Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DenaryBead63718
Bellona
Level 53
God Stats
36W - 37L
1,539 SR
Queue Stats
130W - 131L
1,452 Elo+
Party 3
Kukulkan
Kukulkan
NeutralWalrus36
Kukulkan
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,473 Elo+
Solo
Cupid
Cupid
Thomas-Ultra
Cupid
Level 49
God Stats
14W - 12L
1,417 SR
Queue Stats
226W - 201L
1,460 Elo+
Party 2
Fenrir
Fenrir
xX King Spud Xx
Fenrir
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 119L
1,457 Elo+
Party 3
Team Averages
Level 79
1,491 SR
1,469 Elo+

VS

Team Averages
Level 101
1,459 SR
1,468 Elo+
Zeus
Zeus
Darkkness19
Zeus
Level 149
God Stats
12W - 10L
1,773 SR
Queue Stats
1,017W - 954L
1,489 Elo+
Party 1
Ah Puch
Ah Puch
El_xunakle
Ah Puch
Level 44
God Stats
1W - 1L
1,180 SR
Queue Stats
120W - 91L
1,530 Elo+
Party 1
Chiron
Chiron
cannalope_adri
Chiron
Level 123
God Stats
7W - 6L
1,305 SR
Queue Stats
372W - 362L
1,494 Elo+
Party 1
Set
Set
pirri1999
Set
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
285W - 268L
1,461 Elo+
Party 1
Athena
Athena
xMiliea
Athena
Level 102
God Stats
3W - 1L
1,534 SR
Queue Stats
55W - 55L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
1 / 5 / 3
10,289
447
8,259
21,122
24,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
5 / 4 / 2
12,958
563
12,745
19,876
22,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
15
0 / 10 / 2
8,944
389
5,662
14,804
4,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 3 / 2
10,239
445
9,935
14,846
5,881
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 5 / 1
9,936
432
7,582
18,910
8,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 6
14,556
633
29,435
13,663
5,665
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
El_xunakle
Ah Puch
19
3 / 2 / 9
12,514
544
12,406
10,506
6,538
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 0 / 6
12,706
552
15,006
11,993
5,247
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
3 / 4 / 7
11,883
517
4,390
13,628
5,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
xMiliea
Athena
16
1 / 2 / 12
11,173
486
7,970
25,187
29,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
11
Kills
27
27
Deaths
11
10
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
5
3
0.5
W
15
3
6
6
L
5
4
2
1.5
W
Ah Puch
El_xunakle
Ah Puch
3
2
9
3.75
L
Kukulkan
0
10
2
0.1
L
2
3
2
1
W
5
0
6
8
W
3
4
7
1.63
W
Athena
xMiliea
Athena
1
2
12
3.5
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,183
Damage
69,207
89,558
Taken
74,977
66,777
Mitigated
52,917
25,920
Healing
26,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
8,259
2,341
2,475
5,280
21,122
24,870
0
11,185
9,937
39,273
0
W
29,435
3,969
390
7,273
13,663
5,665
1,174
3,748
9,659
125,519
0
L
12,745
3,592
0
6,232
19,876
22,176
0
13,609
6,267
310
85,889
W
Ah Puch
El_xunakle
Ah Puch
12,406
984
0
4,198
10,506
6,538
612
946
9,546
80,070
0
L
Kukulkan
5,662
155
0
1,615
14,804
4,990
0
9,305
5,499
48,737
0
L
9,935
4,768
0
4,507
14,846
5,881
779
5,728
9,118
0
77,878
W
15,006
8,057
2,166
5,690
11,993
5,247
2,557
3,498
8,457
0
112,017
W
4,390
1,519
0
320
13,628
5,871
883
842
12,746
0
99,031
W
Athena
xMiliea
Athena
7,970
1,520
235
6,083
25,187
29,596
274
4,727
20,342
32,481
0
L
7,582
2,034
0
5,811
18,910
8,860
0
10,285
8,625
0
64,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,366
Gold Earned
62,832
649
Minions Killed
692
0
Camps Cleared
0
2,084,830
Distance Traveled
2,219,186
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,289
447
61
3
0
392,543
6
W
Zeus
14,556
633
198
9
0
415,396
6
L
Bellona
12,958
563
214
9
0
452,460
5
W
Ah Puch
12,514
544
126
5
0
420,938
2
L
Kukulkan
8,944
389
106
5
0
387,386
3
L
Cupid
10,239
445
139
6
0
385,448
3
W
Chiron
12,706
552
179
8
0
441,835
6
W
Set
11,883
517
143
6
0
493,703
4
W
Athena
11,173
486
46
2
0
447,314
7
L
Fenrir
9,936
432
129
6
0
466,993
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role