Player Matchup

Olorun
Olorun
BlackMask Mx
Olorun
Level 26
God Stats
36W - 23L
1,616 SR
Queue Stats
68W - 68L
1,479 Elo+
Solo
Loki
Loki
Cassius Kublai
Loki
Level 29
God Stats
198W - 102L
1,757 SR
Queue Stats
345W - 268L
1,664 Elo+
Solo
Danzaburou
Danzaburou
RonPeralta
Danzaburou
Level 25
God Stats
28W - 25L
1,510 SR
Queue Stats
62W - 62L
1,503 Elo+
Solo
Bacchus
Bacchus
XInfernolynxX
Bacchus
Level 29
God Stats
32W - 41L
1,473 SR
Queue Stats
139W - 146L
1,511 Elo+
Solo
Set
Set
amopaodoce
Set
Level 2
God Stats
5W - 1L
1,500 SR
Queue Stats
20W - 12L
1,662 Elo+
Solo
Team Averages
Level 22
1,571 SR
1,564 Elo+

VS

Team Averages
Level 44
1,501 SR
1,560 Elo+
Apollo
Apollo
Berserker2040
Apollo
Level 157
God Stats
17W - 4L
1,540 SR
Queue Stats
212W - 185L
1,620 Elo+
Party 1
Cabrakan
Cabrakan
Devin_Xer
Cabrakan
Level 8
God Stats
15W - 10L
1,762 SR
Queue Stats
24W - 19L
1,662 Elo+
Solo
Chang'e
Chang'e
Manquisimo8485
Chang'e
Level 10
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 12L
1,661 Elo+
Party 1
Thanatos
Thanatos
PMCMango
Thanatos
Level 27
God Stats
3W - 6L
1,202 SR
Queue Stats
41W - 37L
1,320 Elo+
Solo
Hou Yi
Hou Yi
josemaoh
Hou Yi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
181W - 156L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
7
0 / 2 / 0
3,968
567
1,045
3,317
912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
5 / 3 / 0
5,261
752
3,596
3,338
808
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
RonPeralta
Danzaburou
7
3 / 1 / 2
4,531
647
2,801
3,366
843
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
7
2 / 0 / 5
4,890
699
3,259
4,481
2,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 2 / 0
3,496
499
650
3,030
1,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
6 / 1 / 1
5,549
793
3,365
4,950
2,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Devin_Xer
Cabrakan
6
0 / 4 / 1
3,980
569
1,798
6,040
4,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 1 / 4
4,913
702
2,830
2,966
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
PMCMango
Thanatos
7
1 / 3 / 0
4,204
601
534
2,484
790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
josemaoh
Hou Yi
7
0 / 2 / 0
3,900
557
1,277
3,376
816
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
10
Kills
8
8
Deaths
11
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
L
Olorun
0
2
0
0
L
5
3
0
1.67
W
Cabrakan
Devin_Xer
Cabrakan
0
4
1
0.13
W
1
1
4
3
W
Thanatos
PMCMango
Thanatos
1
3
0
0.33
L
Danzaburou
RonPeralta
Danzaburou
3
1
2
4
L
Bacchus
2
0
5
4.5
L
0
2
0
0
W
Hou Yi
josemaoh
Hou Yi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,351
Damage
9,804
17,532
Taken
19,816
6,165
Mitigated
8,959
4,573
Healing
7,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,365
1,640
0
1,568
4,950
2,025
0
205
4,745
0
25,035
L
Olorun
1,045
862
0
24
3,317
912
0
1,260
2,057
15,203
0
L
3,596
1,231
0
670
3,338
808
0
201
3,137
0
21,382
W
Cabrakan
Devin_Xer
Cabrakan
1,798
295
0
1,541
6,040
4,460
0
1,541
4,499
7,986
0
W
2,830
426
513
1,781
2,966
868
324
1,105
1,861
19,832
0
W
Thanatos
PMCMango
Thanatos
534
219
0
1,172
2,484
790
0
0
2,484
0
11,557
L
Danzaburou
RonPeralta
Danzaburou
2,801
1,773
0
1,312
3,366
843
0
609
2,757
0
21,125
L
Bacchus
3,259
320
54
1,458
4,481
2,570
0
1,743
2,738
8,047
0
L
650
166
0
1,055
3,030
1,032
0
815
2,215
0
12,361
W
Hou Yi
josemaoh
Hou Yi
1,277
352
0
881
3,376
816
23
1,453
1,923
0
17,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,146
Gold Earned
22,546
167
Minions Killed
164
0
Camps Cleared
0
626,928
Distance Traveled
685,878
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,549
793
54
8
0
145,078
0
L
Olorun
3,968
567
35
5
0
127,085
1
L
Loki
5,261
752
47
7
0
148,325
1
W
Cabrakan
3,980
569
11
2
0
127,177
0
W
Chang'e
4,913
702
36
5
0
126,615
2
W
Thanatos
4,204
601
23
3
0
154,663
2
L
Danzaburou
4,531
647
51
7
0
124,385
1
L
Bacchus
4,890
699
2
0
0
140,637
2
L
Set
3,496
499
32
5
0
86,496
1
W
Hou Yi
3,900
557
40
6
0
132,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role