Player Matchup

Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
Psykowl
Serqet
Level 99
God Stats
1W - 1L
1,359 SR
Queue Stats
26W - 25L
1,509 Elo+
Solo
Bacchus
Bacchus
dTFour
Bacchus
Level 81
God Stats
2W - 0L
1,717 SR
Queue Stats
39W - 38L
1,535 Elo+
Party 2
Team Averages
Level 108
1,525 SR
1,515 Elo+

VS

Team Averages
Level 96
1,639 SR
1,540 Elo+
Ra
Ra
Kharmanator
Ra
Level 130
God Stats
12W - 6L
1,558 SR
Queue Stats
176W - 182L
1,525 Elo+
Party 1
Nike
Nike
SpeedStar88
Nike
Level 13
God Stats
2W - 2L
1,787 SR
Queue Stats
12W - 11L
1,499 Elo+
Solo
Chernobog
Chernobog
lucosol
Chernobog
Level 144
God Stats
2W - 1L
1,573 SR
Queue Stats
176W - 125L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
13 / 2 / 10
13,327
833
25,886
13,329
5,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
Psykowl
Serqet
14
6 / 9 / 12
11,900
744
7,990
11,837
4,917
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
dTFour
Bacchus
16
4 / 4 / 18
12,440
778
9,516
15,776
21,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 9
11,020
689
9,965
17,056
9,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

13
4 / 8 / 7
10,655
666
8,135
18,162
16,641
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
lucosol
Chernobog
14
7 / 7 / 6
11,439
715
13,564
17,156
7,629
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
37
23
Kills
15
15
Deaths
23
40
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
13
2
10
9
L
4
8
9
1.06
W
Serqet
Psykowl
Serqet
6
9
12
1.33
L
4
8
7
0.94
W
Bacchus
dTFour
Bacchus
4
4
18
3.25
L
Chernobog
lucosol
Chernobog
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,392
Damage
31,664
40,942
Taken
52,374
32,608
Mitigated
33,274
11,799
Healing
11,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
25,886
8,477
0
8,471
13,329
5,849
2,201
3,707
9,622
62,633
0
L
9,965
803
2,016
4,727
17,056
9,004
303
11,340
4,936
42,733
0
W
Serqet
Psykowl
Serqet
7,990
1,108
0
237
11,837
4,917
757
3,660
8,177
0
20,443
L
8,135
1,609
0
932
18,162
16,641
135
11,826
5,002
0
20,256
W
Bacchus
dTFour
Bacchus
9,516
646
0
3,091
15,776
21,842
365
3,072
12,704
27,800
0
L
Chernobog
lucosol
Chernobog
13,564
9,103
0
4,025
17,156
7,629
830
11,554
4,702
0
47,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,667
Gold Earned
33,114
154
Minions Killed
171
6
Camps Cleared
8
789,405
Distance Traveled
796,769
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,327
833
90
6
2
257,146
2
L
Ra
11,020
689
68
4
3
277,040
2
W
Serqet
11,900
744
33
2
3
255,804
3
L
Nike
10,655
666
32
2
1
264,400
5
W
Bacchus
12,440
778
31
2
1
276,455
3
L
Chernobog
11,439
715
71
4
4
255,329
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role