Player Matchup

Geb
Geb
Silver I
Geb-Jungle
Geb
Silver I
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 6L
1,665 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
ToxicAgniMain
Zhong Kui
Gold IV
Level 129
God Stats
14W - 7L
1,684 SR
Queue Stats
108W - 102L
1,447 MMR
Party 2
Ares
Ares
Gold III
TwitchCuhdense
Ares
Gold III
Level 117
God Stats
1W - 1L
1,311 SR
Queue Stats
145W - 135L
1,660 MMR
Solo
Odin
Odin
Gold I
ibww
Odin
Gold I
Level 121
God Stats
2W - 0L
1,674 SR
Queue Stats
31W - 21L
1,881 MMR
Party 2
Apollo
Apollo
Bronze III
josemanit132
Apollo
Bronze III
Level 106
God Stats
1W - 0L
1,614 SR
Queue Stats
100W - 73L
1,669 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,557 SR
1,664 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 85
1,598 SR
1,663 MMR
Neith
Neith
Silver I
Casllux
Neith
Silver I
Level 45
God Stats
2W - 4L
1,595 SR
Queue Stats
19W - 17L
1,646 MMR
Solo
Khepri
Khepri
Bronze III
Elefantiago
Khepri
Bronze III
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 14L
1,646 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
FarAwayPlace
Sun Wukong
Gold II
Level 124
God Stats
0W - 2L
1,329 SR
Queue Stats
344W - 322L
1,585 MMR
Party 1
Merlin
Merlin
Platinum IV
Hortheny
Merlin
Platinum IV
Level 86
God Stats
4W - 2L
1,819 SR
Queue Stats
336W - 302L
1,769 MMR
Party 1
Thanatos
Thanatos
Gold V
fireyball
Thanatos
Gold V
Level 136
God Stats
3W - 3L
1,749 SR
Queue Stats
11W - 10L
1,670 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 7
15,053
558
22,028
25,712
13,898
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
ToxicAgniMain
Zhong Kui
20
4 / 4 / 6
13,793
511
13,146
20,524
15,208
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 3 / 12
12,583
466
11,851
25,872
30,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Odin
ibww
Odin
20
3 / 3 / 5
14,330
531
17,355
28,374
23,430
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
20
6 / 3 / 8
14,007
519
16,642
18,243
7,134
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Morgan Le FayAthenaPeleArtioGilgamesh

VS

Bans
TiamatLokiOsirisKaliKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Casllux
Neith
18
5 / 10 / 2
12,488
463
12,767
18,898
7,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
18
2 / 0 / 8
12,233
453
7,616
16,121
24,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
FarAwayPlace
Sun Wukong
20
3 / 5 / 3
13,976
518
19,355
27,650
26,091
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Hortheny
Merlin
18
0 / 5 / 5
11,571
429
16,318
13,855
5,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
fireyball
Thanatos
18
3 / 6 / 6
11,758
435
12,351
23,476
12,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
37
26
Kills
13
13
Deaths
26
38
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Neith
Casllux
Neith
5
10
2
0.6
L
Khepri
2
0
8
6
L
Sun Wukong
FarAwayPlace
Sun Wukong
3
5
3
0.9
W
10
0
7
13.5
L
Merlin
Hortheny
Merlin
0
5
5
0.5
W
Zhong Kui
ToxicAgniMain
Zhong Kui
4
4
6
1.75
W
3
3
12
3
L
Thanatos
fireyball
Thanatos
3
6
6
1
W
Odin
ibww
Odin
3
3
5
1.83
W
Apollo
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,022
Damage
68,407
118,725
Taken
100,000
89,924
Mitigated
76,995
48,569
Healing
35,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Casllux
Neith
12,767
4,721
618
3,258
18,898
7,969
771
10,735
8,083
0
67,334
L
Khepri
7,616
308
0
4,284
16,121
24,776
0
8,395
7,566
31,439
0
L
Sun Wukong
FarAwayPlace
Sun Wukong
19,355
3,564
0
10,122
27,650
26,091
253
12,029
15,621
18,494
89,580
W
22,028
3,351
490
15,929
25,712
13,898
1,131
7,055
18,657
142,610
0
L
Merlin
Hortheny
Merlin
16,318
1,302
0
3,352
13,855
5,674
0
9,096
4,697
104,753
0
W
Zhong Kui
ToxicAgniMain
Zhong Kui
13,146
1,027
0
10,188
20,524
15,208
993
9,222
11,302
103,657
0
W
11,851
451
0
5,346
25,872
30,254
204
6,912
18,960
44,011
0
L
Thanatos
fireyball
Thanatos
12,351
2,738
0
13,954
23,476
12,485
402
11,991
11,325
0
65,040
W
Odin
ibww
Odin
17,355
3,029
0
9,641
28,374
23,430
942
7,237
21,137
21,347
102,691
W
Apollo
16,642
9,208
0
6,975
18,243
7,134
5,048
3,747
14,496
0
132,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,766
Gold Earned
62,026
793
Minions Killed
597
0
Camps Cleared
0
2,553,825
Distance Traveled
2,447,507
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,488
463
101
4
0
381,619
1
L
Khepri
12,233
453
27
1
0
550,012
11
L
Sun Wukong
13,976
518
200
7
0
477,743
4
W
Geb
15,053
558
189
7
0
624,639
2
L
Merlin
11,571
429
166
6
0
477,779
8
W
Zhong Kui
13,793
511
173
6
0
441,161
3
W
Ares
12,583
466
37
1
0
515,593
5
L
Thanatos
11,758
435
103
4
0
560,354
2
W
Odin
14,330
531
200
7
0
474,926
6
W
Apollo
14,007
519
194
7
0
497,506
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role