Player Matchup

Ne Zha
Ne Zha
Feshzy
Ne Zha
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 163L
1,441 Elo+
Solo
Cthulhu
Cthulhu
HexMuziq
Cthulhu
Level 16
God Stats
2W - 0L
1,772 SR
Queue Stats
3W - 4L
1,283 Elo+
Solo
King Arthur
King Arthur
Luis-Hunter92
King Arthur
Level 22
God Stats
16W - 10L
1,396 SR
Queue Stats
111W - 97L
1,459 Elo+
Solo
Izanami
Izanami
SailorMoon9279
Izanami
Level 26
God Stats
4W - 2L
1,749 SR
Queue Stats
163W - 195L
1,477 Elo+
Solo
Merlin
Merlin
TweakMeh
Merlin
Level 31
God Stats
62W - 82L
1,566 SR
Queue Stats
89W - 104L
1,488 Elo+
Solo
Team Averages
Level 25
1,596 SR
1,430 Elo+

VS

Team Averages
Level 22
1,412 SR
1,466 Elo+
Zeus
Zeus
AsyrafTodak
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,555 Elo+
Solo
Thanatos
Thanatos
NullSkydiverAEO
Thanatos
Level 27
God Stats
17W - 18L
1,469 SR
Queue Stats
21W - 26L
1,417 Elo+
Solo
Pele
Pele
TRkiller9867
Pele
Level 29
God Stats
0W - 4L
1,219 SR
Queue Stats
124W - 134L
1,394 Elo+
Solo
Ares
Ares
samberker420
Ares
Level 20
God Stats
9W - 6L
1,551 SR
Queue Stats
26W - 20L
1,501 Elo+
Solo
Izanami
Izanami
xPIKACHUxLOVEx2
Izanami
Level 29
God Stats
0W - 3L
1,323 SR
Queue Stats
137W - 140L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Feshzy
Ne Zha
7
4 / 0 / 1
4,429
886
1,234
2,134
444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
HexMuziq
Cthulhu
5
1 / 1 / 2
3,243
649
2,033
3,052
1,058
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
Luis-Hunter92
King Arthur
7
2 / 0 / 1
4,065
813
1,229
2,608
744
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

5
2 / 0 / 1
3,446
689
1,870
2,772
455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
TweakMeh
Merlin
6
0 / 1 / 1
3,522
704
291
2,172
394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,560
512
0
633
103
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
3
0 / 2 / 0
2,690
538
647
2,036
381
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

2
0 / 1 / 0
2,622
524
210
1,044
170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
1 / 2 / 0
3,166
633
1,510
3,457
1,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

4
1 / 3 / 0
2,954
591
1,726
3,179
1,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
9
Kills
2
2
Deaths
9
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Ne Zha
Feshzy
Ne Zha
4
0
1
4.5
W
Cthulhu
HexMuziq
Cthulhu
1
1
2
2
W
King Arthur
Luis-Hunter92
King Arthur
2
0
1
2.5
L
Thanatos
0
2
0
0
W
2
0
1
2.5
L
0
1
0
0
W
Merlin
TweakMeh
Merlin
0
1
1
0.5
L
1
2
0
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,657
Damage
4,093
12,738
Taken
10,349
3,095
Mitigated
3,168
4,090
Healing
2,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
633
103
0
0
633
41
0
W
Ne Zha
Feshzy
Ne Zha
1,234
775
0
244
2,134
444
0
0
2,134
0
16,678
W
Cthulhu
HexMuziq
Cthulhu
2,033
328
116
946
3,052
1,058
0
660
2,194
8,424
0
W
King Arthur
Luis-Hunter92
King Arthur
1,229
220
0
392
2,608
744
233
0
2,608
0
14,738
L
Thanatos
647
406
0
667
2,036
381
0
0
2,036
0
3,864
W
1,870
1,624
0
1,384
2,772
455
0
753
1,945
0
8,322
L
210
60
0
278
1,044
170
0
0
1,044
0
2,330
W
Merlin
TweakMeh
Merlin
291
35
0
1,008
2,172
394
726
97
2,075
14,011
0
L
1,510
74
0
1,014
3,457
1,513
0
1,185
2,272
4,977
0
L
1,726
1,205
19
813
3,179
1,001
0
1,139
2,040
0
7,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,705
Gold Earned
13,992
140
Minions Killed
39
0
Camps Cleared
0
450,985
Distance Traveled
269,323
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
2,560
512
0
0
0
24,836
0
W
Ne Zha
4,429
886
40
8
0
101,952
0
W
Cthulhu
3,243
649
9
2
0
102,075
1
W
King Arthur
4,065
813
37
7
0
89,531
0
L
Thanatos
2,690
538
7
1
0
61,976
0
W
Izanami
3,446
689
20
4
0
77,541
2
L
Pele
2,622
524
8
2
0
25,807
0
W
Merlin
3,522
704
34
7
0
79,886
0
L
Ares
3,166
633
8
2
0
85,795
1
L
Izanami
2,954
591
16
3
0
70,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role