Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ItsQ
Discordia
Level 86
God Stats
3W - 0L
1,713 SR
Queue Stats
252W - 205L
1,580 Elo+
Party 1
Hou Yi
Hou Yi
LughofTuatha
Hou Yi
Level 8
God Stats
3W - 1L
1,454 SR
Queue Stats
7W - 5L
1,531 Elo+
Solo
Nemesis
Nemesis
TiidusX
Nemesis
Level 8
God Stats
7W - 5L
1,930 SR
Queue Stats
149W - 118L
1,632 Elo+
Party 1
Geb
Geb
delta1e
Geb
Level 24
God Stats
3W - 0L
1,506 SR
Queue Stats
10W - 5L
1,635 Elo+
Solo
Team Averages
Level 30
1,620 SR
1,576 Elo+

VS

Team Averages
Level 20
1,572 SR
1,564 Elo+
Terra
Terra
DorisTheTortoise
Terra
Level 14
God Stats
15W - 4L
1,817 SR
Queue Stats
23W - 23L
1,516 Elo+
Solo
Chronos
Chronos
DougDimmadomer
Chronos
Level 15
God Stats
8W - 7L
1,696 SR
Queue Stats
44W - 35L
1,673 Elo+
Solo
Chernobog
Chernobog
FlintlockeX
Chernobog
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,654 Elo+
Solo
Thoth
Thoth
Hellraiserzzz
Thoth
Level 29
God Stats
3W - 5L
1,396 SR
Queue Stats
116W - 104L
1,612 Elo+
Solo
Thor
Thor
Jaydenheyt
Thor
Level 22
God Stats
8W - 12L
1,451 SR
Queue Stats
50W - 59L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 2 / 6
5,967
597
3,841
6,915
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Discordia
ItsQ
Discordia
11
4 / 1 / 2
6,826
683
3,497
3,373
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
11
4 / 0 / 5
6,583
658
6,818
4,959
1,559
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
TiidusX
Nemesis
11
6 / 2 / 2
7,065
707
6,042
7,641
2,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Geb
10
2 / 3 / 1
5,681
568
4,058
11,173
5,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 1
4,044
404
644
3,076
1,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
3 / 3 / 0
6,089
609
7,840
7,824
2,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
FlintlockeX
Chernobog
9
1 / 4 / 0
5,112
511
2,763
6,451
1,814
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
4 / 6 / 0
6,264
626
3,028
6,629
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 4 / 0
4,750
475
3,392
7,505
2,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
18
Kills
8
8
Deaths
19
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
2
6
2.5
L
0
2
1
0.25
L
3
3
0
1
L
Chernobog
FlintlockeX
Chernobog
1
4
0
0.25
L
4
6
0
0.67
W
Discordia
ItsQ
Discordia
4
1
2
5
L
0
4
0
0
W
Hou Yi
4
0
5
6.5
W
Nemesis
TiidusX
Nemesis
6
2
2
3.5
W
Geb
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,256
Damage
17,667
34,061
Taken
31,485
13,750
Mitigated
9,524
13,053
Healing
4,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,841
1,409
242
1,779
6,915
3,105
0
982
5,879
24,709
9,820
L
644
37
50
392
3,076
1,777
0
919
2,157
2,745
0
L
7,840
3,702
0
1,428
7,824
2,556
0
3,142
4,008
30,329
4,858
L
Chernobog
FlintlockeX
Chernobog
2,763
1,529
0
1,479
6,451
1,814
0
1,171
5,280
0
27,899
L
3,028
267
0
590
6,629
1,342
0
3,526
2,815
28,108
0
W
Discordia
ItsQ
Discordia
3,497
251
0
1,372
3,373
886
360
1,078
2,173
35,178
0
L
3,392
549
0
320
7,505
2,035
0
1,054
6,289
0
22,146
W
Hou Yi
6,818
4,101
0
1,705
4,959
1,559
684
291
4,664
0
38,901
W
Nemesis
TiidusX
Nemesis
6,042
2,840
0
3,289
7,641
2,380
415
2,213
5,316
0
36,998
W
Geb
4,058
1,023
194
4,472
11,173
5,820
168
5,218
5,820
18,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,122
Gold Earned
26,259
327
Minions Killed
245
0
Camps Cleared
0
990,009
Distance Traveled
905,045
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,967
597
52
5
0
180,001
1
L
Terra
4,044
404
3
0
0
88,110
1
L
Chronos
6,089
609
70
7
0
209,546
2
L
Chernobog
5,112
511
51
5
0
198,288
1
L
Thoth
6,264
626
70
7
0
188,510
3
W
Discordia
6,826
683
81
8
0
215,397
2
L
Thor
4,750
475
51
5
0
220,591
2
W
Hou Yi
6,583
658
77
8
0
198,286
1
W
Nemesis
7,065
707
76
8
0
203,514
3
W
Geb
5,681
568
41
4
0
192,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role