Player Matchup

Geb
Geb
DiabolicSolid
Geb
Level 62
God Stats
7W - 10L
1,121 SR
Queue Stats
118W - 128L
1,465 Elo+
Solo
Nu Wa
Nu Wa
HereTokillBersi
Nu Wa
Level 102
God Stats
1W - 2L
1,220 SR
Queue Stats
43W - 27L
1,717 Elo+
Party 2
Danzaburou
Danzaburou
Villa2417
Danzaburou
Level 150
God Stats
1W - 1L
1,246 SR
Queue Stats
28W - 23L
1,571 Elo+
Party 2
Team Averages
Level 105
1,196 SR
1,584 Elo+

VS

Team Averages
Level 92
1,601 SR
1,489 Elo+
Mercury
Mercury
 
Mercury
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
LeagueisDaBest
Hera
Level 47
God Stats
1W - 1L
1,803 SR
Queue Stats
42W - 48L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 11
8,420
702
2,492
7,785
7,872
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
14 / 1 / 3
10,670
889
18,147
7,637
2,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Villa2417
Danzaburou
12
1 / 1 / 12
8,374
698
5,073
4,589
1,874
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 4 / 0
8,219
685
7,063
8,204
2,839
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
 
Sylvanus
10
0 / 7 / 3
7,138
595
5,631
14,933
7,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 6 / 3
6,969
581
1,913
8,341
3,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
17
Kills
3
3
Deaths
17
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
4
0
0.75
L
Sylvanus
 
Sylvanus
0
7
3
0.21
W
2
1
11
7.5
W
14
1
3
15.5
L
0
6
3
0.25
W
Danzaburou
Villa2417
Danzaburou
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,712
Damage
14,607
20,011
Taken
31,478
12,637
Mitigated
13,331
4,484
Healing
5,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,063
1,947
0
337
8,204
2,839
0
4,568
3,636
0
27,732
L
Sylvanus
 
Sylvanus
5,631
1,500
1,354
3,699
14,933
7,331
0
9,477
5,456
23,041
4,118
W
2,492
282
180
1,037
7,785
7,872
135
3,143
4,642
9,726
0
W
18,147
4,035
222
2,008
7,637
2,891
601
2,953
4,684
58,753
0
L
1,913
119
0
13
8,341
3,161
0
7,002
1,339
10,438
0
W
Danzaburou
Villa2417
Danzaburou
5,073
1,621
0
1,037
4,589
1,874
1,126
1,785
2,804
0
25,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,464
Gold Earned
22,326
140
Minions Killed
120
6
Camps Cleared
3
662,171
Distance Traveled
597,227
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,219
685
39
3
3
238,210
4
L
Sylvanus
7,138
595
61
5
0
164,419
2
W
Geb
8,420
702
11
1
1
212,644
5
W
Nu Wa
10,670
889
92
8
2
225,482
6
L
Hera
6,969
581
20
2
0
194,598
0
W
Danzaburou
8,374
698
37
3
3
224,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role