Player Matchup

Cthulhu
Cthulhu
EelEye2011
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
MilimIsMyWaifu
Charybdis
Level 66
God Stats
5W - 5L
1,500 SR
Queue Stats
23W - 19L
1,030 Elo+
Party 2
Eset
Eset
Vamp_for_life
Eset
Level 160
God Stats
1W - 1L
1,282 SR
Queue Stats
107W - 123L
1,484 Elo+
Party 2
Team Averages
Level 78
1,427 SR
1,338 Elo+

VS

Team Averages
Level 89
1,441 SR
1,372 Elo+
Chaac
Chaac
MAGNIFICENT GOD
Chaac
Level 111
God Stats
1W - 1L
1,345 SR
Queue Stats
160W - 187L
1,307 Elo+
Solo
Merlin
Merlin
TrippyIcy
Merlin
Level 86
God Stats
8W - 7L
1,415 SR
Queue Stats
106W - 123L
1,407 Elo+
Party 1
Skadi
Skadi
XrS Idiotic
Skadi
Level 69
God Stats
1W - 3L
1,563 SR
Queue Stats
48W - 61L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EelEye2011
Cthulhu
11
0 / 6 / 5
9,010
530
4,289
16,194
8,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charybdis
MilimIsMyWaifu
Charybdis
14
2 / 3 / 5
10,223
601
10,345
18,370
6,001
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
5 / 7 / 1
10,564
621
15,247
17,410
5,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 8
11,718
689
10,425
19,872
19,352
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
TrippyIcy
Merlin
16
7 / 0 / 9
12,093
711
21,162
9,782
3,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 3 / 9
10,464
616
11,200
12,968
4,373
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
7
Kills
16
16
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
EelEye2011
Cthulhu
0
6
5
0.42
W
7
5
8
2.2
L
Charybdis
MilimIsMyWaifu
Charybdis
2
3
5
1.5
W
Merlin
TrippyIcy
Merlin
7
0
9
11.5
L
5
7
1
0.79
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,881
Damage
42,787
51,974
Taken
42,622
20,154
Mitigated
27,277
6,723
Healing
17,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
EelEye2011
Cthulhu
4,289
345
0
548
16,194
8,618
0
5,464
10,730
11,535
0
W
10,425
382
138
8,264
19,872
19,352
526
6,228
12,842
0
29,755
L
Charybdis
MilimIsMyWaifu
Charybdis
10,345
3,591
0
2,517
18,370
6,001
0
8,971
9,399
0
36,940
W
Merlin
TrippyIcy
Merlin
21,162
1,233
705
3,919
9,782
3,552
496
4,965
4,331
58,835
0
L
15,247
291
0
3,658
17,410
5,535
0
7,489
9,921
43,335
0
W
11,200
5,173
336
4,427
12,968
4,373
1,935
7,157
5,217
0
39,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,797
Gold Earned
34,275
144
Minions Killed
186
3
Camps Cleared
8
820,903
Distance Traveled
914,698
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,010
530
11
1
1
240,684
0
W
Chaac
11,718
689
40
2
0
339,478
2
L
Charybdis
10,223
601
58
3
1
307,674
1
W
Merlin
12,093
711
88
5
4
275,698
0
L
Eset
10,564
621
75
4
1
272,545
1
W
Skadi
10,464
616
58
3
4
299,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role