Player Matchup

Set
Set
Hibito2000
Set
Level 5
God Stats
5W - 9L
1,256 SR
Queue Stats
17W - 24L
1,242 Elo+
Party 1
Izanami
Izanami
One_Juicy_Devil
Izanami
Level 53
God Stats
28W - 34L
1,380 SR
Queue Stats
150W - 192L
1,314 Elo+
Party 1
Sol
Sol
TyPh00n777
Sol
Level 28
God Stats
9W - 8L
1,374 SR
Queue Stats
111W - 148L
1,379 Elo+
Party 1
Ares
Ares
Walshyboi8723
Ares
Level 5
God Stats
1W - 0L
1,485 SR
Queue Stats
15W - 18L
1,242 Elo+
Party 1
King Arthur
King Arthur
josomar47
King Arthur
Level 26
God Stats
17W - 20L
1,504 SR
Queue Stats
68W - 79L
1,455 Elo+
Party 1
Team Averages
Level 23
1,400 SR
1,326 Elo+

VS

Team Averages
Level 21
1,482 SR
1,348 Elo+
Achilles
Achilles
Raven_of_dawn1
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 120L
1,470 Elo+
Party 3
Athena
Athena
Russkiy-s-ak
Athena
Level 28
God Stats
36W - 25L
1,707 SR
Queue Stats
301W - 297L
1,530 Elo+
Party 3
Thor
Thor
SalimShady04
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,166 Elo+
Party 2
Hel
Hel
filouille
Hel
Level 29
God Stats
15W - 24L
1,424 SR
Queue Stats
187W - 208L
1,409 Elo+
Solo
Neith
Neith
thbredahl166
Neith
Level 11
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 4L
1,166 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 5
7,744
484
5,566
8,804
2,907
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 0 / 0
8,274
517
4,806
6,303
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 0 / 1
8,718
545
10,211
8,296
3,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
0 / 5 / 2
6,922
433
2,655
8,575
7,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
josomar47
King Arthur
13
9 / 3 / 4
8,418
526
11,008
11,429
7,517
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
3 / 4 / 4
7,101
444
5,288
10,001
7,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
10
1 / 1 / 6
7,260
454
4,464
10,193
4,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
5 / 10 / 3
6,756
422
6,317
11,416
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 0 / 2
7,614
476
3,273
9,131
3,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
3 / 2 / 4
7,382
461
5,224
8,841
2,537
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
32
16
Kills
13
13
Deaths
17
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
5
5
1.3
W
2
0
0
2
L
Achilles
3
4
4
1.25
L
Athena
1
1
6
4
L
5
10
3
0.65
W
1
0
1
1.5
W
0
5
2
0.2
L
1
0
2
2
W
King Arthur
josomar47
King Arthur
9
3
4
3.67
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,246
Damage
24,566
43,407
Taken
49,582
23,074
Mitigated
22,859
15,085
Healing
15,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,566
2,796
0
536
8,804
2,907
362
711
8,093
0
39,342
W
4,806
2,934
0
3,449
6,303
2,081
1,208
760
5,543
0
63,982
L
Achilles
5,288
1,818
104
980
10,001
7,900
124
1,295
8,706
0
17,777
L
Athena
4,464
1,388
1,715
2,389
10,193
4,859
286
3,554
6,639
15,953
0
L
6,317
2,104
0
393
11,416
4,102
320
1,589
9,827
0
12,657
W
10,211
1,914
0
6,783
8,296
3,126
436
2,800
5,496
67,801
0
W
2,655
367
0
833
8,575
7,443
32
2,122
6,453
14,488
0
L
3,273
223
711
6,978
9,131
3,461
0
5,547
3,584
41,684
0
W
King Arthur
josomar47
King Arthur
11,008
984
0
3,484
11,429
7,517
180
1,401
10,028
0
44,195
L
5,224
2,500
0
2,474
8,841
2,537
744
1,118
7,723
0
47,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,076
Gold Earned
36,113
432
Minions Killed
254
0
Camps Cleared
0
1,445,204
Distance Traveled
1,337,402
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,744
484
70
4
0
286,841
0
W
Izanami
8,274
517
134
8
0
287,414
2
L
Achilles
7,101
444
32
2
0
251,559
2
L
Athena
7,260
454
27
2
0
299,057
5
L
Thor
6,756
422
12
1
0
282,392
0
W
Sol
8,718
545
128
8
0
296,177
2
W
Ares
6,922
433
21
1
0
285,172
1
L
Hel
7,614
476
91
6
0
232,359
0
W
King Arthur
8,418
526
79
5
0
289,600
0
L
Neith
7,382
461
92
6
0
272,035
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role