Player Matchup

Danzaburou
Danzaburou
Platinum I
Joshiek
Danzaburou
Platinum I
Level 156
God Stats
14W - 12L
1,629 SR
Queue Stats
51W - 49L
1,962 MMR
Solo
Terra
Terra
Gold I
MKCIN
Terra
Gold I
Level 129
God Stats
2W - 2L
1,403 SR
Queue Stats
33W - 24L
1,746 MMR
Solo
Cerberus
Cerberus
Diamond V
NokiaArmour
Cerberus
Diamond V
Level 151
God Stats
3W - 2L
1,479 SR
Queue Stats
206W - 220L
1,924 MMR
Solo
Hera
Hera
Gold I
Pαinbot
Hera
Gold I
Level 143
God Stats
4W - 2L
1,712 SR
Queue Stats
131W - 121L
1,860 MMR
Solo
Osiris
Osiris
Platinum I
TheRiddler985
Osiris
Platinum I
Level 97
God Stats
5W - 2L
1,740 SR
Queue Stats
68W - 55L
1,877 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,592 SR
1,874 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 69
1,569 SR
1,598 MMR
Hel
Hel
Gold V
 
Hel
Gold V
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Gold II
 
Ullr
Gold II
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum IV
 
Mercury
Platinum IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Platinum IV
FraustoX
King Arthur
Platinum IV
Level 46
God Stats
0W - 2L
1,552 SR
Queue Stats
42W - 41L
1,703 MMR
Solo
Ares
Ares
Gold I
Montblanc
Ares
Gold I
Level 68
God Stats
15W - 12L
1,791 SR
Queue Stats
291W - 296L
1,786 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Joshiek
Danzaburou
10
5 / 1 / 1
6,456
646
5,439
4,987
1,463
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Terra
MKCIN
Terra
10
1 / 1 / 6
5,898
590
2,204
5,663
4,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
NokiaArmour
Cerberus
12
4 / 0 / 3
6,755
676
7,069
8,312
6,572
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
11
2 / 1 / 2
6,183
618
3,943
3,569
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
5 / 1 / 2
6,900
690
4,589
6,290
4,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Bans
TiamatArtioArtemisLokiPersephone

VS

Bans
OdinRaijinIzanamiSolErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
2 / 3 / 0
5,922
592
2,932
6,504
2,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Ullr
 
Ullr
8
1 / 3 / 1
5,315
532
1,582
5,819
1,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mercury
 
Mercury
8
1 / 3 / 1
5,077
508
1,486
5,303
1,301
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

King Arthur
FraustoX
King Arthur
8
0 / 4 / 0
4,804
480
5,245
8,747
5,469
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
7
0 / 4 / 1
4,617
462
3,214
9,092
4,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
17
Kills
4
4
Deaths
17
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
3
0
0.67
L
Ullr
 
Ullr
1
3
1
0.5
L
Mercury
 
Mercury
1
3
1
0.5
L
King Arthur
FraustoX
King Arthur
0
4
0
0
W
Danzaburou
Joshiek
Danzaburou
5
1
1
5.5
W
Terra
MKCIN
Terra
1
1
6
4
L
Ares
0
4
1
0.13
W
Cerberus
NokiaArmour
Cerberus
4
0
3
5.5
W
Hera
2
1
2
3
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,244
Damage
14,459
28,821
Taken
35,465
18,051
Mitigated
15,248
12,133
Healing
10,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,932
520
600
2,947
6,504
2,624
0
2,709
3,618
34,583
0
L
Ullr
 
Ullr
1,582
378
0
1,925
5,819
1,450
0
1,106
4,659
0
23,660
L
Mercury
 
Mercury
1,486
591
0
950
5,303
1,301
0
884
4,419
0
24,030
L
King Arthur
FraustoX
King Arthur
5,245
1,027
0
1,751
8,747
5,469
26
5,137
3,610
0
22,225
W
Danzaburou
Joshiek
Danzaburou
5,439
3,185
0
2,566
4,987
1,463
138
1,770
3,217
0
38,899
W
Terra
MKCIN
Terra
2,204
518
557
2,687
5,663
4,582
255
1,782
3,881
13,079
0
L
Ares
3,214
172
0
2,024
9,092
4,404
0
2,974
5,943
11,029
0
W
Cerberus
NokiaArmour
Cerberus
7,069
733
0
3,507
8,312
6,572
0
286
8,026
45,165
0
W
Hera
3,943
774
0
602
3,569
1,124
199
1,602
1,967
33,170
0
W
4,589
1,894
0
2,214
6,290
4,310
379
1,017
5,273
0
43,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,192
Gold Earned
25,735
369
Minions Killed
249
0
Camps Cleared
0
1,028,680
Distance Traveled
1,002,439
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,922
592
89
9
0
209,717
1
L
Ullr
5,315
532
62
6
0
195,689
0
L
Mercury
5,077
508
54
5
0
223,067
2
L
King Arthur
4,804
480
30
3
0
186,549
1
W
Danzaburou
6,456
646
69
7
0
189,588
5
W
Terra
5,898
590
22
2
0
202,420
2
L
Ares
4,617
462
14
1
0
187,417
3
W
Cerberus
6,755
676
130
13
0
201,298
3
W
Hera
6,183
618
69
7
0
201,584
4
W
Osiris
6,900
690
79
8
0
233,790
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role