Player Matchup

Chaac
Chaac
 
Chaac
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
NeosBeast
Artemis
Level 138
God Stats
4W - 1L
1,580 SR
Queue Stats
126W - 126L
1,505 Elo+
Party 2
Kukulkan
Kukulkan
thejamaican_2
Kukulkan
Level 106
God Stats
1W - 0L
1,503 SR
Queue Stats
5W - 4L
1,530 Elo+
Party 2
Team Averages
Level 98
1,528 SR
1,512 Elo+

VS

Team Averages
Level 64
1,508 SR
1,439 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
dominus2334
Charybdis
Level 5
God Stats
1W - 3L
1,442 SR
Queue Stats
2W - 5L
1,324 Elo+
Solo
Gilgamesh
Gilgamesh
l Big Drip l
Gilgamesh
Level 59
God Stats
30W - 27L
1,582 SR
Queue Stats
112W - 128L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 0 / 11
8,368
697
4,175
6,066
6,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
NeosBeast
Artemis
12
6 / 4 / 5
9,095
758
10,537
9,202
4,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
thejamaican_2
Kukulkan
13
5 / 1 / 7
9,186
766
6,181
3,538
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 1 / 3
7,747
646
4,626
6,558
1,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charybdis
dominus2334
Charybdis
10
1 / 6 / 2
7,319
610
3,314
9,535
2,860
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
l Big Drip l
Gilgamesh
11
2 / 5 / 3
7,685
640
6,473
9,547
6,907
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
12
Kills
5
5
Deaths
12
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
11
6.5
L
Sol
 
Sol
2
1
3
3.5
W
Artemis
NeosBeast
Artemis
6
4
5
2.13
L
Charybdis
dominus2334
Charybdis
1
6
2
0.33
L
Gilgamesh
l Big Drip l
Gilgamesh
2
5
3
0.7
W
Kukulkan
thejamaican_2
Kukulkan
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,893
Damage
14,413
18,806
Taken
25,640
12,151
Mitigated
11,717
4,613
Healing
5,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,175
176
0
2,508
6,066
6,015
930
2,129
3,937
0
19,318
L
Sol
 
Sol
4,626
662
0
4,203
6,558
1,950
0
1,896
4,457
22,317
0
W
Artemis
NeosBeast
Artemis
10,537
4,827
0
1,530
9,202
4,366
862
1,966
7,236
0
35,381
L
Charybdis
dominus2334
Charybdis
3,314
1,275
0
428
9,535
2,860
336
1,589
7,686
0
19,075
L
Gilgamesh
l Big Drip l
Gilgamesh
6,473
693
0
446
9,547
6,907
0
3,208
6,117
0
20,335
W
Kukulkan
thejamaican_2
Kukulkan
6,181
536
0
575
3,538
1,770
1,033
983
2,555
29,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,649
Gold Earned
22,751
137
Minions Killed
121
4
Camps Cleared
5
652,465
Distance Traveled
532,777
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,368
697
30
3
1
218,797
1
L
Sol
7,747
646
52
4
2
165,389
3
W
Artemis
9,095
758
48
4
3
205,340
4
L
Charybdis
7,319
610
47
4
0
178,946
0
L
Gilgamesh
7,685
640
22
2
3
188,442
3
W
Kukulkan
9,186
766
59
5
0
228,328
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role