Player Matchup

Baron Samedi
Baron Samedi
IIgabrielzitoII
Baron Samedi
Level 88
God Stats
3W - 5L
1,692 SR
Queue Stats
363W - 401L
1,464 Elo+
Solo
Ne Zha
Ne Zha
IceIceBergy7
Ne Zha
Level 87
God Stats
2W - 1L
1,945 SR
Queue Stats
245W - 283L
1,368 Elo+
Solo
Discordia
Discordia
Okneesama
Discordia
Level 68
God Stats
6W - 14L
1,179 SR
Queue Stats
468W - 490L
1,412 Elo+
Solo
Terra
Terra
PurpleLeopard13
Terra
Level 147
God Stats
12W - 9L
1,626 SR
Queue Stats
254W - 252L
1,410 Elo+
Solo
Chiron
Chiron
TriiiiiiiiiiizZ
Chiron
Level 107
God Stats
37W - 22L
1,448 SR
Queue Stats
340W - 338L
1,422 Elo+
Solo
Team Averages
Level 99
1,578 SR
1,415 Elo+

VS

Team Averages
Level 76
1,508 SR
1,415 Elo+
Gilgamesh
Gilgamesh
AnoxicToxxic
Gilgamesh
Level 66
God Stats
17W - 12L
1,422 SR
Queue Stats
279W - 323L
1,389 Elo+
Solo
Bacchus
Bacchus
IIIshxdxwIII
Bacchus
Level 67
God Stats
6W - 3L
1,456 SR
Queue Stats
146W - 151L
1,393 Elo+
Solo
Thanatos
Thanatos
TortaDPapaya350
Thanatos
Level 64
God Stats
25W - 22L
1,518 SR
Queue Stats
69W - 65L
1,469 Elo+
Solo
Sol
Sol
Yzidyo
Sol
Level 119
God Stats
5W - 4L
1,417 SR
Queue Stats
246W - 255L
1,404 Elo+
Solo
Skadi
Skadi
chuckycheeserton
Skadi
Level 63
God Stats
25W - 21L
1,728 SR
Queue Stats
241W - 249L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IIgabrielzitoII
Baron Samedi
18
5 / 2 / 3
11,382
569
16,383
15,094
7,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
15
7 / 5 / 4
10,010
501
7,988
20,471
8,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Okneesama
Discordia
15
0 / 2 / 6
9,600
480
5,655
8,613
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 7
8,556
428
5,162
24,519
21,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 5 / 3
8,281
414
11,717
15,632
5,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AnoxicToxxic
Gilgamesh
16
1 / 4 / 2
9,933
497
10,170
15,002
15,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
IIIshxdxwIII
Bacchus
15
2 / 2 / 11
10,091
505
12,084
22,763
27,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
17
8 / 4 / 4
11,419
571
14,776
14,696
9,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
Yzidyo
Sol
17
1 / 0 / 1
10,648
532
7,120
8,963
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
7 / 3 / 7
10,479
524
17,728
13,772
4,424
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
44
13
Kills
19
19
Deaths
13
23
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AnoxicToxxic
Gilgamesh
1
4
2
0.5
W
Bacchus
IIIshxdxwIII
Bacchus
2
2
11
3.75
L
Baron Samedi
IIgabrielzitoII
Baron Samedi
5
2
3
3.25
L
Ne Zha
7
5
4
1.8
L
Discordia
Okneesama
Discordia
0
2
6
1.5
L
0
5
7
0.7
W
Thanatos
8
4
4
2.5
L
1
5
3
0.5
W
Sol
Yzidyo
Sol
1
0
1
1.5
W
7
3
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,905
Damage
61,878
84,329
Taken
75,196
45,609
Mitigated
58,986
30,821
Healing
34,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AnoxicToxxic
Gilgamesh
10,170
2,411
251
2,217
15,002
15,484
836
6,419
7,870
0
56,378
W
Bacchus
IIIshxdxwIII
Bacchus
12,084
1,605
0
8,344
22,763
27,359
0
6,078
16,525
39,611
0
L
Baron Samedi
IIgabrielzitoII
Baron Samedi
16,383
1,440
2,799
6,932
15,094
7,326
0
4,260
10,834
89,202
0
L
Ne Zha
7,988
3,053
0
5,287
20,471
8,249
0
4,672
15,799
0
53,748
L
Discordia
Okneesama
Discordia
5,655
237
0
500
8,613
3,145
742
361
8,252
53,140
0
L
5,162
646
3,763
5,842
24,519
21,353
233
4,811
19,708
29,403
0
W
Thanatos
14,776
3,299
0
13,078
14,696
9,012
0
6,064
8,282
140
72,296
L
11,717
5,798
2,162
3,536
15,632
5,536
297
5,240
10,332
0
51,972
W
Sol
Yzidyo
Sol
7,120
1,162
0
6,269
8,963
2,707
1,042
3,842
4,937
73,554
0
W
17,728
9,153
0
4,259
13,772
4,424
2,043
3,737
9,981
0
89,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,829
Gold Earned
52,570
507
Minions Killed
519
0
Camps Cleared
0
1,848,307
Distance Traveled
1,977,970
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,933
497
99
5
0
365,763
0
W
Bacchus
10,091
505
46
2
0
409,519
5
L
Baron Samedi
11,382
569
166
8
0
370,631
1
L
Ne Zha
10,010
501
82
4
0
387,370
3
L
Discordia
9,600
480
116
6
0
374,384
2
L
Terra
8,556
428
49
2
0
365,560
2
W
Thanatos
11,419
571
98
5
0
444,232
2
L
Chiron
8,281
414
94
5
0
350,362
6
W
Sol
10,648
532
149
7
0
375,011
11
W
Skadi
10,479
524
127
6
0
383,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role