Player Matchup

Sol
Sol
Aaron95950
Sol
Level 6
God Stats
22W - 23L
1,605 SR
Queue Stats
33W - 56L
1,506 Elo+
Party 2
Izanami
Izanami
HanGoneViral
Izanami
Level 22
God Stats
47W - 46L
1,586 SR
Queue Stats
130W - 133L
1,517 Elo+
Party 1
Guan Yu
Guan Yu
Lukeivan
Guan Yu
Level 17
God Stats
27W - 23L
1,625 SR
Queue Stats
57W - 56L
1,431 Elo+
Party 1
Bakasura
Bakasura
OkayJonesy
Bakasura
Level 48
God Stats
71W - 51L
1,481 SR
Queue Stats
266W - 233L
1,429 Elo+
Party 1
Yemoja
Yemoja
leviice34
Yemoja
Level 29
God Stats
3W - 1L
1,710 SR
Queue Stats
21W - 33L
1,321 Elo+
Party 2
Team Averages
Level 24
1,601 SR
1,441 Elo+

VS

Team Averages
Level 20
1,418 SR
1,401 Elo+
Nu Wa
Nu Wa
Coldkilr123
Nu Wa
Level 15
God Stats
2W - 4L
1,402 SR
Queue Stats
138W - 138L
1,297 Elo+
Solo
Anhur
Anhur
HolyBigToe
Anhur
Level 27
God Stats
36W - 46L
1,410 SR
Queue Stats
286W - 317L
1,470 Elo+
Solo
Bellona
Bellona
Hynielan
Bellona
Level 5
God Stats
1W - 2L
1,713 SR
Queue Stats
4W - 6L
1,345 Elo+
Solo
Kukulkan
Kukulkan
MarkSinclair
Kukulkan
Level 28
God Stats
1W - 6L
1,378 SR
Queue Stats
106W - 83L
1,475 Elo+
Solo
Geb
Geb
earthdragon1988
Geb
Level 23
God Stats
3W - 6L
1,186 SR
Queue Stats
107W - 139L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 9 / 3
10,750
632
15,139
13,756
3,854
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
HanGoneViral
Izanami
15
8 / 2 / 2
10,040
591
9,666
13,477
4,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Lukeivan
Guan Yu
15
4 / 3 / 6
10,148
597
6,055
16,820
7,329
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bakasura
OkayJonesy
Bakasura
16
11 / 1 / 3
10,743
632
8,788
10,354
4,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
leviice34
Yemoja
13
0 / 4 / 7
9,090
535
2,904
8,125
7,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 4
6,702
394
4,855
11,189
2,624
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
7
2 / 2 / 0
6,014
354
2,936
3,661
1,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Hynielan
Bellona
12
1 / 8 / 4
7,725
454
7,572
16,455
11,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
MarkSinclair
Kukulkan
17
14 / 6 / 1
10,808
636
17,900
13,839
5,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 9 / 3
7,536
443
6,065
15,092
11,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
30
Kills
19
19
Deaths
30
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
9
3
0.94
L
0
5
4
0.4
W
Izanami
HanGoneViral
Izanami
8
2
2
4.5
L
Anhur
2
2
0
1
L
Bellona
Hynielan
Bellona
1
8
4
0.38
W
Guan Yu
Lukeivan
Guan Yu
4
3
6
2.33
L
Kukulkan
MarkSinclair
Kukulkan
14
6
1
2.42
W
Bakasura
OkayJonesy
Bakasura
11
1
3
12.5
L
2
9
3
0.39
W
Yemoja
leviice34
Yemoja
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,552
Damage
39,328
62,532
Taken
60,236
28,021
Mitigated
32,409
25,060
Healing
8,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,139
4,040
0
3,059
13,756
3,854
4,203
8,727
4,575
61,510
0
L
4,855
991
56
1,354
11,189
2,624
0
4,266
6,678
28,430
0
W
Izanami
HanGoneViral
Izanami
9,666
7,014
0
5,297
13,477
4,231
3,960
7,406
6,047
0
63,536
L
Anhur
2,936
1,436
0
926
3,661
1,163
175
167
3,344
0
18,001
L
Bellona
Hynielan
Bellona
7,572
2,439
0
3,646
16,455
11,470
0
2,914
12,377
0
44,121
W
Guan Yu
Lukeivan
Guan Yu
6,055
677
1,825
6,950
16,820
7,329
3,810
6,200
10,520
0
38,035
L
Kukulkan
MarkSinclair
Kukulkan
17,900
2,907
0
1,449
13,839
5,265
121
8,093
5,746
63,111
0
W
Bakasura
OkayJonesy
Bakasura
8,788
5,796
0
5,013
10,354
4,750
1,654
2,456
7,858
0
54,602
L
6,065
1,513
0
766
15,092
11,887
0
2,603
11,999
27,224
0
W
Yemoja
leviice34
Yemoja
2,904
828
1,946
970
8,125
7,857
2,368
3,383
4,712
27,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,771
Gold Earned
38,785
426
Minions Killed
302
0
Camps Cleared
0
1,453,983
Distance Traveled
1,184,944
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,750
632
101
6
0
218,261
0
L
Nu Wa
6,702
394
51
3
0
245,275
1
W
Izanami
10,040
591
93
5
0
270,622
0
L
Anhur
6,014
354
38
2
0
104,101
0
L
Bellona
7,725
454
75
4
0
318,258
3
W
Guan Yu
10,148
597
68
4
0
356,907
2
L
Kukulkan
10,808
636
112
7
0
296,359
2
W
Bakasura
10,743
632
114
7
0
370,358
4
L
Geb
7,536
443
26
2
0
220,951
1
W
Yemoja
9,090
535
50
3
0
237,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role