Player Matchup

Merlin
Merlin
AxoHac V
Merlin
Level 15
God Stats
8W - 5L
1,588 SR
Queue Stats
21W - 10L
1,591 Elo+
Solo
King Arthur
King Arthur
Caspar BE
King Arthur
Level 62
God Stats
147W - 75L
1,623 SR
Queue Stats
558W - 237L
1,659 Elo+
Party 1
Bellona
Bellona
FlowerFlame420
Bellona
Level 16
God Stats
73W - 40L
1,648 SR
Queue Stats
132W - 81L
1,575 Elo+
Solo
Aphrodite
Aphrodite
Miss Bad Bunny
Aphrodite
Level 23
God Stats
24W - 5L
1,843 SR
Queue Stats
43W - 13L
1,768 Elo+
Party 1
Bastet
Bastet
WizenRocket7176
Bastet
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 1L
1,779 Elo+
Party 1
Team Averages
Level 24
1,640 SR
1,675 Elo+

VS

Team Averages
Level 19
1,570 SR
1,477 Elo+
Hera
Hera
 
Hera
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AlanEQ07
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,497 Elo+
Solo
Thoth
Thoth
DEUS MARCELO
Thoth
Level 28
God Stats
43W - 33L
1,428 SR
Queue Stats
113W - 124L
1,355 Elo+
Solo
Fenrir
Fenrir
GlokkstarCry
Fenrir
Level 18
God Stats
5W - 1L
1,926 SR
Queue Stats
82W - 73L
1,520 Elo+
Solo
Tyr
Tyr
medicineman14
Tyr
Level 24
God Stats
31W - 33L
1,497 SR
Queue Stats
276W - 225L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AxoHac V
Merlin
18
5 / 1 / 22
11,504
1,046
24,387
11,216
4,586
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Caspar BE
King Arthur
19
14 / 2 / 20
13,170
1,197
19,474
10,154
5,294
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
3 / 3 / 18
10,724
975
8,576
15,495
12,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Aphrodite
Miss Bad Bunny
Aphrodite
18
4 / 0 / 20
11,278
1,025
12,488
3,327
1,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
13 / 1 / 19
12,948
1,177
17,806
6,099
2,242
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

275

VS

Team 2 Tickets

88

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
1 / 9 / 5
10,093
918
10,484
14,031
4,161
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
AlanEQ07
Chaac
15
0 / 9 / 0
8,970
815
4,403
15,530
9,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
2 / 5 / 4
10,125
920
7,760
17,675
4,922
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
16
3 / 12 / 3
10,564
960
8,832
19,860
6,697
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
1 / 4 / 5
10,533
958
6,637
23,038
17,866
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
24
39
Kills
7
7
Deaths
39
99
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
9
5
0.39
L
Chaac
AlanEQ07
Chaac
0
9
0
0
W
Merlin
AxoHac V
Merlin
5
1
22
16
W
King Arthur
Caspar BE
King Arthur
14
2
20
12
L
2
5
4
0.8
W
3
3
18
4
L
Fenrir
3
12
3
0.38
W
Aphrodite
Miss Bad Bunny
Aphrodite
4
0
20
14
W
13
1
19
22.5
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,731
Damage
38,116
46,291
Taken
90,134
26,180
Mitigated
43,407
16,708
Healing
7,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
10,484
2,071
0
144
14,031
4,161
0
6,115
7,916
23,309
0
L
Chaac
AlanEQ07
Chaac
4,403
821
0
967
15,530
9,761
0
7,025
8,505
0
19,273
W
Merlin
AxoHac V
Merlin
24,387
1,948
293
2,715
11,216
4,586
0
4,853
6,224
47,254
0
W
King Arthur
Caspar BE
King Arthur
19,474
2,562
0
0
10,154
5,294
0
4,473
5,586
0
42,357
L
7,760
772
0
1,338
17,675
4,922
0
6,293
11,382
23,123
0
W
8,576
4,447
992
2,175
15,495
12,472
0
6,349
8,929
0
21,163
L
Fenrir
8,832
4,276
183
983
19,860
6,697
0
7,988
11,872
0
16,206
W
Aphrodite
Miss Bad Bunny
Aphrodite
12,488
306
7,820
2,713
3,327
1,586
0
1,052
2,275
23,245
0
W
17,806
5,189
0
0
6,099
2,242
0
1,517
3,971
0
23,543
L
6,637
1,444
0
3,926
23,038
17,866
0
9,454
13,584
0
37,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,624
Gold Earned
50,285
171
Minions Killed
170
7
Camps Cleared
4
1,052,836
Distance Traveled
929,284
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,093
918
43
4
0
169,238
0
L
Chaac
8,970
815
29
3
1
132,537
0
W
Merlin
11,504
1,046
53
5
2
194,305
2
W
King Arthur
13,170
1,197
56
5
3
226,560
0
L
Thoth
10,125
920
28
3
0
207,365
0
W
Bellona
10,724
975
22
2
0
190,718
1
L
Fenrir
10,564
960
8
1
1
184,867
1
W
Aphrodite
11,278
1,025
27
2
1
228,454
0
W
Bastet
12,948
1,177
13
1
1
212,799
1
L
Tyr
10,533
958
62
6
2
235,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role