Player Matchup

Kumbhakarna
Kumbhakarna
Last_To_Know214
Kumbhakarna
Level 101
God Stats
2W - 4L
1,617 SR
Queue Stats
210W - 245L
1,351 Elo+
Party 1
Hercules
Hercules
MadCow59802
Hercules
Level 63
God Stats
1W - 3L
1,381 SR
Queue Stats
306W - 363L
1,360 Elo+
Party 1
Ares
Ares
elsuperkevin5310
Ares
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
42W - 42L
1,427 Elo+
Solo
Nike
Nike
harmless7
Nike
Level 64
God Stats
4W - 6L
1,505 SR
Queue Stats
200W - 202L
1,349 Elo+
Solo
Sun Wukong
Sun Wukong
ogMASTER B
Sun Wukong
Level 159
God Stats
7W - 4L
1,795 SR
Queue Stats
535W - 578L
1,351 Elo+
Solo
Team Averages
Level 87
1,560 SR
1,368 Elo+

VS

Team Averages
Level 96
1,483 SR
1,379 Elo+
Bakasura
Bakasura
ArchMageLVL72
Bakasura
Level 160
God Stats
2W - 8L
1,044 SR
Queue Stats
1,587W - 1,699L
1,352 Elo+
Solo
Anubis
Anubis
I Got A1 Yola
Anubis
Level 138
God Stats
3W - 3L
1,681 SR
Queue Stats
418W - 441L
1,356 Elo+
Solo
Artio
Artio
Rabbit3G
Artio
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
257W - 240L
1,390 Elo+
Solo
Nox
Nox
bootyqueen8
Nox
Level 86
God Stats
5W - 2L
1,688 SR
Queue Stats
151W - 134L
1,441 Elo+
Solo
Heimdallr
Heimdallr
face1325
Heimdallr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 35L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Last_To_Know214
Kumbhakarna
17
0 / 7 / 10
11,399
600
6,897
22,005
20,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
MadCow59802
Hercules
19
6 / 5 / 7
12,031
633
15,704
29,861
36,925
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
5 / 5 / 11
13,564
714
14,077
27,662
41,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nike
20
3 / 4 / 11
11,882
625
21,070
28,515
23,450
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
ogMASTER B
Sun Wukong
20
9 / 8 / 12
13,940
734
28,701
24,402
22,799
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ArchMageLVL72
Bakasura
20
7 / 7 / 11
13,484
710
15,054
29,858
26,643
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
12 / 3 / 11
15,244
802
33,644
15,516
7,884
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
Rabbit3G
Artio
19
2 / 5 / 21
12,040
634
13,631
26,943
21,849
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
1 / 3 / 25
12,982
683
17,405
18,023
8,748
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
face1325
Heimdallr
20
7 / 5 / 13
12,939
681
23,138
15,768
7,677
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
110
23
Kills
29
29
Deaths
23
51
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ArchMageLVL72
Bakasura
7
7
11
1.79
W
12
3
11
5.83
L
Kumbhakarna
Last_To_Know214
Kumbhakarna
0
7
10
0.71
L
Hercules
MadCow59802
Hercules
6
5
7
1.9
W
Artio
Rabbit3G
Artio
2
5
21
2.5
W
1
3
25
4.5
L
5
5
11
2.1
W
Heimdallr
face1325
Heimdallr
7
5
13
2.7
L
Nike
3
4
11
2.13
L
Sun Wukong
ogMASTER B
Sun Wukong
9
8
12
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,449
Damage
102,872
132,445
Taken
106,108
144,693
Mitigated
72,801
37,851
Healing
49,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ArchMageLVL72
Bakasura
15,054
10,167
2,512
11,864
29,858
26,643
1,777
7,522
21,474
0
18,269
W
33,644
1,452
2,361
3,436
15,516
7,884
747
2,540
12,639
72,944
0
L
Kumbhakarna
Last_To_Know214
Kumbhakarna
6,897
754
2,450
1,829
22,005
20,452
1,266
12,556
9,059
17,917
0
L
Hercules
MadCow59802
Hercules
15,704
4,032
2,783
10,180
29,861
36,925
772
12,563
15,434
0
30,639
W
Artio
Rabbit3G
Artio
13,631
584
6,123
7,043
26,943
21,849
791
3,501
22,513
20,690
0
W
17,405
3,711
4,179
5,879
18,023
8,748
1,770
3,389
14,397
35,336
0
L
14,077
567
589
2,906
27,662
41,067
573
11,215
15,717
32,831
0
W
Heimdallr
face1325
Heimdallr
23,138
11,917
2,663
2,951
15,768
7,677
1,388
4,153
11,336
0
42,276
L
Nike
21,070
2,436
1,867
9,457
28,515
23,450
457
16,602
11,206
0
38,853
L
Sun Wukong
ogMASTER B
Sun Wukong
28,701
6,162
1,741
4,049
24,402
22,799
272
11,744
12,213
131
47,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,816
Gold Earned
66,689
158
Minions Killed
184
0
Camps Cleared
0
1,677,325
Distance Traveled
1,621,605
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,484
710
24
1
0
293,749
0
W
Anubis
15,244
802
76
4
0
314,815
0
L
Kumbhakarna
11,399
600
35
2
0
290,126
2
L
Hercules
12,031
633
19
1
0
347,306
1
W
Artio
12,040
634
10
1
0
351,674
1
W
Nox
12,982
683
36
2
0
339,490
3
L
Ares
13,564
714
25
1
0
408,758
2
W
Heimdallr
12,939
681
38
2
0
321,877
0
L
Nike
11,882
625
36
2
0
338,938
0
L
Sun Wukong
13,940
734
43
2
0
292,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role