Player Matchup

Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold III
BLACKESTKING
Chaac
Gold III
Level 86
God Stats
5W - 4L
1,675 SR
Queue Stats
314W - 326L
1,448 MMR
Solo
Hun Batz
Hun Batz
Gold III
Backshotz
Hun Batz
Gold III
Level 160
God Stats
1W - 4L
1,528 SR
Queue Stats
169W - 164L
1,495 MMR
Solo
Thoth
Thoth
Bronze III
GaySexHaver69
Thoth
Bronze III
Level 67
God Stats
0W - 1L
1,407 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Awilix
Awilix
Gold V
OoThuBBChiToO
Awilix
Gold V
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 124L
1,397 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,522 SR
1,468 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,621 SR
1,470 MMR
Bastet
Bastet
Gold II
 
Bastet
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
CatNiku
Geb
Silver III
Level 101
God Stats
1W - 2L
1,674 SR
Queue Stats
30W - 31L
1,380 MMR
Solo
Baba Yaga
Baba Yaga
Gold I
DaSushiMan
Baba Yaga
Gold I
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
181W - 180L
1,488 MMR
Solo
Cerberus
Cerberus
Platinum V
GranMagno
Cerberus
Platinum V
Level 158
God Stats
16W - 14L
1,674 SR
Queue Stats
62W - 70L
1,481 MMR
Solo
Hou Yi
Hou Yi
Gold III
MCLIPSON
Hou Yi
Gold III
Level 41
God Stats
6W - 4L
1,759 SR
Queue Stats
72W - 79L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 6 / 1
7,915
440
3,560
12,918
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 2 / 0
8,947
497
8,071
16,757
10,606
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Backshotz
Hun Batz
15
2 / 5 / 3
9,109
506
6,466
12,154
4,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
6 / 5 / 1
9,326
518
9,285
10,458
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 4 / 3
8,705
484
8,580
15,355
4,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
AthenaTiamatSetMorgan Le FayGilgamesh

VS

Bans
OdinArtemisKing ArthurFafnirKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
9 / 2 / 5
11,851
658
11,775
14,121
5,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Geb
15
4 / 2 / 8
9,727
540
6,167
11,866
12,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baba Yaga
DaSushiMan
Baba Yaga
15
2 / 4 / 5
9,549
531
8,940
11,726
4,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
GranMagno
Cerberus
15
1 / 2 / 1
9,564
531
13,134
18,039
16,351
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
MCLIPSON
Hou Yi
17
6 / 1 / 3
10,231
568
10,098
8,276
3,815
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
11
Kills
22
22
Deaths
11
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
1
0.08
W
Bastet
 
Bastet
9
2
5
5.75
L
1
2
0
0.5
L
Hun Batz
Backshotz
Hun Batz
2
5
3
0.7
W
Geb
4
2
8
4
W
Baba Yaga
DaSushiMan
Baba Yaga
2
4
5
1.13
L
6
5
1
1.3
W
Cerberus
GranMagno
Cerberus
1
2
1
0.75
W
Hou Yi
MCLIPSON
Hou Yi
6
1
3
7.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,962
Damage
50,114
67,642
Taken
64,028
26,799
Mitigated
43,189
21,225
Healing
24,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,560
1,486
0
2,548
12,918
3,530
84
2,469
10,449
0
49,787
W
Bastet
 
Bastet
11,775
2,389
0
6,554
14,121
5,900
1,286
2,624
11,297
0
85,414
L
8,071
1,861
0
10,313
16,757
10,606
0
9,831
6,805
0
60,235
L
Hun Batz
Backshotz
Hun Batz
6,466
2,006
0
3,202
12,154
4,498
0
2,276
9,878
0
59,670
W
Geb
6,167
970
0
2,616
11,866
12,440
447
2,047
9,662
26,625
0
W
Baba Yaga
DaSushiMan
Baba Yaga
8,940
335
0
3,810
11,726
4,683
294
3,599
7,782
52,750
0
L
9,285
151
63
1,896
10,458
3,295
0
6,733
3,725
36,457
0
W
Cerberus
GranMagno
Cerberus
13,134
887
0
6,936
18,039
16,351
78
343
17,654
66,962
0
W
Hou Yi
MCLIPSON
Hou Yi
10,098
4,542
0
4,645
8,276
3,815
4,868
169
8,107
0
85,643
L
8,580
3,649
0
3,203
15,355
4,870
0
7,021
8,216
0
36,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,002
Gold Earned
50,922
429
Minions Killed
600
0
Camps Cleared
0
1,690,822
Distance Traveled
1,735,067
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,915
440
87
5
0
292,034
3
W
Bastet
11,851
658
156
9
0
417,160
1
L
Chaac
8,947
497
101
6
0
375,455
7
L
Hun Batz
9,109
506
122
7
0
326,340
1
W
Geb
9,727
540
30
2
0
368,540
5
W
Baba Yaga
9,549
531
89
5
0
296,553
4
L
Thoth
9,326
518
52
3
0
331,560
7
W
Cerberus
9,564
531
161
9
0
349,038
8
W
Hou Yi
10,231
568
164
9
0
303,776
4
L
Awilix
8,705
484
67
4
0
365,433
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role