Player Matchup

Cabrakan
Cabrakan
GetSomeNuts969
Cabrakan
Level 160
God Stats
83W - 48L
1,612 SR
Queue Stats
1,204W - 1,179L
1,438 Elo+
Solo
Medusa
Medusa
Great_quix
Medusa
Level 57
God Stats
0W - 5L
1,128 SR
Queue Stats
91W - 156L
1,283 Elo+
Solo
Guan Yu
Guan Yu
RedSharkzxc
Guan Yu
Level 113
God Stats
20W - 12L
1,696 SR
Queue Stats
902W - 857L
1,491 Elo+
Solo
Raijin
Raijin
Zequle
Raijin
Level 93
God Stats
20W - 24L
1,484 SR
Queue Stats
610W - 636L
1,450 Elo+
Solo
Thor
Thor
ruben_keled
Thor
Level 108
God Stats
1W - 4L
1,345 SR
Queue Stats
396W - 371L
1,457 Elo+
Solo
Team Averages
Level 106
1,453 SR
1,424 Elo+

VS

Team Averages
Level 112
1,502 SR
1,451 Elo+
Fenrir
Fenrir
AleeGUNNER
Fenrir
Level 107
God Stats
17W - 19L
1,473 SR
Queue Stats
308W - 306L
1,453 Elo+
Party 1
Ra
Ra
Dc-Kvinn
Ra
Level 136
God Stats
14W - 18L
1,399 SR
Queue Stats
513W - 598L
1,387 Elo+
Solo
Ares
Ares
SaltireCruizers
Ares
Level 106
God Stats
3W - 4L
1,478 SR
Queue Stats
467W - 454L
1,448 Elo+
Party 2
Bellona
Bellona
Scaredalot
Bellona
Level 104
God Stats
10W - 3L
1,900 SR
Queue Stats
250W - 232L
1,500 Elo+
Party 2
Anhur
Anhur
XxAdRiii98xX
Anhur
Level 109
God Stats
1W - 2L
1,260 SR
Queue Stats
197W - 193L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
8
0 / 0 / 3
6,093
358
2,063
5,736
3,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Great_quix
Medusa
12
1 / 6 / 2
7,063
415
3,261
10,317
2,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
RedSharkzxc
Guan Yu
15
2 / 3 / 2
9,148
538
10,270
15,257
17,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
Zequle
Raijin
18
2 / 1 / 0
10,388
611
7,406
7,113
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 3 / 0
7,827
460
6,011
11,469
3,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AleeGUNNER
Fenrir
16
7 / 1 / 1
9,448
556
7,137
13,287
6,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
0 / 0 / 0
8,700
512
381
4,875
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 3
6,867
404
5,523
7,866
6,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Scaredalot
Bellona
16
3 / 3 / 0
9,481
558
9,870
14,497
14,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
2 / 2 / 5
9,630
566
8,025
12,436
4,618
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
7
Kills
13
13
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AleeGUNNER
Fenrir
7
1
1
7.5
W
0
0
0
0
L
Cabrakan
0
0
3
1.5
L
Medusa
Great_quix
Medusa
1
6
2
0.33
L
Guan Yu
RedSharkzxc
Guan Yu
2
3
2
1
W
1
2
3
1.25
W
Bellona
Scaredalot
Bellona
3
3
0
1
W
2
2
5
2.25
L
Raijin
Zequle
Raijin
2
1
0
2
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,011
Damage
30,936
49,892
Taken
52,961
30,066
Mitigated
34,120
16,036
Healing
17,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AleeGUNNER
Fenrir
7,137
722
0
4,782
13,287
6,255
0
2,522
10,613
88
62,341
W
381
0
0
3,320
4,875
1,782
0
1,827
2,954
64,754
0
L
Cabrakan
2,063
275
0
2,765
5,736
3,681
0
800
4,936
11,334
0
L
Medusa
Great_quix
Medusa
3,261
1,488
0
772
10,317
2,528
112
976
9,341
0
31,755
L
Guan Yu
RedSharkzxc
Guan Yu
10,270
555
0
6,144
15,257
17,361
0
3,708
11,549
13,074
49,071
W
5,523
105
0
400
7,866
6,851
163
2,015
5,849
23,095
0
W
Bellona
Scaredalot
Bellona
9,870
2,464
0
4,068
14,497
14,614
16
2,912
11,585
11,190
60,326
W
8,025
3,488
0
5,318
12,436
4,618
375
3,293
8,957
0
75,507
L
Raijin
Zequle
Raijin
7,406
136
0
1,904
7,113
2,576
0
823
6,290
93,935
0
L
6,011
1,082
0
4,451
11,469
3,920
0
1,918
9,551
0
50,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,519
Gold Earned
44,126
505
Minions Killed
524
0
Camps Cleared
0
1,460,851
Distance Traveled
1,775,472
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,448
556
91
5
0
401,002
1
W
Ra
8,700
512
125
7
0
341,570
6
L
Cabrakan
6,093
358
14
1
0
237,502
0
L
Medusa
7,063
415
61
4
0
299,147
5
L
Guan Yu
9,148
538
140
8
0
295,917
4
W
Ares
6,867
404
35
2
0
353,792
3
W
Bellona
9,481
558
131
8
0
354,982
1
W
Anhur
9,630
566
142
8
0
324,126
3
L
Raijin
10,388
611
194
11
0
320,027
1
L
Thor
7,827
460
96
6
0
308,258
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role