Player Matchup

Achilles
Achilles
JESTKIIY
Achilles
Level 26
God Stats
2W - 4L
1,188 SR
Queue Stats
124W - 114L
1,430 Elo+
Party 1
Arachne
Arachne
SSTAR1
Arachne
Level 56
God Stats
97W - 84L
1,463 SR
Queue Stats
375W - 390L
1,426 Elo+
Party 1
Ares
Ares
Virus31rus
Ares
Level 61
God Stats
6W - 5L
1,525 SR
Queue Stats
127W - 194L
1,339 Elo+
Party 4
Danzaburou
Danzaburou
miyamoto_13
Danzaburou
Level 27
God Stats
7W - 11L
1,384 SR
Queue Stats
90W - 150L
1,241 Elo+
Party 4
Agni
Agni
Макуте
Agni
Level 158
God Stats
15W - 14L
1,549 SR
Queue Stats
889W - 878L
1,429 Elo+
Party 1
Team Averages
Level 66
1,422 SR
1,373 Elo+

VS

Team Averages
Level 36
1,364 SR
1,337 Elo+
Zeus
Zeus
 
Zeus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
ByDeLi
Arachne
Level 42
God Stats
18W - 22L
1,398 SR
Queue Stats
55W - 66L
1,281 Elo+
Party 3
Neith
Neith
FaLKeeee
Neith
Level 7
God Stats
9W - 12L
1,446 SR
Queue Stats
16W - 18L
1,330 Elo+
Party 3
Chaac
Chaac
Great_quix
Chaac
Level 57
God Stats
8W - 21L
1,214 SR
Queue Stats
91W - 156L
1,284 Elo+
Party 2
Khepri
Khepri
Johnested
Khepri
Level 28
God Stats
6W - 11L
1,264 SR
Queue Stats
81W - 130L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JESTKIIY
Achilles
20
10 / 3 / 3
14,051
611
12,516
18,377
19,723
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
SSTAR1
Arachne
20
16 / 4 / 9
15,262
664
19,753
18,616
10,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 6 / 16
11,651
507
7,244
21,530
21,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
miyamoto_13
Danzaburou
18
5 / 4 / 11
12,659
550
9,422
13,517
7,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
12 / 5 / 8
14,242
619
22,541
17,638
7,903
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
2 / 14 / 4
9,899
430
11,462
19,617
5,380
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
ByDeLi
Arachne
17
7 / 11 / 3
11,419
496
13,404
23,838
8,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
FaLKeeee
Neith
17
4 / 11 / 7
11,227
488
13,544
19,053
6,553
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
20
5 / 5 / 1
12,736
554
10,589
21,509
12,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
Johnested
Khepri
10
4 / 3 / 3
8,656
376
3,146
7,256
6,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
40
44
Kills
22
22
Deaths
44
47
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
14
4
0.29
L
Arachne
ByDeLi
Arachne
7
11
3
0.77
L
Neith
FaLKeeee
Neith
4
11
7
0.68
L
Chaac
5
5
1
1.1
W
Achilles
JESTKIIY
Achilles
10
3
3
3.83
L
Khepri
Johnested
Khepri
4
3
3
1.83
W
Arachne
SSTAR1
Arachne
16
4
9
5.13
W
1
6
16
1.5
W
Danzaburou
miyamoto_13
Danzaburou
5
4
11
2.63
W
12
5
8
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,476
Damage
52,145
89,678
Taken
91,273
66,011
Mitigated
39,147
25,465
Healing
16,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
11,462
2,822
0
2,490
19,617
5,380
0
10,337
9,280
50,140
0
L
Arachne
ByDeLi
Arachne
13,404
8,297
0
5,503
23,838
8,621
0
9,897
13,941
0
57,895
L
Neith
FaLKeeee
Neith
13,544
8,469
0
3,280
19,053
6,553
1,917
5,246
13,807
0
65,027
L
Chaac
10,589
875
0
4,674
21,509
12,070
728
3,093
18,416
0
80,942
W
Achilles
JESTKIIY
Achilles
12,516
2,850
0
4,609
18,377
19,723
1,503
1,456
16,921
0
82,453
L
Khepri
Johnested
Khepri
3,146
775
0
552
7,256
6,523
0
1,212
6,044
20,453
0
W
Arachne
SSTAR1
Arachne
19,753
12,924
90
7,788
18,616
10,076
872
3,444
15,172
0
108,744
W
7,244
1,160
0
2,532
21,530
21,072
808
3,210
18,320
31,432
0
W
Danzaburou
miyamoto_13
Danzaburou
9,422
3,714
184
2,962
13,517
7,237
4,695
1,661
11,856
0
97,583
W
22,541
2,120
337
6,963
17,638
7,903
3,560
4,957
12,681
112,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,865
Gold Earned
53,937
621
Minions Killed
444
0
Camps Cleared
0
2,282,782
Distance Traveled
1,675,519
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,899
430
68
3
0
352,284
3
L
Arachne
11,419
496
85
4
0
378,013
5
L
Neith
11,227
488
115
5
0
347,497
1
L
Chaac
12,736
554
144
6
0
404,120
4
W
Achilles
14,051
611
160
7
0
463,494
3
L
Khepri
8,656
376
32
1
0
193,605
3
W
Arachne
15,262
664
140
6
0
527,675
3
W
Ares
11,651
507
28
1
0
439,867
7
W
Danzaburou
12,659
550
126
5
0
422,069
0
W
Agni
14,242
619
167
7
0
429,677
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role