Player Matchup

Raijin
Raijin
Ginzo851
Raijin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,376 Elo+
Party 2
Cthulhu
Cthulhu
LordFellowship
Cthulhu
Level 4
God Stats
1W - 5L
1,221 SR
Queue Stats
1W - 11L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
MadriFu
Tsukuyomi
Level 120
God Stats
1W - 1L
1,220 SR
Queue Stats
91W - 99L
1,558 Elo+
Party 2
Team Averages
Level 49
1,314 SR
1,478 Elo+

VS

Team Averages
Level 63
1,486 SR
1,543 Elo+
Hun Batz
Hun Batz
ERAGON2413
Hun Batz
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
ReaverUnbound
Bacchus
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
124W - 125L
1,559 Elo+
Party 1
Raijin
Raijin
YonkoMugiwara
Raijin
Level 25
God Stats
1W - 1L
1,459 SR
Queue Stats
62W - 52L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ginzo851
Raijin
13
6 / 4 / 10
9,786
753
7,163
10,993
3,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 15
9,478
729
3,866
10,741
7,945
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
MadriFu
Tsukuyomi
16
12 / 1 / 7
11,182
860
18,560
11,510
8,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ERAGON2413
Hun Batz
10
0 / 14 / 7
7,988
614
5,589
18,050
11,650
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
13
4 / 1 / 4
9,455
727
9,471
9,083
11,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
5 / 5 / 4
9,904
762
11,852
10,514
4,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
20
Kills
9
9
Deaths
20
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ERAGON2413
Hun Batz
0
14
7
0.25
W
Raijin
Ginzo851
Raijin
6
4
10
2.75
W
2
4
15
2.38
W
Tsukuyomi
MadriFu
Tsukuyomi
12
1
7
15.5
L
Bacchus
4
1
4
6
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,589
Damage
26,912
33,244
Taken
37,647
20,287
Mitigated
27,581
4,753
Healing
2,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ERAGON2413
Hun Batz
5,589
2,076
0
0
18,050
11,650
293
5,932
12,118
0
16,058
W
Raijin
Ginzo851
Raijin
7,163
1,750
39
1,681
10,993
3,846
588
8,505
2,063
24,336
0
W
3,866
695
90
1,022
10,741
7,945
134
4,882
5,626
19,053
0
W
Tsukuyomi
MadriFu
Tsukuyomi
18,560
6,386
0
1,921
11,510
8,496
961
7,240
3,863
0
51,489
L
Bacchus
9,471
817
0
1,196
9,083
11,564
160
3,178
5,905
19,332
0
L
11,852
1,245
75
892
10,514
4,367
963
2,259
8,255
42,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,446
Gold Earned
27,347
152
Minions Killed
134
7
Camps Cleared
5
779,973
Distance Traveled
623,586
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,988
614
18
1
0
183,776
0
W
Raijin
9,786
753
52
4
1
221,001
0
W
Cthulhu
9,478
729
35
3
0
272,533
1
W
Tsukuyomi
11,182
860
65
5
6
286,439
3
L
Bacchus
9,455
727
22
2
1
242,187
0
L
Raijin
9,904
762
94
7
4
197,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role