Player Matchup

Loki
Loki
Cassius Kublai
Loki
Level 29
God Stats
198W - 102L
1,704 SR
Queue Stats
345W - 268L
1,639 Elo+
Solo
Ullr
Ullr
Rileyvb3
Ullr
Level 28
God Stats
12W - 19L
1,385 SR
Queue Stats
102W - 103L
1,532 Elo+
Solo
Eset
Eset
UnbeatBlue
Eset
Level 29
God Stats
5W - 10L
1,525 SR
Queue Stats
78W - 85L
1,560 Elo+
Solo
Bacchus
Bacchus
XInfernolynxX
Bacchus
Level 29
God Stats
32W - 41L
1,463 SR
Queue Stats
139W - 146L
1,512 Elo+
Solo
Hun Batz
Hun Batz
erenluck7
Hun Batz
Level 16
God Stats
14W - 12L
1,273 SR
Queue Stats
309W - 336L
1,603 Elo+
Solo
Team Averages
Level 26
1,470 SR
1,569 Elo+

VS

Team Averages
Level 20
1,450 SR
1,689 Elo+
Medusa
Medusa
GussyGobbler
Medusa
Level 3
God Stats
3W - 1L
1,800 SR
Queue Stats
6W - 3L
1,840 Elo+
Party 1
Chaac
Chaac
HiRezGayJax
Chaac
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,758 Elo+
Party 1
Tiamat
Tiamat
ITSnotsonic
Tiamat
Level 29
God Stats
1W - 4L
1,130 SR
Queue Stats
161W - 126L
1,549 Elo+
Solo
Terra
Terra
NullCrescent32
Terra
Level 26
God Stats
1W - 0L
1,319 SR
Queue Stats
2W - 1L
1,533 Elo+
Solo
Ah Puch
Ah Puch
bussybutter
Ah Puch
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,764 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 5 / 1
12,486
568
19,956
16,580
6,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
14
5 / 11 / 4
9,966
453
10,519
17,413
5,077
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

14
1 / 7 / 7
9,483
431
8,340
13,010
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
13
0 / 10 / 6
8,653
393
5,941
23,785
22,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
erenluck7
Hun Batz
16
2 / 5 / 7
10,271
467
9,344
17,303
6,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
14 / 7 / 11
13,712
623
23,276
15,343
7,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
10 / 2 / 15
13,195
600
13,533
21,155
26,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
19
3 / 8 / 4
11,912
541
10,249
17,942
13,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 3 / 11
11,987
545
9,408
18,983
10,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
bussybutter
Ah Puch
19
6 / 1 / 15
12,992
591
17,114
13,383
7,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
94
20
Kills
38
38
Deaths
21
25
Assists
56
Player
Kills
Deaths
Assists
KDA
L
12
5
1
2.5
W
Medusa
14
7
11
2.79
W
10
2
15
8.75
W
Tiamat
3
8
4
0.63
W
5
3
11
3.5
L
Ullr
5
11
4
0.64
L
1
7
7
0.64
L
Bacchus
0
10
6
0.3
W
Ah Puch
bussybutter
Ah Puch
6
1
15
13.5
L
Hun Batz
erenluck7
Hun Batz
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,100
Damage
73,580
88,091
Taken
86,806
45,040
Mitigated
64,600
9,970
Healing
36,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,956
9,874
0
2,440
16,580
6,365
0
9,567
7,013
0
75,284
W
Medusa
23,276
12,347
0
2,947
15,343
7,024
5,064
3,451
11,823
0
115,630
W
13,533
3,346
0
11,729
21,155
26,804
880
4,208
16,798
0
54,111
W
Tiamat
10,249
1,666
58
6,116
17,942
13,076
2,383
2,161
15,677
75,216
0
W
9,408
1,812
2,324
6,714
18,983
10,371
285
2,939
15,772
63,395
12,785
L
Ullr
10,519
3,182
0
279
17,413
5,077
1,030
5,310
12,103
0
46,159
L
8,340
316
158
762
13,010
4,249
0
7,375
5,635
39,664
0
L
Bacchus
5,941
552
428
3,750
23,785
22,456
406
8,006
15,779
21,758
0
W
Ah Puch
bussybutter
Ah Puch
17,114
1,119
168
6,806
13,383
7,325
1,361
844
12,455
82,417
0
L
Hun Batz
erenluck7
Hun Batz
9,344
2,441
0
2,153
17,303
6,893
0
6,214
11,089
0
78,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,859
Gold Earned
63,798
468
Minions Killed
610
0
Camps Cleared
0
1,912,080
Distance Traveled
1,997,770
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,486
568
145
7
0
397,664
1
W
Medusa
13,712
623
162
7
0
368,405
6
W
Chaac
13,195
600
54
2
0
387,801
8
W
Tiamat
11,912
541
145
7
0
371,054
3
W
Terra
11,987
545
107
5
0
441,334
2
L
Ullr
9,966
453
65
3
0
335,942
0
L
Eset
9,483
431
93
4
0
398,864
8
L
Bacchus
8,653
393
41
2
0
348,912
3
W
Ah Puch
12,992
591
142
6
0
429,176
8
L
Hun Batz
10,271
467
124
6
0
430,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role