Player Matchup

Scylla
Scylla
Gold V
Evol_Xero
Scylla
Gold V
Level 33
God Stats
10W - 10L
1,530 SR
Queue Stats
46W - 59L
1,638 MMR
Solo
Fenrir
Fenrir
Bronze III
KingDz BR
Fenrir
Bronze III
Level 126
God Stats
0W - 1L
1,375 SR
Queue Stats
4W - 4L
1,618 MMR
Party 1
Horus
Horus
Bronze III
Sr nice8997
Horus
Bronze III
Level 89
God Stats
0W - 2L
1,599 SR
Queue Stats
1W - 2L
1,600 MMR
Party 1
Skadi
Skadi
Gold III
huggablecash
Skadi
Gold III
Level 75
God Stats
3W - 5L
1,536 SR
Queue Stats
89W - 88L
1,617 MMR
Solo
Cerberus
Cerberus
Platinum V
remilson1
Cerberus
Platinum V
Level 160
God Stats
5W - 11L
1,512 SR
Queue Stats
1,120W - 1,120L
1,617 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,511 SR
1,618 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 80
1,593 SR
1,617 MMR
Neith
Neith
Silver I
Casllux
Neith
Silver I
Level 45
God Stats
2W - 4L
1,583 SR
Queue Stats
19W - 17L
1,600 MMR
Solo
Ymir
Ymir
Bronze III
Elefantiago
Ymir
Bronze III
Level 31
God Stats
4W - 1L
1,862 SR
Queue Stats
23W - 14L
1,600 MMR
Solo
Raijin
Raijin
Silver I
Geb-Jungle
Raijin
Silver I
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,619 MMR
Solo
Loki
Loki
Gold III
TecWillSilva
Loki
Gold III
Level 160
God Stats
121W - 73L
1,634 SR
Queue Stats
948W - 972L
1,642 MMR
Solo
King Arthur
King Arthur
Gold III
Wett_ASE
King Arthur
Gold III
Level 121
God Stats
2W - 4L
1,388 SR
Queue Stats
43W - 43L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Evol_Xero
Scylla
11
0 / 3 / 1
5,785
445
1,754
5,888
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
KingDz BR
Fenrir
10
3 / 3 / 2
6,409
493
4,009
8,282
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 3 / 2
5,330
410
737
8,895
4,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 4 / 0
6,268
482
3,067
7,946
2,110
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
remilson1
Cerberus
12
1 / 2 / 2
6,801
523
4,278
11,169
8,087
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
Morgan Le FayGebTiamatOdinArtemis

VS

Bans
PersephoneChaacCharybdisGilgameshDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Casllux
Neith
12
4 / 2 / 3
7,229
556
6,602
6,771
1,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 9
7,005
539
3,357
4,048
3,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
Geb-Jungle
Raijin
14
4 / 1 / 2
8,090
622
5,842
5,754
2,237
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
5 / 2 / 3
7,369
567
5,438
7,329
2,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Wett_ASE
King Arthur
13
1 / 1 / 0
7,160
551
4,667
7,092
4,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
5
Kills
15
15
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
Casllux
Neith
4
2
3
2.75
W
1
0
9
5.5
L
Scylla
Evol_Xero
Scylla
0
3
1
0.17
W
Raijin
Geb-Jungle
Raijin
4
1
2
5
L
Fenrir
KingDz BR
Fenrir
3
3
2
1.33
L
0
3
2
0.33
W
5
2
3
3.25
W
King Arthur
Wett_ASE
King Arthur
1
1
0
1
L
1
4
0
0.25
L
Cerberus
remilson1
Cerberus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,845
Damage
25,906
42,180
Taken
30,994
18,825
Mitigated
14,647
12,910
Healing
12,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Casllux
Neith
6,602
3,019
0
3,177
6,771
1,926
469
1,154
5,607
0
41,941
W
3,357
1,179
0
1,072
4,048
3,591
0
446
3,602
11,922
0
L
Scylla
Evol_Xero
Scylla
1,754
195
0
1,540
5,888
1,576
50
2,144
3,744
34,526
0
W
Raijin
Geb-Jungle
Raijin
5,842
983
0
2,113
5,754
2,237
236
1,357
4,189
66,708
0
L
Fenrir
KingDz BR
Fenrir
4,009
752
0
3,141
8,282
2,405
0
1,523
6,759
0
30,288
L
737
504
1,280
1,718
8,895
4,647
0
2,482
6,413
0
5,879
W
5,438
1,547
244
2,830
7,329
2,668
339
385
6,944
0
44,952
W
King Arthur
Wett_ASE
King Arthur
4,667
581
0
3,157
7,092
4,225
0
2,472
4,620
0
37,019
L
3,067
1,074
0
1,318
7,946
2,110
216
1,819
6,127
0
37,730
L
Cerberus
remilson1
Cerberus
4,278
193
0
3,913
11,169
8,087
0
1,231
9,242
37,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,593
Gold Earned
36,853
333
Minions Killed
366
0
Camps Cleared
0
1,199,753
Distance Traveled
1,185,168
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,229
556
75
6
0
201,383
1
W
Ymir
7,005
539
16
1
0
249,881
6
L
Scylla
5,785
445
69
5
0
231,310
2
W
Raijin
8,090
622
123
9
0
252,706
1
L
Fenrir
6,409
493
62
5
0
280,693
3
L
Horus
5,330
410
12
1
0
249,494
3
W
Loki
7,369
567
71
5
0
249,875
1
W
King Arthur
7,160
551
81
6
0
231,323
4
L
Skadi
6,268
482
78
6
0
223,125
1
L
Cerberus
6,801
523
112
9
0
215,131
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role