Player Matchup

Ymir
Ymir
Mahus
Ymir
Level 28
God Stats
1W - 1L
1,398 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
QQMacarony
Kukulkan
Level 13
God Stats
0W - 1L
1,716 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Rafa200528
Chaac
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 84L
1,525 Elo+
Solo
Geb
Geb
Teripta
Geb
Level 17
God Stats
1W - 2L
1,503 SR
Queue Stats
13W - 24L
1,252 Elo+
Party 2
Bakasura
Bakasura
Thoness
Bakasura
Level 25
God Stats
3W - 2L
1,507 SR
Queue Stats
39W - 43L
1,321 Elo+
Party 2
Team Averages
Level 19
1,525 SR
1,420 Elo+

VS

Team Averages
Level 35
1,438 SR
1,458 Elo+
Fenrir
Fenrir
DoudzTh
Fenrir
Level 128
God Stats
3W - 3L
1,447 SR
Queue Stats
44W - 31L
1,640 Elo+
Party 3
Persephone
Persephone
Hexenaffe
Persephone
Level 17
God Stats
5W - 10L
1,243 SR
Queue Stats
94W - 100L
1,261 Elo+
Solo
Cernunnos
Cernunnos
RJJJijynn
Cernunnos
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 149L
1,525 Elo+
Solo
Bellona
Bellona
VVingartchoum
Bellona
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 3
Ares
Ares
djpj1203
Ares
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Mahus
Ymir
6
1 / 3 / 1
4,752
432
1,148
5,308
3,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
QQMacarony
Kukulkan
10
3 / 2 / 3
6,053
550
3,424
2,911
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
3
0 / 1 / 0
3,863
351
703
1,521
395
Mace

Mace

+10
Physical Power

Geb
7
0 / 6 / 3
4,473
407
2,147
10,065
4,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
Thoness
Bakasura
9
6 / 5 / 1
5,962
542
6,926
9,609
3,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DoudzTh
Fenrir
9
2 / 2 / 4
5,811
528
2,249
5,132
1,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Hexenaffe
Persephone
9
2 / 4 / 0
5,652
514
1,815
5,349
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
RJJJijynn
Cernunnos
11
7 / 1 / 2
6,761
615
9,410
5,130
1,621
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
11
5 / 0 / 1
6,661
606
4,105
6,217
5,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
7
1 / 3 / 5
5,427
493
2,087
6,526
3,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
10
Kills
17
17
Deaths
10
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DoudzTh
Fenrir
2
2
4
2
W
Persephone
Hexenaffe
Persephone
2
4
0
0.5
L
Ymir
Mahus
Ymir
1
3
1
0.5
L
Kukulkan
QQMacarony
Kukulkan
3
2
3
2.25
W
Cernunnos
RJJJijynn
Cernunnos
7
1
2
8
L
Chaac
0
1
0
0
L
Geb
0
6
3
0.25
L
Bakasura
Thoness
Bakasura
6
5
1
1.3
W
Bellona
5
0
1
5.5
W
Ares
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,348
Damage
19,666
29,414
Taken
28,354
12,516
Mitigated
13,000
5,048
Healing
8,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DoudzTh
Fenrir
2,249
918
0
1,657
5,132
1,856
0
1,184
3,588
0
21,605
W
Persephone
Hexenaffe
Persephone
1,815
138
0
833
5,349
1,241
0
1,709
3,158
23,117
0
L
Ymir
Mahus
Ymir
1,148
258
0
144
5,308
3,174
0
792
4,076
6,162
0
L
Kukulkan
QQMacarony
Kukulkan
3,424
279
336
355
2,911
962
84
419
2,376
23,247
0
W
Cernunnos
RJJJijynn
Cernunnos
9,410
6,247
0
2,484
5,130
1,621
1,097
1,227
3,629
0
37,021
L
Chaac
703
201
0
434
1,521
395
0
0
1,407
0
5,427
L
Geb
2,147
298
0
798
10,065
4,041
0
1,570
8,467
11,547
0
L
Bakasura
Thoness
Bakasura
6,926
4,422
0
2,981
9,609
3,944
0
886
8,671
0
24,525
W
Bellona
4,105
1,772
0
2,866
6,217
5,276
924
897
5,240
0
31,084
W
Ares
2,087
423
0
360
6,526
3,006
0
1,245
4,792
9,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,103
Gold Earned
30,312
138
Minions Killed
238
0
Camps Cleared
0
854,946
Distance Traveled
811,911
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,811
528
41
4
0
135,138
1
W
Persephone
5,652
514
51
5
0
181,088
5
L
Ymir
4,752
432
12
1
0
224,864
3
L
Kukulkan
6,053
550
40
4
0
201,932
3
W
Cernunnos
6,761
615
62
6
0
158,064
0
L
Chaac
3,863
351
12
1
0
40,348
0
L
Geb
4,473
407
16
1
0
175,157
0
L
Bakasura
5,962
542
58
5
0
212,645
0
W
Bellona
6,661
606
75
7
0
174,767
3
W
Ares
5,427
493
9
1
0
162,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role