Player Matchup

Chaac
Chaac
Bobby922
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 35L
1,238 Elo+
Solo
Izanami
Izanami
Stretch425
Izanami
Level 4
God Stats
0W - 2L
1,255 SR
Queue Stats
0W - 3L
1,177 Elo+
Party 2
Sol
Sol
WittsKnaive
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,177 Elo+
Party 2
Team Averages
Level 8
1,418 SR
1,198 Elo+

VS

Team Averages
Level 23
1,265 SR
1,373 Elo+
Zeus
Zeus
jerrysnipez
Zeus
Level 24
God Stats
2W - 8L
1,024 SR
Queue Stats
55W - 105L
1,274 Elo+
Party 1
Nemesis
Nemesis
sebteen
Nemesis
Level 23
God Stats
4W - 15L
1,476 SR
Queue Stats
89W - 88L
1,599 Elo+
Solo
Bellona
Bellona
zmitermaximus
Bellona
Level 22
God Stats
13W - 13L
1,294 SR
Queue Stats
45W - 89L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bobby922
Chaac
9
1 / 4 / 0
6,562
597
4,252
9,020
6,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Stretch425
Izanami
9
0 / 4 / 1
6,339
576
3,441
7,473
2,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 5 / 1
6,300
573
3,152
6,385
1,894
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 10
7,603
691
8,536
2,614
865
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
sebteen
Nemesis
12
8 / 1 / 5
8,651
786
6,919
6,421
2,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
12
3 / 0 / 9
7,806
710
5,493
8,458
7,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
13
13
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chaac
Bobby922
Chaac
1
4
0
0.25
L
Izanami
Stretch425
Izanami
0
4
1
0.13
L
0
5
1
0.1
W
2
0
10
7
W
Nemesis
sebteen
Nemesis
8
1
5
10.5
W
Bellona
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,845
Damage
20,948
22,878
Taken
17,493
11,190
Mitigated
10,866
3,751
Healing
5,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Bobby922
Chaac
4,252
784
0
2,269
9,020
6,997
0
3,240
5,780
0
9,690
L
Izanami
Stretch425
Izanami
3,441
2,157
0
1,169
7,473
2,299
22
2,486
4,987
0
23,899
L
3,152
343
0
313
6,385
1,894
0
3,085
3,300
15,438
0
W
8,536
598
0
621
2,614
865
1,071
1,175
1,353
23,452
0
W
Nemesis
sebteen
Nemesis
6,919
2,936
277
1,974
6,421
2,946
594
749
5,672
0
24,477
W
Bellona
5,493
1,676
0
3,022
8,458
7,055
946
1,845
6,199
11
25,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,201
Gold Earned
24,060
106
Minions Killed
107
3
Camps Cleared
7
530,582
Distance Traveled
628,746
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,562
597
7
1
0
177,713
1
L
Izanami
6,339
576
62
6
1
175,274
3
L
Sol
6,300
573
37
3
2
177,595
3
W
Zeus
7,603
691
41
4
1
193,675
0
W
Nemesis
8,651
786
37
3
3
212,528
4
W
Bellona
7,806
710
29
3
3
222,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role