Player Matchup

Ra
Ra
AniRazMoem
Ra
Level 24
God Stats
1W - 4L
1,363 SR
Queue Stats
9W - 21L
1,237 Elo+
Party 1
Jormungandr
Jormungandr
MrVAVrM
Jormungandr
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 21L
1,177 Elo+
Party 1
Da Ji
Da Ji
WeeNNeeD
Da Ji
Level 40
God Stats
4W - 2L
1,665 SR
Queue Stats
19W - 29L
1,247 Elo+
Party 1
Team Averages
Level 29
1,509 SR
1,220 Elo+

VS

Team Averages
Level 95
1,500 SR
1,393 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
ThiccRecruit
Chaac
Level 27
God Stats
7W - 4L
1,500 SR
Queue Stats
103W - 212L
1,180 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
7,740
595
6,600
8,044
2,543
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
MrVAVrM
Jormungandr
11
2 / 2 / 3
8,114
624
7,530
11,798
7,429
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
WeeNNeeD
Da Ji
10
2 / 5 / 2
7,461
574
7,649
9,298
3,205
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
5 / 3 / 7
9,306
716
8,245
9,912
4,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
 
Nemesis
13
5 / 1 / 4
9,006
693
7,166
8,893
3,286
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 1 / 9
8,825
679
9,819
10,398
7,201
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
5
Kills
12
12
Deaths
5
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
3
7
2.83
W
Nemesis
 
Nemesis
5
1
4
7
L
1
5
4
0.6
L
Jormungandr
MrVAVrM
Jormungandr
2
2
3
1.75
W
2
1
9
6.5
L
Da Ji
WeeNNeeD
Da Ji
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,779
Damage
25,230
29,140
Taken
29,203
13,177
Mitigated
15,124
2,426
Healing
11,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,245
493
1,614
3,422
9,912
4,637
475
4,912
5,000
32,701
0
W
Nemesis
 
Nemesis
7,166
2,898
0
2,423
8,893
3,286
734
5,192
3,701
0
24,141
L
6,600
690
145
846
8,044
2,543
0
1,797
6,106
30,577
0
L
Jormungandr
MrVAVrM
Jormungandr
7,530
2,723
0
1,172
11,798
7,429
0
2,818
8,652
20,426
0
W
9,819
2,508
0
4,339
10,398
7,201
143
5,250
5,148
0
31,623
L
Da Ji
WeeNNeeD
Da Ji
7,649
1,649
0
263
9,298
3,205
0
3,257
5,893
0
11,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,315
Gold Earned
27,137
99
Minions Killed
142
1
Camps Cleared
7
627,510
Distance Traveled
674,263
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,306
716
62
5
5
197,173
4
W
Nemesis
9,006
693
50
4
0
234,042
3
L
Ra
7,740
595
69
5
0
201,479
1
L
Jormungandr
8,114
624
22
2
0
199,141
2
W
Chaac
8,825
679
30
2
2
243,048
3
L
Da Ji
7,461
574
8
1
1
226,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role