Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
DeltaForce81
Nemesis
Level 15
God Stats
0W - 2L
1,179 SR
Queue Stats
4W - 9L
1,369 Elo+
Solo
Hera
Hera
KpopJennie
Hera
Level 21
God Stats
2W - 4L
1,225 SR
Queue Stats
54W - 88L
1,317 Elo+
Party 1
Team Averages
Level 20
1,301 SR
1,395 Elo+

VS

Team Averages
Level 20
1,545 SR
1,433 Elo+
Ares
Ares
SpeedStar88
Ares
Level 13
God Stats
2W - 2L
1,602 SR
Queue Stats
12W - 11L
1,446 Elo+
Solo
Nemesis
Nemesis
ThatsKnoYz
Nemesis
Level 29
God Stats
39W - 19L
1,624 SR
Queue Stats
305W - 326L
1,538 Elo+
Party 2
Artemis
Artemis
ThatsKnoYzGirL
Artemis
Level 17
God Stats
43W - 66L
1,409 SR
Queue Stats
49W - 74L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 5 / 1
7,368
614
3,692
11,137
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
DeltaForce81
Nemesis
9
0 / 7 / 1
6,663
555
4,112
11,085
3,006
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 5 / 0
6,919
577
5,565
6,527
1,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 11
8,824
735
3,797
7,427
6,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
ThatsKnoYz
Nemesis
14
12 / 0 / 5
9,892
824
18,663
10,833
8,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 0 / 10
8,778
732
3,118
3,080
1,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
17
17
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
5
1
0.1
L
Nemesis
DeltaForce81
Nemesis
0
7
1
0.07
L
1
5
0
0.2
W
2
1
11
7.5
W
Nemesis
ThatsKnoYz
Nemesis
12
0
5
14.5
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,369
Damage
25,578
28,749
Taken
21,340
12,081
Mitigated
16,685
3,602
Healing
5,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
3,692
875
175
1,520
11,137
7,713
0
2,648
8,223
12,944
0
L
Nemesis
DeltaForce81
Nemesis
4,112
1,754
0
1,113
11,085
3,006
351
1,145
9,514
0
16,425
L
5,565
1,564
227
567
6,527
1,362
0
291
5,952
21,374
0
W
3,797
467
0
2,866
7,427
6,500
183
2,687
4,740
14,214
0
W
Nemesis
ThatsKnoYz
Nemesis
18,663
9,596
0
2,469
10,833
8,859
0
5,550
5,283
0
46,277
W
3,118
1,554
0
335
3,080
1,326
1,077
1,743
1,337
0
28,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,950
Gold Earned
27,494
97
Minions Killed
137
3
Camps Cleared
8
620,814
Distance Traveled
647,897
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,368
614
2
0
0
209,604
4
L
Nemesis
6,663
555
42
4
2
216,689
0
L
Hera
6,919
577
53
4
1
194,521
4
W
Ares
8,824
735
14
1
0
213,448
4
W
Nemesis
9,892
824
40
3
3
235,662
4
W
Artemis
8,778
732
83
7
5
198,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role