13,378
4,531
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
12 / 4 / 1
11,525
576
14,170
16,589
7,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
5 / 4 / 5
10,681
534
15,691
19,024
7,684
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sobek
12
0 / 4 / 10
8,529
426
4,860
20,865
22,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
OdinTiamatFenrirMorgan Le FayPersephone

VS

Bans
UllrGebRaijinKhepriKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 9
10,244
512
6,789
12,364
4,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
Ozarumonster
Tsukuyomi
19
11 / 3 / 6
12,600
630
23,517
13,688
5,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 3 / 4
12,408
620
17,921
17,377
6,562
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
ekiler
Hercules
17
2 / 2 / 9
11,484
574
11,649
21,309
29,824
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
stepbrohelpme
Sylvanus
15
1 / 4 / 10
10,639
532
6,741
17,183
16,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
60
19
Kills
22
22
Deaths
19
20
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
5
2
0.6
L
0
5
2
0.2
L
12
4
1
3.13
L
5
4
5
1.88
W
2
7
9
0.93
W
Tsukuyomi
Ozarumonster
Tsukuyomi
11
3
6
4.67
W
6
3
4
2.67
L
Sobek
0
4
10
1.25
W
Hercules
ekiler
Hercules
2
2
9
3.25
W
Sylvanus
stepbrohelpme
Sylvanus
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,831
Damage
66,617
89,812
Taken
81,921
48,325
Mitigated
63,270
30,999
Healing
35,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
9,700
7,829
0
7,729
19,956
6,287
250
2,960
16,926
0
79,140
L
8,410
1,795
0
4,169
13,378
4,531
0
1,219
12,139
0
67,495
L
14,170
6,136
0
5,622
16,589
7,178
0
3,581
12,950
0
92,860
L
15,691
6,109
0
10,359
19,024
7,684
862
3,088
15,816
100,683
0
W
6,789
1,055
3,115
2,672
12,364
4,892
1,158
5,040
7,324
63,810
0
W
Tsukuyomi
Ozarumonster
Tsukuyomi
23,517
6,759
0
3,373
13,688
5,288
3,134
6,313
7,375
0
87,634
W
17,921
10,378
0
9,025
17,377
6,562
2,942
880
16,497
0
95,244
L
Sobek
4,860
190
0
3,120
20,865
22,645
0
4,627
15,996
18,948
0
W
Hercules
ekiler
Hercules
11,649
2,979
0
8,239
21,309
29,824
646
1,761
19,548
11,955
63,778
W
Sylvanus
stepbrohelpme
Sylvanus
6,741
1,377
4,397
5,059
17,183
16,704
493
6,769
10,414
20,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,882
Gold Earned
57,375
620
Minions Killed
590
0
Camps Cleared
0
1,898,879
Distance Traveled
2,027,111
30
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,307
515
154
8
0
346,356
5
L
Loki
9,840
492
143
7
0
422,529
4
L
Set
11,525
576
138
7
0
404,515
6
L
Sol
10,681
534
168
8
0
349,040
4
W
Ra
10,244
512
127
6
0
381,970
9
W
Tsukuyomi
12,600
630
118
6
0
460,850
8
W
Neith
12,408
620
155
8
0
355,959
7
L
Sobek
8,529
426
17
1
0
376,439
11
W
Hercules
11,484
574
164
8
0
436,521
3
W
Sylvanus
10,639
532
26
1
0
391,811
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role