Player Matchup

Tiamat
Tiamat
Cardin2
Tiamat
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Anhur
Anhur
HolyBigToe
Anhur
Level 27
God Stats
36W - 46L
1,416 SR
Queue Stats
286W - 317L
1,483 Elo+
Solo
Ymir
Ymir
Levi8341
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,273 Elo+
Solo
Fenrir
Fenrir
Moss8
Fenrir
Level 26
God Stats
5W - 6L
1,458 SR
Queue Stats
112W - 103L
1,485 Elo+
Solo
Chaac
Chaac
Warrnus
Chaac
Level 26
God Stats
11W - 8L
1,532 SR
Queue Stats
65W - 72L
1,483 Elo+
Solo
Team Averages
Level 17
1,481 SR
1,445 Elo+

VS

Team Averages
Level 12
1,415 SR
1,503 Elo+
Thor
Thor
AkMurat2003
Thor
Level 18
God Stats
0W - 2L
1,288 SR
Queue Stats
29W - 27L
1,459 Elo+
Solo
Heimdallr
Heimdallr
DontForget2Smile
Heimdallr
Level 13
God Stats
20W - 16L
1,504 SR
Queue Stats
41W - 35L
1,482 Elo+
Solo
Izanami
Izanami
GTX707
Izanami
Level 3
God Stats
1W - 5L
1,500 SR
Queue Stats
31W - 35L
1,666 Elo+
Party 1
Hades
Hades
TME-II
Hades
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 37L
1,453 Elo+
Party 1
Geb
Geb
earthdragon1988
Geb
Level 23
God Stats
3W - 6L
1,283 SR
Queue Stats
107W - 139L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cardin2
Tiamat
15
8 / 0 / 5
9,207
708
10,626
4,981
3,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
13
6 / 1 / 3
7,864
605
8,244
7,956
3,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
12
3 / 0 / 4
6,704
516
3,619
7,367
5,061
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Moss8
Fenrir
13
6 / 0 / 5
7,860
605
4,513
6,621
3,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Warrnus
Chaac
13
3 / 0 / 1
7,585
583
3,512
6,024
4,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 0
5,220
402
701
8,911
3,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
7
0 / 1 / 0
5,364
413
2,231
2,635
938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Izanami
GTX707
Izanami
8
0 / 8 / 0
5,434
418
4,199
9,417
2,066
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hades
TME-II
Hades
9
0 / 4 / 0
5,432
418
3,195
11,174
5,305
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 7 / 0
5,835
449
3,747
13,062
10,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
1
26
Kills
1
1
Deaths
27
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Tiamat
Cardin2
Tiamat
8
0
5
10.5
L
Heimdallr
0
1
0
0
L
Izanami
GTX707
Izanami
0
8
0
0
W
Anhur
6
1
3
7.5
W
Ymir
3
0
4
5
W
Fenrir
Moss8
Fenrir
6
0
5
8.5
L
Hades
TME-II
Hades
0
4
0
0
W
Chaac
Warrnus
Chaac
3
0
1
3.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,514
Damage
14,073
32,949
Taken
45,199
20,380
Mitigated
21,878
9,495
Healing
6,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
701
343
0
754
8,911
3,015
0
1,146
7,491
0
21,122
W
Tiamat
Cardin2
Tiamat
10,626
1,470
0
1,880
4,981
3,599
1,234
1,722
3,259
52,658
0
L
Heimdallr
2,231
1,085
0
495
2,635
938
0
369
1,954
0
17,443
L
Izanami
GTX707
Izanami
4,199
2,441
56
977
9,417
2,066
643
2,609
6,672
0
31,462
W
Anhur
8,244
3,752
0
1,236
7,956
3,415
3,866
1,799
6,157
0
48,671
W
Ymir
3,619
853
0
1,910
7,367
5,061
701
2,401
4,966
17,795
0
W
Fenrir
Moss8
Fenrir
4,513
1,149
0
1,136
6,621
3,563
520
1,020
5,601
0
40,615
L
Hades
TME-II
Hades
3,195
321
0
2,468
11,174
5,305
190
6,350
4,415
18,560
0
W
Chaac
Warrnus
Chaac
3,512
245
0
3,333
6,024
4,742
1,433
0
6,024
3,511
33,903
L
3,747
1,153
0
2,078
13,062
10,554
130
3,216
9,846
14,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,220
Gold Earned
27,285
385
Minions Killed
204
0
Camps Cleared
0
1,269,510
Distance Traveled
903,818
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,220
402
42
3
0
188,713
0
W
Tiamat
9,207
708
114
9
0
302,345
1
L
Heimdallr
5,364
413
34
3
0
104,566
2
L
Izanami
5,434
418
69
5
0
222,177
0
W
Anhur
7,864
605
96
7
0
217,246
5
W
Ymir
6,704
516
26
2
0
220,098
3
W
Fenrir
7,860
605
65
5
0
287,600
0
L
Hades
5,432
418
42
3
0
214,549
1
W
Chaac
7,585
583
84
6
0
242,221
4
L
Geb
5,835
449
17
1
0
173,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role