Player Matchup

Nox
Nox
ArcWarrior819
Nox
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BillyBevz
Kuzenbo
Level 108
God Stats
5W - 0L
1,544 SR
Queue Stats
82W - 72L
1,495 Elo+
Party 1
Rama
Rama
ILoveBadBishes
Rama
Level 118
God Stats
15W - 14L
1,535 SR
Queue Stats
107W - 89L
1,547 Elo+
Party 1
Awilix
Awilix
Kyel
Awilix
Level 155
God Stats
2W - 1L
1,350 SR
Queue Stats
126W - 113L
1,519 Elo+
Party 1
Sun Wukong
Sun Wukong
WhosReissy
Sun Wukong
Level 147
God Stats
7W - 4L
1,794 SR
Queue Stats
108W - 101L
1,530 Elo+
Party 1
Team Averages
Level 122
1,545 SR
1,518 Elo+

VS

Team Averages
Level 100
1,483 SR
1,511 Elo+
Arachne
Arachne
 
Arachne
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Rheinnard
Osiris
Level 160
God Stats
19W - 29L
1,524 SR
Queue Stats
880W - 839L
1,603 Elo+
Solo
Izanami
Izanami
SHERKO_SY
Izanami
Level 68
God Stats
15W - 33L
1,361 SR
Queue Stats
460W - 698L
1,464 Elo+
Solo
Cthulhu
Cthulhu
TALESOFTOTOFE
Cthulhu
Level 149
God Stats
13W - 14L
1,601 SR
Queue Stats
330W - 323L
1,570 Elo+
Solo
Cabrakan
Cabrakan
Wale88
Cabrakan
Level 61
God Stats
3W - 4L
1,429 SR
Queue Stats
243W - 312L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 2
4,414
441
784
3,564
1,091
Kuzenbo
BillyBevz
Kuzenbo
8
1 / 0 / 5
5,452
545
4,533
6,027
4,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
6 / 0 / 1
6,247
625
7,832
4,058
1,062
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Kyel
Awilix
10
4 / 0 / 4
6,202
620
6,147
5,224
1,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
WhosReissy
Sun Wukong
11
4 / 2 / 1
6,274
627
5,923
5,895
2,849
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
1 / 1 / 0
5,045
505
801
6,380
1,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
Rheinnard
Osiris
10
2 / 4 / 0
5,698
570
2,125
5,850
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
SHERKO_SY
Izanami
8
0 / 5 / 0
4,645
465
1,873
8,154
2,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
8
3 / 2 / 1
5,826
583
6,525
10,405
6,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cabrakan
Wale88
Cabrakan
6
0 / 3 / 0
4,445
445
1,589
7,396
4,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
15
Kills
6
7
Deaths
15
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
1
0
1
W
0
5
2
0.2
W
Kuzenbo
BillyBevz
Kuzenbo
1
0
5
3.5
W
6
0
1
6.5
W
Awilix
Kyel
Awilix
4
0
4
6
L
Osiris
Rheinnard
Osiris
2
4
0
0.5
L
Izanami
SHERKO_SY
Izanami
0
5
0
0
L
Cthulhu
3
2
1
1.75
L
Cabrakan
Wale88
Cabrakan
0
3
0
0
W
Sun Wukong
WhosReissy
Sun Wukong
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,219
Damage
12,913
24,768
Taken
38,185
11,307
Mitigated
17,740
6,446
Healing
10,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
801
428
0
1,090
6,380
1,772
0
490
5,890
0
23,400
W
784
486
0
30
3,564
1,091
140
1,476
2,088
5,700
0
W
Kuzenbo
BillyBevz
Kuzenbo
4,533
2,303
0
1,850
6,027
4,701
0
2,699
3,328
13,396
0
W
7,832
6,037
0
1,423
4,058
1,062
1,303
786
3,272
0
34,672
W
Awilix
Kyel
Awilix
6,147
3,260
0
2,305
5,224
1,604
0
1,609
3,615
0
32,350
L
Osiris
Rheinnard
Osiris
2,125
897
0
1,254
5,850
3,403
0
0
5,850
1,359
24,315
L
Izanami
SHERKO_SY
Izanami
1,873
1,063
75
2,473
8,154
2,119
0
878
7,276
0
28,304
L
Cthulhu
6,525
704
619
3,524
10,405
6,034
47
2,809
7,596
27,124
0
L
Cabrakan
Wale88
Cabrakan
1,589
340
0
1,648
7,396
4,412
0
1,140
6,256
6,392
0
W
Sun Wukong
WhosReissy
Sun Wukong
5,923
2,235
0
838
5,895
2,849
342
1,805
4,090
0
34,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,589
Gold Earned
25,659
205
Minions Killed
237
0
Camps Cleared
0
954,542
Distance Traveled
930,796
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,045
505
56
6
0
207,650
2
W
Nox
4,414
441
8
1
0
134,488
0
W
Kuzenbo
5,452
545
14
1
0
207,762
2
W
Rama
6,247
625
57
6
0
178,298
2
W
Awilix
6,202
620
64
6
0
228,673
2
L
Osiris
5,698
570
57
6
0
193,985
0
L
Izanami
4,645
465
64
6
0
163,559
0
L
Cthulhu
5,826
583
49
5
0
191,209
1
L
Cabrakan
4,445
445
11
1
0
174,393
1
W
Sun Wukong
6,274
627
62
6
0
205,321
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role