Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Billiebarns
Chronos
Level 127
God Stats
1W - 1L
1,229 SR
Queue Stats
67W - 40L
1,648 Elo+
Party 1
Chaac
Chaac
Leagueofwow
Chaac
Level 156
God Stats
39W - 24L
1,555 SR
Queue Stats
578W - 563L
1,569 Elo+
Solo
Ullr
Ullr
Tredecakill
Ullr
Level 71
God Stats
2W - 2L
1,291 SR
Queue Stats
30W - 15L
1,718 Elo+
Party 1
Raijin
Raijin
wolfbark
Raijin
Level 146
God Stats
7W - 11L
1,397 SR
Queue Stats
320W - 332L
1,582 Elo+
Solo
Team Averages
Level 126
1,394 SR
1,603 Elo+

VS

Team Averages
Level 124
1,490 SR
1,570 Elo+
Horus
Horus
 
Horus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Inobnoxious
Cthulhu
Level 115
God Stats
32W - 14L
1,656 SR
Queue Stats
272W - 264L
1,553 Elo+
Party 2
Janus
Janus
Xentrophilia
Janus
Level 157
God Stats
5W - 8L
1,508 SR
Queue Stats
362W - 357L
1,592 Elo+
Party 2
Heimdallr
Heimdallr
apoka77
Heimdallr
Level 137
God Stats
9W - 11L
1,543 SR
Queue Stats
313W - 320L
1,586 Elo+
Solo
Ne Zha
Ne Zha
yellowstag
Ne Zha
Level 109
God Stats
0W - 4L
1,246 SR
Queue Stats
101W - 106L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
11 / 3 / 3
10,212
601
10,004
13,912
6,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chronos
Billiebarns
Chronos
17
7 / 1 / 5
10,699
629
15,271
13,842
4,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
1 / 2 / 0
9,941
585
10,071
13,423
6,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
3 / 3 / 13
9,259
545
10,742
12,777
4,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
wolfbark
Raijin
15
3 / 1 / 7
9,388
552
8,594
8,614
3,825
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 5 / 5
7,727
455
7,041
15,309
12,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Inobnoxious
Cthulhu
16
2 / 2 / 1
8,809
518
9,801
15,180
14,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 6 / 5
8,499
500
6,591
8,807
2,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
apoka77
Heimdallr
13
2 / 7 / 1
8,020
472
6,786
14,483
4,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
yellowstag
Ne Zha
13
3 / 5 / 2
8,058
474
8,637
15,308
6,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
25
Kills
10
10
Deaths
25
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
11
3
3
4.17
L
Horus
 
Horus
2
5
5
0.9
W
Chronos
Billiebarns
Chronos
7
1
5
9.5
L
Cthulhu
Inobnoxious
Cthulhu
2
2
1
1.25
W
1
2
0
0.5
W
3
3
13
3.17
L
1
6
5
0.58
L
Heimdallr
apoka77
Heimdallr
2
7
1
0.36
W
Raijin
wolfbark
Raijin
3
1
7
6.5
L
Ne Zha
yellowstag
Ne Zha
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,682
Damage
38,856
62,568
Taken
69,087
26,720
Mitigated
40,059
27,449
Healing
18,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,004
6,389
0
7,198
13,912
6,715
247
2,076
11,785
0
53,839
L
Horus
 
Horus
7,041
2,854
954
3,635
15,309
12,056
0
6,630
7,819
0
20,359
W
Chronos
Billiebarns
Chronos
15,271
5,766
0
8,931
13,842
4,771
1,235
395
13,447
81,263
0
L
Cthulhu
Inobnoxious
Cthulhu
9,801
933
0
5,432
15,180
14,130
0
2,629
12,201
59,730
0
W
10,071
2,239
0
6,408
13,423
6,998
1,353
8,282
4,174
4,720
69,761
W
10,742
4,721
0
2,169
12,777
4,411
428
2,353
10,373
0
46,205
L
6,591
310
0
750
8,807
2,624
0
1,582
6,860
52,582
0
L
Heimdallr
apoka77
Heimdallr
6,786
3,027
0
2,583
14,483
4,638
0
9,731
4,721
0
53,122
W
Raijin
wolfbark
Raijin
8,594
1,052
0
2,743
8,614
3,825
174
2,234
6,330
64,498
0
L
Ne Zha
yellowstag
Ne Zha
8,637
3,202
0
5,261
15,308
6,611
0
4,676
10,199
0
49,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,499
Gold Earned
41,113
583
Minions Killed
452
0
Camps Cleared
0
1,674,527
Distance Traveled
1,591,426
31
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,212
601
107
6
0
388,306
7
L
Horus
7,727
455
33
2
0
334,027
3
W
Chronos
10,699
629
126
7
0
327,222
4
L
Cthulhu
8,809
518
128
8
0
305,888
4
W
Chaac
9,941
585
168
10
0
309,336
10
W
Ullr
9,259
545
68
4
0
317,733
6
L
Janus
8,499
500
106
6
0
324,414
3
L
Heimdallr
8,020
472
105
6
0
290,788
5
W
Raijin
9,388
552
114
7
0
331,930
4
L
Ne Zha
8,058
474
80
5
0
336,309
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role