Player Matchup

Osiris
Osiris
AndoIsBack
Osiris
Level 67
God Stats
15W - 26L
1,532 SR
Queue Stats
322W - 488L
1,296 Elo+
Party 2
Bellona
Bellona
BewareDaLilman
Bellona
Level 7
God Stats
24W - 44L
1,245 SR
Queue Stats
71W - 138L
1,143 Elo+
Party 2
Tiamat
Tiamat
Viruak
Tiamat
Level 24
God Stats
5W - 11L
1,397 SR
Queue Stats
35W - 37L
1,447 Elo+
Solo
Team Averages
Level 33
1,391 SR
1,295 Elo+

VS

Team Averages
Level 64
1,384 SR
1,264 Elo+
Fenrir
Fenrir
Heliotyping
Fenrir
Level 125
God Stats
1W - 1L
1,342 SR
Queue Stats
6W - 8L
1,448 Elo+
Solo
Scylla
Scylla
JohnHeckingCena
Scylla
Level 28
God Stats
6W - 4L
1,416 SR
Queue Stats
27W - 48L
1,140 Elo+
Party 1
Ymir
Ymir
Xx_BloodxWing_xX
Ymir
Level 40
God Stats
4W - 5L
1,393 SR
Queue Stats
34W - 42L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AndoIsBack
Osiris
11
1 / 4 / 7
8,663
666
6,266
11,085
14,888
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
1 / 5 / 4
7,772
598
5,765
11,808
12,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
Viruak
Tiamat
14
6 / 4 / 1
10,119
778
13,645
11,024
7,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
10 / 3 / 3
10,791
830
14,538
13,286
6,727
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 0 / 8
8,848
681
8,622
7,489
2,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 5 / 10
8,820
678
4,095
12,942
11,262
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
8
Kills
13
13
Deaths
8
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Osiris
AndoIsBack
Osiris
1
4
7
1.13
L
1
5
4
0.6
W
Fenrir
10
3
3
3.83
W
2
0
8
6
L
Tiamat
Viruak
Tiamat
6
4
1
1.63
W
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,676
Damage
27,255
33,917
Taken
33,717
34,543
Mitigated
20,484
4,493
Healing
8,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
AndoIsBack
Osiris
6,266
1,831
0
1,106
11,085
14,888
0
5,204
5,881
0
12,136
L
5,765
1,055
0
640
11,808
12,269
21
6,017
5,791
0
14,652
W
Fenrir
14,538
4,628
0
2,711
13,286
6,727
700
5,817
6,956
0
34,108
W
8,622
810
0
2,834
7,489
2,495
285
2,639
4,660
33,958
0
L
Tiamat
Viruak
Tiamat
13,645
218
79
2,668
11,024
7,386
0
2,025
8,999
34,208
0
W
4,095
693
603
1,898
12,942
11,262
137
5,330
7,295
12,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,554
Gold Earned
28,459
92
Minions Killed
106
5
Camps Cleared
6
635,551
Distance Traveled
724,857
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,663
666
11
1
0
198,042
3
L
Bellona
7,772
598
22
2
1
216,848
3
W
Fenrir
10,791
830
44
3
4
266,173
1
W
Scylla
8,848
681
49
4
1
240,968
0
L
Tiamat
10,119
778
59
5
4
220,661
3
W
Ymir
8,820
678
13
1
1
217,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role