Player Matchup

Nu Wa
Nu Wa
Hornets27
Nu Wa
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 14L
1,470 Elo+
Party 1
Sylvanus
Sylvanus
MeanMemeMachine
Sylvanus
Level 147
God Stats
16W - 16L
1,563 SR
Queue Stats
357W - 315L
1,567 Elo+
Party 1
Arachne
Arachne
Slappry
Arachne
Level 25
God Stats
7W - 2L
1,628 SR
Queue Stats
18W - 8L
1,672 Elo+
Party 1
Danzaburou
Danzaburou
ouchii
Danzaburou
Level 139
God Stats
7W - 1L
1,827 SR
Queue Stats
124W - 105L
1,571 Elo+
Party 1
Ganesha
Ganesha
touchiii
Ganesha
Level 158
God Stats
1W - 0L
1,209 SR
Queue Stats
104W - 63L
1,645 Elo+
Party 1
Team Averages
Level 103
1,545 SR
1,585 Elo+

VS

Team Averages
Level 120
1,498 SR
1,467 Elo+
Artio
Artio
ClapTheseCheeeks
Artio
Level 149
God Stats
1W - 1L
1,744 SR
Queue Stats
124W - 148L
1,442 Elo+
Solo
Bellona
Bellona
DipDimples
Bellona
Level 96
God Stats
1W - 4L
1,457 SR
Queue Stats
124W - 158L
1,426 Elo+
Solo
Ra
Ra
GKP x Romero
Ra
Level 123
God Stats
7W - 6L
1,547 SR
Queue Stats
143W - 147L
1,518 Elo+
Solo
Skadi
Skadi
MrMagic3721
Skadi
Level 106
God Stats
2W - 6L
1,317 SR
Queue Stats
56W - 76L
1,410 Elo+
Solo
Zeus
Zeus
TAXJAXVE16
Zeus
Level 127
God Stats
3W - 3L
1,426 SR
Queue Stats
186W - 181L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Hornets27
Nu Wa
16
2 / 0 / 12
9,206
767
7,912
8,599
4,160
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
17
2 / 0 / 7
9,444
787
4,782
9,622
10,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Slappry
Arachne
15
7 / 5 / 5
9,998
833
9,173
12,572
6,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
ouchii
Danzaburou
18
10 / 3 / 5
12,257
1,021
11,582
12,989
6,419
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
touchiii
Ganesha
15
0 / 3 / 16
9,282
774
9,400
18,834
21,197
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
6,009
501
206
1,891
857
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
DipDimples
Bellona
12
1 / 4 / 5
8,210
684
1,126
13,863
11,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
3 / 5 / 3
9,561
797
13,368
12,583
5,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 6 / 5
9,348
779
13,628
11,645
3,962
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 5 / 5
9,570
798
15,955
9,538
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
29
21
Kills
11
11
Deaths
21
45
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Bellona
DipDimples
Bellona
1
4
5
0.88
L
3
5
3
0.9
W
Nu Wa
Hornets27
Nu Wa
2
0
12
8
W
Sylvanus
2
0
7
5.5
L
4
6
5
1.08
W
Arachne
Slappry
Arachne
7
5
5
1.9
L
3
5
5
1.1
W
Danzaburou
ouchii
Danzaburou
10
3
5
4.17
W
Ganesha
touchiii
Ganesha
0
3
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,849
Damage
44,283
62,616
Taken
49,520
48,771
Mitigated
25,018
20,001
Healing
7,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
206
0
65
298
1,891
857
0
1,138
753
1,900
0
L
Bellona
DipDimples
Bellona
1,126
74
810
698
13,863
11,449
1
3,900
9,963
1,838
7,557
L
13,368
298
511
3,512
12,583
5,192
0
6,367
6,216
48,636
0
W
Nu Wa
Hornets27
Nu Wa
7,912
2,846
947
1,623
8,599
4,160
1,363
6,652
1,839
30,524
0
W
Sylvanus
4,782
1,175
2,708
5,876
9,622
10,803
199
4,282
5,157
29,043
0
L
13,628
6,689
0
1,199
11,645
3,962
0
6,299
5,346
0
39,589
W
Arachne
Slappry
Arachne
9,173
5,148
0
2,953
12,572
6,192
254
6,428
6,004
0
23,122
L
15,955
694
0
440
9,538
3,558
0
4,572
4,966
54,628
0
W
Danzaburou
ouchii
Danzaburou
11,582
5,891
0
1,668
12,989
6,419
3,880
6,534
6,193
0
47,061
W
Ganesha
touchiii
Ganesha
9,400
1,105
390
3,836
18,834
21,197
66
5,359
13,299
24,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,187
Gold Earned
42,698
280
Minions Killed
283
12
Camps Cleared
6
1,088,325
Distance Traveled
795,042
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,009
501
6
1
0
15,839
0
L
Bellona
8,210
684
23
2
3
168,948
0
L
Ra
9,561
797
99
8
1
225,891
4
W
Nu Wa
9,206
767
63
5
1
220,279
4
W
Sylvanus
9,444
787
64
5
4
214,792
1
L
Skadi
9,348
779
67
6
0
185,326
2
W
Arachne
9,998
833
46
4
4
202,203
0
L
Zeus
9,570
798
88
7
2
199,038
3
W
Danzaburou
12,257
1,021
100
8
3
212,254
0
W
Ganesha
9,282
774
7
1
0
238,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role