Player Matchup

Fenrir
Fenrir
Adhmarr
Fenrir
Level 156
God Stats
1W - 1L
1,700 SR
Queue Stats
126W - 110L
1,645 Elo+
Party 1
Hera
Hera
Divächu
Hera
Level 113
God Stats
2W - 1L
1,694 SR
Queue Stats
13W - 8L
1,524 Elo+
Party 2
Horus
Horus
Falibur
Horus
Level 128
God Stats
2W - 1L
1,544 SR
Queue Stats
40W - 42L
1,515 Elo+
Party 2
Hades
Hades
NTD Chris
Hades
Level 84
God Stats
1W - 7L
1,503 SR
Queue Stats
86W - 84L
1,567 Elo+
Party 1
Team Averages
Level 120
1,610 SR
1,563 Elo+

VS

Team Averages
Level 131
1,671 SR
1,588 Elo+
Hera
Hera
LeeCooy
Hera
Level 158
God Stats
1W - 3L
1,636 SR
Queue Stats
20W - 31L
1,537 Elo+
Solo
Hercules
Hercules
Vulcanology
Hercules
Level 160
God Stats
15W - 12L
1,693 SR
Queue Stats
227W - 231L
1,677 Elo+
Solo
Cernunnos
Cernunnos
monszy
Cernunnos
Level 147
God Stats
2W - 2L
1,623 SR
Queue Stats
18W - 20L
1,635 Elo+
Solo
Fafnir
Fafnir
rugrat719
Fafnir
Level 58
God Stats
1W - 1L
1,733 SR
Queue Stats
25W - 29L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adhmarr
Fenrir
18
7 / 1 / 6
11,769
841
18,145
16,865
10,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
17
6 / 2 / 7
11,486
820
13,141
6,430
2,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Falibur
Horus
15
1 / 1 / 13
10,319
737
10,081
20,105
19,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hades
NTD Chris
Hades
18
8 / 1 / 9
12,383
885
17,038
18,882
11,610
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
LeeCooy
Hera
15
2 / 4 / 2
10,042
717
16,764
11,530
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Vulcanology
Hercules
16
3 / 5 / 2
10,678
763
13,951
23,626
32,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
monszy
Cernunnos
14
0 / 7 / 0
8,799
629
4,612
14,227
4,605
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
rugrat719
Fafnir
14
0 / 6 / 3
9,913
708
5,839
16,850
20,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
22
Kills
5
5
Deaths
22
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Adhmarr
Fenrir
7
1
6
10
W
Hera
6
2
7
4.75
W
Horus
Falibur
Horus
1
1
13
7.5
L
Hera
LeeCooy
Hera
2
4
2
0.75
W
Hades
NTD Chris
Hades
8
1
9
12.5
L
Hercules
Vulcanology
Hercules
3
5
2
0.8
L
Cernunnos
monszy
Cernunnos
0
7
0
0
L
Fafnir
rugrat719
Fafnir
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,405
Damage
41,166
62,282
Taken
66,233
44,251
Mitigated
61,248
29,572
Healing
17,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Adhmarr
Fenrir
18,145
7,782
0
6,113
16,865
10,923
1,919
7,751
8,874
0
49,388
W
Hera
13,141
3,227
439
800
6,430
2,713
1,849
2,794
3,496
51,516
0
W
Horus
Falibur
Horus
10,081
5,183
5,691
7,147
20,105
19,005
508
4,729
14,855
0
23,083
L
Hera
LeeCooy
Hera
16,764
3,094
139
1,532
11,530
3,842
208
3,553
7,684
44,577
0
W
Hades
NTD Chris
Hades
17,038
1,400
1,026
8,356
18,882
11,610
951
7,957
10,504
53,497
0
L
Hercules
Vulcanology
Hercules
13,951
3,071
0
10,623
23,626
32,380
169
12,843
10,580
0
39,812
L
Cernunnos
monszy
Cernunnos
4,612
1,296
0
2,161
14,227
4,605
0
5,593
8,263
0
35,720
L
Fafnir
rugrat719
Fafnir
5,839
1,784
0
2,698
16,850
20,421
0
9,039
7,583
14,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,957
Gold Earned
39,432
235
Minions Killed
178
15
Camps Cleared
8
1,230,637
Distance Traveled
916,378
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,769
841
68
5
8
326,724
0
W
Hera
11,486
820
65
5
1
300,686
2
W
Horus
10,319
737
19
1
1
332,498
3
L
Hera
10,042
717
51
4
3
234,334
2
W
Hades
12,383
885
83
6
5
270,729
1
L
Hercules
10,678
763
61
4
1
242,927
3
L
Cernunnos
8,799
629
52
4
1
223,240
2
L
Fafnir
9,913
708
14
1
3
215,877
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role