Player Matchup

Ganesha
Ganesha
Callumthebandit
Ganesha
Level 87
God Stats
3W - 1L
1,488 SR
Queue Stats
91W - 79L
1,650 Elo+
Party 1
Gilgamesh
Gilgamesh
Gondrah
Gilgamesh
Level 103
God Stats
40W - 16L
1,695 SR
Queue Stats
179W - 127L
1,668 Elo+
Party 1
Fenrir
Fenrir
Zimagucci
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 65
1,561 SR
1,606 Elo+

VS

Team Averages
Level 78
1,551 SR
1,608 Elo+
Hercules
Hercules
JarellKiller123
Hercules
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 31L
1,531 Elo+
Party 2
He Bo
He Bo
Vibe_113
He Bo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 60L
1,607 Elo+
Party 2
Geb
Geb
YuMuddaStink
Geb
Level 24
God Stats
6W - 3L
1,653 SR
Queue Stats
50W - 25L
1,685 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 12
9,616
641
11,936
11,840
15,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Gondrah
Gilgamesh
16
13 / 0 / 0
11,476
765
13,774
13,377
13,362
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
Zimagucci
Fenrir
12
0 / 3 / 10
9,001
600
2,347
9,977
9,660
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
2 / 6 / 1
9,089
606
8,246
12,492
4,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Vibe_113
He Bo
10
1 / 5 / 1
8,509
567
5,541
6,753
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 3
8,731
582
12,150
13,381
9,958
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
14
Kills
3
3
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
12
7
W
Gilgamesh
Gondrah
Gilgamesh
13
0
0
13
L
Hercules
2
6
1
0.42
L
He Bo
Vibe_113
He Bo
1
5
1
0.3
L
0
3
3
0.5
W
Fenrir
Zimagucci
Fenrir
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,057
Damage
25,937
35,194
Taken
32,626
38,909
Mitigated
16,091
6,444
Healing
3,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,936
1,294
258
2,995
11,840
15,887
446
6,203
5,637
40,465
0
W
Gilgamesh
Gondrah
Gilgamesh
13,774
3,643
0
2,575
13,377
13,362
1,066
6,423
6,954
0
33,628
L
Hercules
8,246
3,382
0
1,330
12,492
4,305
0
4,790
7,287
0
23,292
L
He Bo
Vibe_113
He Bo
5,541
394
0
500
6,753
1,828
0
904
5,764
20,752
0
L
12,150
1,273
0
2,002
13,381
9,958
0
5,419
7,283
37,146
0
W
Fenrir
Zimagucci
Fenrir
2,347
509
0
616
9,977
9,660
0
5,493
4,484
0
11,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,093
Gold Earned
26,329
141
Minions Killed
132
6
Camps Cleared
7
843,778
Distance Traveled
751,209
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,616
641
7
0
0
268,628
0
W
Gilgamesh
11,476
765
92
6
6
298,349
2
L
Hercules
9,089
606
44
3
2
265,071
0
L
He Bo
8,509
567
40
3
1
189,268
0
L
Geb
8,731
582
48
3
4
296,870
3
W
Fenrir
9,001
600
42
3
0
276,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role