Player Matchup

Sol
Sol
AK-Xernos
Sol
Level 62
God Stats
22W - 33L
1,367 SR
Queue Stats
219W - 340L
1,312 Elo+
Party 2
Odin
Odin
F4n4TiQu3-60
Odin
Level 58
God Stats
3W - 8L
1,397 SR
Queue Stats
164W - 265L
1,278 Elo+
Party 2
Rama
Rama
tony-0630-niglo
Rama
Level 149
God Stats
0W - 2L
1,294 SR
Queue Stats
507W - 491L
1,446 Elo+
Party 2
Team Averages
Level 90
1,353 SR
1,345 Elo+

VS

Team Averages
Level 106
1,429 SR
1,358 Elo+
Gilgamesh
Gilgamesh
Er_CoLGaDoS
Gilgamesh
Level 107
God Stats
13W - 13L
1,440 SR
Queue Stats
62W - 96L
1,339 Elo+
Party 1
Ymir
Ymir
OlympusAres5033
Ymir
Level 99
God Stats
6W - 7L
1,491 SR
Queue Stats
111W - 168L
1,385 Elo+
Solo
Janus
Janus
meldarion_90
Janus
Level 112
God Stats
10W - 13L
1,356 SR
Queue Stats
186W - 232L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 1
7,271
727
8,216
7,181
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 4 / 2
6,270
627
2,971
7,040
5,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 4 / 4
6,402
640
5,808
9,995
3,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Er_CoLGaDoS
Gilgamesh
12
3 / 1 / 7
7,515
752
8,573
9,543
4,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
6 / 4 / 4
8,119
812
5,028
9,700
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 0 / 8
7,369
737
6,801
3,648
1,172
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
5
Kills
11
11
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
Gilgamesh
Er_CoLGaDoS
Gilgamesh
3
1
7
6.5
L
1
4
2
0.5
W
6
4
4
2
W
2
0
8
6
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,995
Damage
20,402
24,216
Taken
22,891
11,551
Mitigated
9,636
3,214
Healing
5,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,216
2,352
0
1,082
7,181
2,877
0
4,586
2,399
21,406
1,282
W
Gilgamesh
Er_CoLGaDoS
Gilgamesh
8,573
2,845
772
1,345
9,543
4,312
405
3,288
6,049
0
25,948
L
2,971
1,075
0
246
7,040
5,216
0
3,332
3,614
0
5,469
W
5,028
787
0
1,400
9,700
4,152
232
3,701
5,796
13,988
0
W
6,801
402
746
1,567
3,648
1,172
792
1,198
2,412
32,092
0
L
5,808
4,776
0
1,886
9,995
3,458
0
3,807
6,080
0
21,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,943
Gold Earned
23,003
98
Minions Killed
127
1
Camps Cleared
8
518,093
Distance Traveled
547,127
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,271
727
42
4
0
175,488
4
W
Gilgamesh
7,515
752
33
3
6
203,116
2
L
Odin
6,270
627
12
1
0
188,748
2
W
Ymir
8,119
812
28
3
0
163,099
4
W
Janus
7,369
737
66
7
2
180,912
3
L
Rama
6,402
640
44
4
1
153,857
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role