Player Matchup

Cerberus
Cerberus
MindLaw
Cerberus
Level 31
God Stats
1W - 2L
1,194 SR
Queue Stats
39W - 49L
1,401 Elo+
Party 1
Amaterasu
Amaterasu
Nullify
Amaterasu
Level 34
God Stats
17W - 17L
1,455 SR
Queue Stats
38W - 44L
1,424 Elo+
Party 1
Ra
Ra
godness
Ra
Level 25
God Stats
8W - 2L
1,772 SR
Queue Stats
36W - 45L
1,403 Elo+
Party 1
Team Averages
Level 30
1,474 SR
1,409 Elo+

VS

Team Averages
Level 9
1,413 SR
964 Elo+
Raijin
Raijin
Dshashun
Raijin
Level 14
God Stats
0W - 3L
1,417 SR
Queue Stats
5W - 35L
992 Elo+
Party 2
Bellona
Bellona
Lakasha
Bellona
Level 7
God Stats
1W - 3L
1,321 SR
Queue Stats
2W - 19L
977 Elo+
Party 2
Vulcan
Vulcan
ДруидВоудин
Vulcan
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 26L
922 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MindLaw
Cerberus
11
0 / 0 / 15
7,323
732
5,258
8,525
7,489
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
Nullify
Amaterasu
12
8 / 1 / 5
8,467
847
7,559
8,136
5,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
8 / 2 / 6
8,617
862
10,963
6,938
2,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Dshashun
Raijin
9
2 / 4 / 1
6,981
698
8,129
8,574
2,882
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Lakasha
Bellona
8
1 / 5 / 2
6,355
636
6,614
12,306
12,562
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
0 / 7 / 2
6,280
628
3,698
6,944
1,912
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
16
Kills
3
3
Deaths
16
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Raijin
Dshashun
Raijin
2
4
1
0.63
L
Bellona
Lakasha
Bellona
1
5
2
0.4
W
Cerberus
MindLaw
Cerberus
0
0
15
7.5
W
Amaterasu
Nullify
Amaterasu
8
1
5
10.5
W
8
2
6
5.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,780
Damage
18,441
23,599
Taken
27,824
15,264
Mitigated
17,356
9,381
Healing
3,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Dshashun
Raijin
8,129
1,276
224
1,495
8,574
2,882
0
5,112
3,462
20,006
0
L
Bellona
Lakasha
Bellona
6,614
1,521
175
2,062
12,306
12,562
0
7,232
5,074
0
9,152
W
Cerberus
MindLaw
Cerberus
5,258
855
0
2,050
8,525
7,489
569
4,066
4,459
17,996
0
W
Amaterasu
Nullify
Amaterasu
7,559
3,822
0
3,487
8,136
5,418
0
4,665
3,471
0
21,507
W
10,963
984
1,579
2,265
6,938
2,357
338
3,618
3,320
35,228
0
L
3,698
930
0
0
6,944
1,912
0
3,877
3,067
14,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,407
Gold Earned
19,616
138
Minions Killed
56
8
Camps Cleared
0
600,690
Distance Traveled
553,999
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,981
698
22
2
0
178,426
1
L
Bellona
6,355
636
4
0
0
192,786
3
W
Cerberus
7,323
732
33
3
1
194,910
2
W
Amaterasu
8,467
847
30
3
6
210,618
3
W
Ra
8,617
862
75
8
1
195,162
1
L
Vulcan
6,280
628
30
3
0
182,787
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role