Player Matchup

Medusa
Medusa
El Guapo5516
Medusa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 25L
1,623 Elo+
Solo
He Bo
He Bo
XxspinettaxX
He Bo
Level 17
God Stats
2W - 4L
1,326 SR
Queue Stats
103W - 100L
1,551 Elo+
Solo
Sylvanus
Sylvanus
calgur
Sylvanus
Level 29
God Stats
9W - 9L
1,710 SR
Queue Stats
42W - 51L
1,535 Elo+
Solo
Set
Set
darkgun03
Set
Level 26
God Stats
19W - 11L
1,591 SR
Queue Stats
74W - 57L
1,447 Elo+
Solo
Hun Batz
Hun Batz
unfittyron
Hun Batz
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,547 Elo+
Solo
Team Averages
Level 21
1,526 SR
1,541 Elo+

VS

Team Averages
Level 18
1,469 SR
1,539 Elo+
Cu Chulainn
Cu Chulainn
BlackXrikage
Cu Chulainn
Level 11
God Stats
3W - 4L
1,326 SR
Queue Stats
13W - 14L
1,543 Elo+
Solo
Artemis
Artemis
Laurosad69
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,558 Elo+
Solo
Ymir
Ymir
Oneaboveall2060
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,508 Elo+
Party 1
Amaterasu
Amaterasu
STAR H O K A
Amaterasu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,614 Elo+
Solo
Loki
Loki
TacticFanatic97
Loki
Level 64
God Stats
10W - 12L
1,521 SR
Queue Stats
185W - 201L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
6 / 1 / 12
11,139
530
13,343
13,773
6,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
4 / 2 / 7
10,325
492
9,545
11,641
5,014
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
calgur
Sylvanus
16
7 / 3 / 6
10,013
477
11,304
15,387
23,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 5 / 7
10,213
486
9,623
12,303
5,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
unfittyron
Hun Batz
17
6 / 6 / 9
10,669
508
9,771
12,326
5,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BlackXrikage
Cu Chulainn
15
4 / 4 / 3
10,214
486
11,974
16,173
11,909
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
Laurosad69
Artemis
15
5 / 7 / 2
10,231
487
14,770
14,312
4,247
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 7 / 4
8,028
382
2,808
14,969
12,448
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Amaterasu
STAR H O K A
Amaterasu
14
2 / 5 / 6
9,210
439
4,426
15,405
10,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
6 / 4 / 5
10,857
517
9,765
14,646
5,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
37
27
Kills
17
17
Deaths
27
41
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
BlackXrikage
Cu Chulainn
4
4
3
1.38
W
Medusa
6
1
12
12
L
Artemis
Laurosad69
Artemis
5
7
2
0.86
L
0
7
4
0.29
L
Amaterasu
STAR H O K A
Amaterasu
2
5
6
1
L
6
4
5
2.13
W
4
2
7
3.75
W
Sylvanus
calgur
Sylvanus
7
3
6
3.33
W
4
5
7
1.5
W
Hun Batz
unfittyron
Hun Batz
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,586
Damage
43,743
65,430
Taken
75,505
46,380
Mitigated
44,295
21,000
Healing
14,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
BlackXrikage
Cu Chulainn
11,974
640
0
1,077
16,173
11,909
32
2,660
13,513
13,940
39,856
W
Medusa
13,343
6,522
0
7,447
13,773
6,741
2,175
308
13,465
0
74,156
L
Artemis
Laurosad69
Artemis
14,770
9,726
0
3,186
14,312
4,247
826
4,372
9,940
0
68,729
L
2,808
283
0
1,630
14,969
12,448
192
5,688
9,281
18,450
0
L
Amaterasu
STAR H O K A
Amaterasu
4,426
1,730
0
3,333
15,405
10,035
0
4,171
11,234
0
48,089
L
9,765
3,108
555
4,318
14,646
5,656
768
3,108
11,538
0
66,325
W
9,545
332
0
2,964
11,641
5,014
1,186
2,427
9,214
55,411
0
W
Sylvanus
calgur
Sylvanus
11,304
3,105
2,359
5,580
15,387
23,493
657
469
14,918
40,085
11,916
W
9,623
3,210
0
1,384
12,303
5,702
1,600
987
11,316
0
63,621
W
Hun Batz
unfittyron
Hun Batz
9,771
3,295
0
1,266
12,326
5,430
115
1,280
11,046
0
49,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,359
Gold Earned
48,540
447
Minions Killed
400
0
Camps Cleared
0
1,921,583
Distance Traveled
1,968,282
28
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
10,214
486
100
5
0
366,447
2
W
Medusa
11,139
530
129
6
0
371,250
4
L
Artemis
10,231
487
88
4
0
343,285
0
L
Ymir
8,028
382
35
2
0
364,597
1
L
Amaterasu
9,210
439
67
3
0
430,300
0
L
Loki
10,857
517
110
5
0
463,653
2
W
He Bo
10,325
492
88
4
0
388,797
8
W
Sylvanus
10,013
477
70
3
0
355,011
6
W
Set
10,213
486
95
5
0
395,824
4
W
Hun Batz
10,669
508
65
3
0
410,701
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role