Player Matchup

Ra
Ra
Draxx96
Ra
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,343 Elo+
Party 1
Tyr
Tyr
WoopsyV2
Tyr
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,343 Elo+
Party 1
Kukulkan
Kukulkan
herhite
Kukulkan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 1
Team Averages
Level 13
1,500 SR
1,308 Elo+

VS

Team Averages
Level 11
1,390 SR
1,351 Elo+
Guan Yu
Guan Yu
MantequillaKeito
Guan Yu
Level 13
God Stats
4W - 1L
1,564 SR
Queue Stats
5W - 6L
1,270 Elo+
Party 2
Jormungandr
Jormungandr
elchicoBOOM
Jormungandr
Level 14
God Stats
2W - 0L
1,296 SR
Queue Stats
6W - 12L
1,284 Elo+
Party 2
Ra
Ra
kiritosaokun3
Ra
Level 6
God Stats
2W - 0L
1,312 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 2
8,038
618
9,978
9,304
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 4 / 2
7,363
566
5,292
14,805
8,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
herhite
Kukulkan
12
5 / 9 / 1
10,000
769
9,769
12,014
3,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 8
10,131
779
9,775
10,945
11,832
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Jormungandr
elchicoBOOM
Jormungandr
12
5 / 2 / 15
9,459
728
10,395
11,820
12,628
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magic Focus

Magic Focus

+20
Magical Power

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
7 / 2 / 12
9,854
758
10,851
7,560
2,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
57
6
Kills
22
22
Deaths
6
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
9
2
0.22
W
10
2
8
7
L
0
4
2
0.25
W
Jormungandr
elchicoBOOM
Jormungandr
5
2
15
6.25
L
Kukulkan
herhite
Kukulkan
5
9
1
0.61
W
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,039
Damage
31,021
36,123
Taken
30,325
15,565
Mitigated
27,394
6,682
Healing
10,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,978
1,718
457
953
9,304
2,859
0
5,189
4,045
23,488
0
W
9,775
1,146
1,996
3,854
10,945
11,832
119
6,583
3,940
0
27,452
L
5,292
1,512
0
3,797
14,805
8,955
0
8,757
5,762
0
10,102
W
Jormungandr
elchicoBOOM
Jormungandr
10,395
2,737
0
0
11,820
12,628
225
7,643
3,760
24,794
0
L
Kukulkan
herhite
Kukulkan
9,769
1,224
442
1,033
12,014
3,751
0
6,611
4,970
29,694
0
W
10,851
953
2,088
2,294
7,560
2,934
486
4,800
2,522
34,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,401
Gold Earned
29,444
97
Minions Killed
142
2
Camps Cleared
5
637,213
Distance Traveled
685,091
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,038
618
39
3
1
185,893
0
W
Guan Yu
10,131
779
32
2
2
255,475
2
L
Tyr
7,363
566
12
1
0
247,302
2
W
Jormungandr
9,459
728
38
3
2
196,241
0
L
Kukulkan
10,000
769
46
4
1
204,018
2
W
Ra
9,854
758
72
6
1
233,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role