Player Matchup

Thor
Thor
Chatertom91
Thor
Level 16
God Stats
63W - 118L
1,297 SR
Queue Stats
111W - 274L
1,135 Elo+
Solo
Sylvanus
Sylvanus
MatriXcian
Sylvanus
Level 27
God Stats
3W - 3L
1,527 SR
Queue Stats
317W - 411L
1,246 Elo+
Solo
Nu Wa
Nu Wa
RaZe_Bankai007
Nu Wa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Team Averages
Level 19
1,441 SR
1,294 Elo+

VS

Team Averages
Level 42
1,541 SR
1,285 Elo+
Bakasura
Bakasura
DRAKZERO693
Bakasura
Level 40
God Stats
1W - 0L
1,709 SR
Queue Stats
11W - 8L
1,511 Elo+
Solo
Chang'e
Chang'e
Traskore
Chang'e
Level 46
God Stats
26W - 24L
1,399 SR
Queue Stats
45W - 70L
1,184 Elo+
Solo
Cthulhu
Cthulhu
jellyfan1
Cthulhu
Level 40
God Stats
13W - 7L
1,516 SR
Queue Stats
113W - 180L
1,159 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 3
11,804
656
10,110
16,600
10,109
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
MatriXcian
Sylvanus
14
1 / 4 / 6
11,367
632
8,494
16,437
18,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 5 / 6
10,855
603
17,519
10,315
3,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DRAKZERO693
Bakasura
16
9 / 6 / 3
13,025
724
17,879
18,859
7,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Traskore
Chang'e
15
1 / 1 / 8
11,356
631
8,301
14,399
5,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
jellyfan1
Cthulhu
14
3 / 3 / 5
11,361
631
7,939
24,800
27,671
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
7
Kills
13
13
Deaths
10
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
W
Bakasura
DRAKZERO693
Bakasura
9
6
3
1.75
L
Sylvanus
MatriXcian
Sylvanus
1
4
6
1
L
2
5
6
1
W
Chang'e
Traskore
Chang'e
1
1
8
5
W
Cthulhu
jellyfan1
Cthulhu
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,123
Damage
34,119
43,352
Taken
58,058
32,851
Mitigated
40,837
8,985
Healing
25,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,110
2,843
0
250
16,600
10,109
791
6,306
9,271
0
24,845
W
Bakasura
DRAKZERO693
Bakasura
17,879
13,340
851
4,977
18,859
7,558
1,570
9,710
9,149
0
41,485
L
Sylvanus
MatriXcian
Sylvanus
8,494
2,589
1,528
5,206
16,437
18,867
620
6,470
8,465
30,861
0
L
17,519
5,639
155
1,846
10,315
3,875
0
3,464
6,444
51,313
0
W
Chang'e
Traskore
Chang'e
8,301
454
5,461
7,199
14,399
5,608
629
7,545
6,854
56,267
0
W
Cthulhu
jellyfan1
Cthulhu
7,939
294
644
6,371
24,800
27,671
557
12,227
12,573
39,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,026
Gold Earned
35,742
137
Minions Killed
230
1
Camps Cleared
10
871,028
Distance Traveled
958,796
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,804
656
27
2
0
315,805
7
W
Bakasura
13,025
724
75
4
8
304,535
1
L
Sylvanus
11,367
632
40
2
0
265,254
0
L
Nu Wa
10,855
603
70
4
1
289,969
3
W
Chang'e
11,356
631
86
5
2
316,479
5
W
Cthulhu
11,361
631
69
4
0
337,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role