Player Matchup

Medusa
Medusa
 
Medusa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
GPS MARTINEZ
Nemesis
Level 123
God Stats
1W - 1L
1,346 SR
Queue Stats
280W - 292L
1,462 Elo+
Solo
Sylvanus
Sylvanus
HackJer3r
Sylvanus
Level 119
God Stats
9W - 12L
1,482 SR
Queue Stats
110W - 129L
1,398 Elo+
Solo
Team Averages
Level 120
1,442 SR
1,453 Elo+

VS

Team Averages
Level 106
1,638 SR
1,480 Elo+
Geb
Geb
Jyx Geko
Geb
Level 113
God Stats
33W - 23L
1,627 SR
Queue Stats
288W - 238L
1,628 Elo+
Solo
Chiron
Chiron
Millville_Bice
Chiron
Level 123
God Stats
25W - 15L
1,693 SR
Queue Stats
243W - 273L
1,515 Elo+
Solo
Ah Puch
Ah Puch
ParzivalZH
Ah Puch
Level 82
God Stats
6W - 8L
1,595 SR
Queue Stats
7W - 17L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 0 / 3
7,273
727
6,194
5,954
2,145
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
GPS MARTINEZ
Nemesis
10
1 / 1 / 3
6,932
693
3,150
7,120
2,678
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
HackJer3r
Sylvanus
11
2 / 0 / 3
6,985
699
3,800
6,500
4,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
6,481
648
3,284
10,648
10,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 2 / 1
5,724
572
2,438
3,151
825
Ah Puch
ParzivalZH
Ah Puch
9
1 / 1 / 0
6,366
637
3,832
3,005
1,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
5
Kills
1
1
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
3
3.5
W
Nemesis
GPS MARTINEZ
Nemesis
1
1
3
2.5
W
Sylvanus
HackJer3r
Sylvanus
2
0
3
3.5
L
0
2
1
0.25
L
0
2
1
0.25
L
Ah Puch
ParzivalZH
Ah Puch
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,144
Damage
9,554
19,574
Taken
16,804
9,383
Mitigated
12,688
6,988
Healing
1,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,194
4,109
0
778
5,954
2,145
1,894
3,482
2,472
0
27,967
W
Nemesis
GPS MARTINEZ
Nemesis
3,150
1,630
0
693
7,120
2,678
516
2,491
4,629
0
21,997
W
Sylvanus
HackJer3r
Sylvanus
3,800
1,429
2,928
2,589
6,500
4,560
480
1,771
4,729
15,759
4,327
L
3,284
57
0
1,099
10,648
10,652
0
1,700
8,948
12,075
0
L
2,438
371
105
356
3,151
825
0
1,046
2,105
0
6,911
L
Ah Puch
ParzivalZH
Ah Puch
3,832
149
0
48
3,005
1,211
0
654
2,351
22,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,190
Gold Earned
18,571
131
Minions Killed
80
6
Camps Cleared
3
554,809
Distance Traveled
402,698
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,273
727
54
5
1
190,267
2
W
Nemesis
6,932
693
34
3
4
183,100
3
W
Sylvanus
6,985
699
43
4
1
181,442
1
L
Geb
6,481
648
7
1
1
199,855
2
L
Chiron
5,724
572
18
2
1
70,946
2
L
Ah Puch
6,366
637
55
6
1
131,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role