Player Matchup

Bellona
Bellona
Alerepto
Bellona
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 12L
1,437 Elo+
Party 1
Artio
Artio
PurpleChestnut
Artio
Level 125
God Stats
2W - 1L
1,596 SR
Queue Stats
64W - 59L
1,462 Elo+
Party 1
Scylla
Scylla
Reevrom
Scylla
Level 82
God Stats
3W - 2L
1,444 SR
Queue Stats
118W - 118L
1,469 Elo+
Solo
Anubis
Anubis
SCARTA
Anubis
Level 104
God Stats
1W - 0L
1,248 SR
Queue Stats
114W - 94L
1,441 Elo+
Solo
Serqet
Serqet
veneus
Serqet
Level 96
God Stats
1W - 0L
1,735 SR
Queue Stats
24W - 20L
1,589 Elo+
Solo
Team Averages
Level 90
1,505 SR
1,480 Elo+

VS

Team Averages
Level 76
1,599 SR
1,481 Elo+
Discordia
Discordia
Emmerf
Discordia
Level 88
God Stats
34W - 27L
1,638 SR
Queue Stats
51W - 53L
1,485 Elo+
Party 2
Mulan
Mulan
KentKonny
Mulan
Level 102
God Stats
2W - 5L
1,480 SR
Queue Stats
10W - 18L
1,426 Elo+
Party 2
Yemoja
Yemoja
Purifried
Yemoja
Level 76
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 51L
1,496 Elo+
Party 2
Kukulkan
Kukulkan
TjellKaramell
Kukulkan
Level 49
God Stats
0W - 1L
1,717 SR
Queue Stats
3W - 3L
1,522 Elo+
Party 2
Nemesis
Nemesis
sebmax68
Nemesis
Level 67
God Stats
1W - 1L
1,660 SR
Queue Stats
156W - 154L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alerepto
Bellona
20
2 / 6 / 15
15,634
601
14,138
31,854
49,093
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
8 / 5 / 17
18,637
717
17,264
39,945
70,016
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
Reevrom
Scylla
20
8 / 5 / 16
19,715
758
35,482
21,777
12,478
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anubis
SCARTA
Anubis
20
9 / 6 / 10
18,342
705
39,505
25,056
17,079
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
veneus
Serqet
20
9 / 7 / 14
19,721
759
20,699
24,789
13,328
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Emmerf
Discordia
20
12 / 5 / 10
18,805
723
41,060
20,366
11,206
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
KentKonny
Mulan
20
4 / 9 / 19
16,323
628
22,294
42,421
54,071
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
Purifried
Yemoja
20
2 / 4 / 15
16,598
638
13,795
29,783
42,078
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Kukulkan
TjellKaramell
Kukulkan
20
9 / 7 / 7
17,681
680
24,188
20,070
10,310
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
sebmax68
Nemesis
20
2 / 11 / 8
14,525
559
11,175
28,689
14,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
88
36
Kills
29
29
Deaths
36
72
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Bellona
Alerepto
Bellona
2
6
15
1.58
L
Discordia
Emmerf
Discordia
12
5
10
3.4
L
Mulan
KentKonny
Mulan
4
9
19
1.5
L
Yemoja
Purifried
Yemoja
2
4
15
2.38
W
8
5
17
3.3
W
Scylla
Reevrom
Scylla
8
5
16
3.2
W
Anubis
SCARTA
Anubis
9
6
10
2.33
L
Kukulkan
TjellKaramell
Kukulkan
9
7
7
1.79
L
Nemesis
sebmax68
Nemesis
2
11
8
0.55
W
Serqet
veneus
Serqet
9
7
14
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,088
Damage
112,512
143,421
Taken
141,329
161,994
Mitigated
132,156
41,213
Healing
32,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Alerepto
Bellona
14,138
2,042
0
2,932
31,854
49,093
462
19,208
12,204
0
41,041
L
Discordia
Emmerf
Discordia
41,060
919
849
3,951
20,366
11,206
1
11,912
7,356
99,797
0
L
Mulan
KentKonny
Mulan
22,294
1,962
1,225
7,958
42,421
54,071
0
26,830
12,923
0
42,298
L
Yemoja
Purifried
Yemoja
13,795
1,577
6,122
7,787
29,783
42,078
89
21,138
7,765
38,093
0
W
17,264
1,299
8,718
13,993
39,945
70,016
0
19,619
19,814
55,817
0
W
Scylla
Reevrom
Scylla
35,482
2,135
74
4,487
21,777
12,478
4,023
13,149
8,400
107,481
0
W
Anubis
SCARTA
Anubis
39,505
2,158
0
10,999
25,056
17,079
344
16,307
8,609
106,120
0
L
Kukulkan
TjellKaramell
Kukulkan
24,188
1,938
0
1,186
20,070
10,310
277
12,589
6,937
77,590
0
L
Nemesis
sebmax68
Nemesis
11,175
4,114
0
3,324
28,689
14,491
85
18,186
9,734
0
40,067
W
Serqet
veneus
Serqet
20,699
8,104
0
10
24,789
13,328
1,159
10,802
13,157
0
63,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

92,049
Gold Earned
83,932
546
Minions Killed
477
11
Camps Cleared
3
2,249,684
Distance Traveled
2,210,806
13
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
15,634
601
52
2
0
431,765
0
L
Discordia
18,805
723
145
6
1
482,908
10
L
Mulan
16,323
628
46
2
0
419,107
5
L
Yemoja
16,598
638
43
2
1
447,851
10
W
Artio
18,637
717
72
3
2
506,381
2
W
Scylla
19,715
758
201
8
4
484,099
9
W
Anubis
18,342
705
127
5
3
407,127
2
L
Kukulkan
17,681
680
160
6
0
429,210
1
L
Nemesis
14,525
559
83
3
1
431,730
2
W
Serqet
19,721
759
94
4
2
420,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role