Player Matchup

Tsukuyomi
Tsukuyomi
Bladepoint
Tsukuyomi
Level 104
God Stats
12W - 2L
1,660 SR
Queue Stats
55W - 32L
1,605 Elo+
Party 1
Athena
Athena
Darkguy94
Athena
Level 109
God Stats
17W - 8L
1,469 SR
Queue Stats
121W - 109L
1,398 Elo+
Party 1
Cerberus
Cerberus
HawtNHeavy
Cerberus
Level 128
God Stats
5W - 6L
1,572 SR
Queue Stats
133W - 131L
1,466 Elo+
Party 1
Izanami
Izanami
Semoset
Izanami
Level 63
God Stats
5W - 8L
1,357 SR
Queue Stats
125W - 159L
1,429 Elo+
Party 1
Hel
Hel
justvincent
Hel
Level 158
God Stats
10W - 7L
1,443 SR
Queue Stats
1,359W - 996L
1,570 Elo+
Party 1
Team Averages
Level 112
1,500 SR
1,494 Elo+

VS

Team Averages
Level 121
1,489 SR
1,546 Elo+
Ymir
Ymir
CoDGorilla091
Ymir
Level 149
God Stats
5W - 6L
1,588 SR
Queue Stats
255W - 256L
1,510 Elo+
Solo
Skadi
Skadi
DiegoTALKS
Skadi
Level 157
God Stats
1W - 5L
1,568 SR
Queue Stats
181W - 168L
1,535 Elo+
Solo
Sol
Sol
PoodleMEX
Sol
Level 89
God Stats
3W - 10L
1,511 SR
Queue Stats
266W - 233L
1,554 Elo+
Solo
Osiris
Osiris
XBigS3xyX69
Osiris
Level 145
God Stats
0W - 10L
1,183 SR
Queue Stats
622W - 567L
1,557 Elo+
Solo
Mercury
Mercury
yuriolo
Mercury
Level 64
God Stats
9W - 9L
1,596 SR
Queue Stats
301W - 275L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bladepoint
Tsukuyomi
18
16 / 1 / 5
10,850
678
17,474
13,868
5,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Darkguy94
Athena
12
0 / 1 / 7
7,371
461
4,056
12,650
10,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
HawtNHeavy
Cerberus
17
4 / 0 / 5
10,070
629
6,285
7,794
8,611
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Semoset
Izanami
13
2 / 3 / 6
7,971
498
6,841
10,384
3,688
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 2 / 6
8,824
552
5,886
9,521
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,031
502
5,768
12,527
10,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
13
2 / 5 / 3
7,992
500
11,301
12,196
2,984
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 4 / 1
8,291
518
9,709
9,413
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
14
0 / 4 / 0
8,144
509
4,053
11,286
7,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
yuriolo
Mercury
13
2 / 6 / 1
7,842
490
4,299
11,937
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
24
Kills
7
7
Deaths
24
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Bladepoint
Tsukuyomi
16
1
5
18.5
L
1
5
3
0.5
W
Athena
Darkguy94
Athena
0
1
7
3.5
L
Skadi
2
5
3
0.7
W
Cerberus
HawtNHeavy
Cerberus
4
0
5
6.5
L
2
4
1
0.63
W
Izanami
Semoset
Izanami
2
3
6
1.67
L
Osiris
0
4
0
0
W
2
2
6
2.5
L
Mercury
yuriolo
Mercury
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,542
Damage
35,130
54,217
Taken
57,359
32,184
Mitigated
26,445
18,351
Healing
9,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Bladepoint
Tsukuyomi
17,474
5,212
0
5,033
13,868
5,888
576
3,952
9,916
0
82,255
L
5,768
1,489
0
1,904
12,527
10,438
90
4,458
8,069
16,884
0
W
Athena
Darkguy94
Athena
4,056
1,507
0
1,541
12,650
10,570
255
3,283
9,367
21,662
0
L
Skadi
11,301
5,571
0
1,578
12,196
2,984
0
2,990
9,206
0
48,898
W
Cerberus
HawtNHeavy
Cerberus
6,285
374
0
4,322
7,794
8,611
201
189
7,605
67,816
0
L
9,709
2,908
0
2,202
9,413
2,599
0
2,717
6,696
56,205
0
W
Izanami
Semoset
Izanami
6,841
5,126
0
2,736
10,384
3,688
1,083
2,514
7,870
0
52,022
L
Osiris
4,053
1,490
0
2,942
11,286
7,076
0
4,651
6,635
0
50,288
W
5,886
335
1,422
3,297
9,521
3,427
0
5,798
3,723
58,529
0
L
Mercury
yuriolo
Mercury
4,299
2,591
0
1,023
11,937
3,348
1,021
1,411
10,526
0
56,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,086
Gold Earned
40,300
567
Minions Killed
421
0
Camps Cleared
0
1,679,063
Distance Traveled
1,548,460
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,850
678
117
7
0
414,134
7
L
Ymir
8,031
502
18
1
0
297,587
6
W
Athena
7,371
461
28
2
0
334,537
3
L
Skadi
7,992
500
86
5
0
297,666
3
W
Cerberus
10,070
629
207
13
0
313,292
2
L
Sol
8,291
518
110
7
0
289,851
4
W
Izanami
7,971
498
102
6
0
287,357
4
L
Osiris
8,144
509
106
7
0
329,802
3
W
Hel
8,824
552
113
7
0
329,743
6
L
Mercury
7,842
490
101
6
0
333,554
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role