Player Matchup

King Arthur
King Arthur
Kampin kiwi 18
King Arthur
Level 92
God Stats
2W - 2L
1,531 SR
Queue Stats
121W - 108L
1,549 Elo+
Party 2
Agni
Agni
Warzone97
Agni
Level 156
God Stats
15W - 11L
1,524 SR
Queue Stats
670W - 589L
1,595 Elo+
Solo
Da Ji
Da Ji
mrgooddude
Da Ji
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 46L
1,639 Elo+
Party 2
Baron Samedi
Baron Samedi
specialsacuey
Baron Samedi
Level 128
God Stats
7W - 3L
1,689 SR
Queue Stats
396W - 382L
1,538 Elo+
Solo
Cabrakan
Cabrakan
ydorb11
Cabrakan
Level 155
God Stats
1W - 1L
1,487 SR
Queue Stats
122W - 97L
1,569 Elo+
Party 2
Team Averages
Level 131
1,546 SR
1,578 Elo+

VS

Team Averages
Level 129
1,606 SR
1,580 Elo+
Athena
Athena
One Corndog
Athena
Level 126
God Stats
3W - 2L
1,457 SR
Queue Stats
305W - 280L
1,531 Elo+
Solo
Raijin
Raijin
POWERSLAVE818
Raijin
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,574 Elo+
Solo
Terra
Terra
commentator
Terra
Level 106
God Stats
1W - 0L
1,914 SR
Queue Stats
24W - 19L
1,580 Elo+
Party 1
Chronos
Chronos
im Brandon OG
Chronos
Level 128
God Stats
5W - 1L
1,564 SR
Queue Stats
128W - 113L
1,562 Elo+
Solo
Serqet
Serqet
mephhiistopheles
Serqet
Level 145
God Stats
1W - 2L
1,594 SR
Queue Stats
66W - 39L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kampin kiwi 18
King Arthur
13
1 / 4 / 11
7,992
799
9,424
12,920
12,819
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
16
4 / 5 / 8
8,874
887
15,200
9,332
3,919
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
12
2 / 7 / 2
7,258
726
6,521
12,049
8,262
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
specialsacuey
Baron Samedi
15
4 / 5 / 8
8,354
835
12,619
10,525
5,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
ydorb11
Cabrakan
14
3 / 4 / 8
7,769
777
9,439
13,493
18,676
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
2 / 4 / 17
9,411
941
5,082
17,846
20,530
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 2 / 10
8,510
851
10,502
11,148
5,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 1 / 22
9,081
908
6,202
15,985
16,785
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chronos
16
6 / 3 / 10
9,352
935
8,558
11,883
6,132
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
14 / 4 / 9
10,338
1,034
18,981
13,526
10,067
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
93
14
Kills
25
25
Deaths
14
37
Assists
68
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Kampin kiwi 18
King Arthur
1
4
11
1.63
W
Athena
2
4
17
2.63
W
2
2
10
3.5
L
Agni
4
5
8
1.6
W
1
1
22
12
W
Chronos
6
3
10
3.67
W
14
4
9
4.63
L
Da Ji
2
7
2
0.43
L
Baron Samedi
specialsacuey
Baron Samedi
4
5
8
1.6
L
Cabrakan
ydorb11
Cabrakan
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,203
Damage
49,325
58,319
Taken
70,388
49,627
Mitigated
59,393
17,984
Healing
26,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Kampin kiwi 18
King Arthur
9,424
897
623
2,229
12,920
12,819
189
5,932
6,191
0
17,947
W
Athena
5,082
1,696
1,322
3,426
17,846
20,530
706
10,538
6,782
13,595
0
W
10,502
519
1,180
2,767
11,148
5,879
757
5,018
5,950
27,544
0
L
Agni
15,200
1,144
967
2,418
9,332
3,919
211
4,472
3,913
32,894
0
W
6,202
502
5,958
6,243
15,985
16,785
368
7,764
7,928
12,101
0
W
Chronos
8,558
3,974
1,381
2,278
11,883
6,132
3,487
5,442
6,203
28,565
0
W
18,981
4,397
288
1,921
13,526
10,067
37
6,969
6,267
0
19,257
L
Da Ji
6,521
1,064
1,100
829
12,049
8,262
589
6,108
5,512
0
7,350
L
Baron Samedi
specialsacuey
Baron Samedi
12,619
930
2,973
3,040
10,525
5,951
437
6,197
3,042
25,836
0
L
Cabrakan
ydorb11
Cabrakan
9,439
1,065
885
2,920
13,493
18,676
219
6,479
6,038
11,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,247
Gold Earned
46,692
85
Minions Killed
109
0
Camps Cleared
0
845,850
Distance Traveled
1,009,076
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,992
799
21
2
0
191,656
1
W
Athena
9,411
941
10
1
0
192,511
1
W
Raijin
8,510
851
48
5
0
178,487
0
L
Agni
8,874
887
43
4
0
159,803
3
W
Terra
9,081
908
3
0
0
230,695
1
W
Chronos
9,352
935
43
4
0
187,074
0
W
Serqet
10,338
1,034
5
1
0
220,309
2
L
Da Ji
7,258
726
0
0
0
178,727
1
L
Baron Samedi
8,354
835
17
2
0
153,424
1
L
Cabrakan
7,769
777
4
0
0
162,240
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role