Player Matchup

Tyr
Tyr
AdzS5
Tyr
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
389W - 383L
1,556 Elo+
Party 2
Fenrir
Fenrir
MrFrewin
Fenrir
Level 160
God Stats
3W - 0L
1,554 SR
Queue Stats
21W - 19L
1,572 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
NozMortem
Ah Muzen Cab
Level 128
God Stats
2W - 0L
1,708 SR
Queue Stats
162W - 148L
1,528 Elo+
Party 3
Artio
Artio
bomburbeast
Artio
Level 68
God Stats
12W - 11L
1,594 SR
Queue Stats
135W - 129L
1,520 Elo+
Party 3
Agni
Agni
epicalan
Agni
Level 90
God Stats
3W - 1L
1,652 SR
Queue Stats
185W - 158L
1,576 Elo+
Party 2
Team Averages
Level 103
1,602 SR
1,550 Elo+

VS

Team Averages
Level 118
1,517 SR
1,493 Elo+
Agni
Agni
 
Agni
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Gajelf
Sol
Level 109
God Stats
9W - 6L
1,607 SR
Queue Stats
367W - 408L
1,416 Elo+
Party 1
Hercules
Hercules
LeNegS
Hercules
Level 160
God Stats
0W - 1L
1,592 SR
Queue Stats
18W - 16L
1,552 Elo+
Party 1
Ullr
Ullr
MagicalGuoGuo
Ullr
Level 125
God Stats
4W - 6L
1,275 SR
Queue Stats
73W - 79L
1,507 Elo+
Solo
Loki
Loki
ZombraXD
Loki
Level 95
God Stats
2W - 3L
1,612 SR
Queue Stats
62W - 61L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
AdzS5
Tyr
13
0 / 3 / 3
8,109
541
2,461
9,053
8,054
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
MrFrewin
Fenrir
14
6 / 6 / 4
8,885
592
6,828
11,386
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
NozMortem
Ah Muzen Cab
15
5 / 4 / 2
8,971
598
7,941
14,153
4,666
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 0 / 4
8,402
560
4,826
9,419
8,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
14
7 / 1 / 5
9,386
626
10,153
8,001
3,284
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
5
1 / 3 / 0
5,595
373
1,000
2,576
739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
Gajelf
Sol
13
3 / 7 / 1
8,058
537
7,229
12,031
2,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
LeNegS
Hercules
13
0 / 2 / 4
7,809
521
4,996
12,644
9,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
4 / 4 / 1
7,892
526
6,748
9,829
3,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
14
6 / 4 / 1
8,752
583
6,137
10,532
3,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
20
Kills
14
14
Deaths
20
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
3
0
0.33
W
Tyr
AdzS5
Tyr
0
3
3
0.5
L
Sol
Gajelf
Sol
3
7
1
0.5
L
Hercules
LeNegS
Hercules
0
2
4
1
L
4
4
1
1.13
W
Fenrir
MrFrewin
Fenrir
6
6
4
1.33
W
Ah Muzen Cab
NozMortem
Ah Muzen Cab
5
4
2
1.5
L
Loki
6
4
1
1.63
W
2
0
4
4
W
Agni
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,209
Damage
26,110
52,012
Taken
47,612
28,245
Mitigated
19,705
23,635
Healing
11,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
1,000
128
0
500
2,576
739
0
1,387
1,189
10,228
0
W
Tyr
AdzS5
Tyr
2,461
681
0
1,195
9,053
8,054
138
304
8,749
0
43,455
L
Sol
Gajelf
Sol
7,229
4,196
0
2,832
12,031
2,739
1,621
2,603
9,428
54,641
0
L
Hercules
LeNegS
Hercules
4,996
1,372
0
4,061
12,644
9,576
233
3,487
9,157
0
37,151
L
6,748
2,013
0
1,430
9,829
3,230
1,010
3,992
5,837
0
41,531
W
Fenrir
MrFrewin
Fenrir
6,828
858
0
2,906
11,386
4,021
546
434
10,918
0
42,565
W
Ah Muzen Cab
NozMortem
Ah Muzen Cab
7,941
3,859
0
8,600
14,153
4,666
2,356
4,915
9,238
0
69,892
L
Loki
6,137
1,064
0
3,128
10,532
3,421
0
3,510
7,022
0
56,856
W
4,826
594
842
5,606
9,419
8,220
531
2,103
7,316
32,453
0
W
Agni
10,153
1,050
0
4,486
8,001
3,284
783
648
7,293
58,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,753
Gold Earned
38,106
435
Minions Killed
389
0
Camps Cleared
0
1,499,129
Distance Traveled
1,180,871
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,595
373
27
2
0
75,413
0
W
Tyr
8,109
541
88
6
0
276,704
4
L
Sol
8,058
537
114
8
0
231,623
0
L
Hercules
7,809
521
92
6
0
281,470
5
L
Ullr
7,892
526
68
5
0
290,390
2
W
Fenrir
8,885
592
77
5
0
311,121
1
W
Ah Muzen Cab
8,971
598
100
7
0
283,919
3
L
Loki
8,752
583
88
6
0
301,975
4
W
Artio
8,402
560
53
4
0
324,873
2
W
Agni
9,386
626
117
8
0
302,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role