Player Matchup

Loki
Loki
Browvoli
Loki
Level 29
God Stats
4W - 20L
1,306 SR
Queue Stats
95W - 174L
1,362 Elo+
Party 2
Ares
Ares
Skildir
Ares
Level 52
God Stats
1W - 5L
1,481 SR
Queue Stats
172W - 232L
1,423 Elo+
Party 2
Sol
Sol
dert1111
Sol
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 34L
1,365 Elo+
Solo
Team Averages
Level 44
1,429 SR
1,383 Elo+

VS

Team Averages
Level 26
1,550 SR
1,363 Elo+
Awilix
Awilix
ADDYBOI
Awilix
Level 46
God Stats
3W - 1L
1,548 SR
Queue Stats
46W - 62L
1,348 Elo+
Party 1
Ah Puch
Ah Puch
EleanorsVision
Ah Puch
Level 15
God Stats
5W - 1L
1,594 SR
Queue Stats
46W - 52L
1,407 Elo+
Solo
Cthulhu
Cthulhu
Strider4113
Cthulhu
Level 17
God Stats
22W - 15L
1,508 SR
Queue Stats
71W - 82L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
2 / 5 / 1
6,516
652
4,209
7,199
3,365
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
Skildir
Ares
9
0 / 4 / 2
6,418
642
4,506
10,883
8,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 4 / 1
5,859
586
4,772
6,828
2,166
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
ADDYBOI
Awilix
11
5 / 2 / 3
7,532
753
3,312
5,958
2,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 0 / 9
7,173
717
11,866
4,736
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Strider4113
Cthulhu
11
6 / 1 / 6
8,379
838
4,655
9,504
7,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
13
13
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Awilix
ADDYBOI
Awilix
5
2
3
3.25
L
Loki
2
5
1
0.5
W
2
0
9
6.5
L
Ares
Skildir
Ares
0
4
2
0.25
W
Cthulhu
Strider4113
Cthulhu
6
1
6
9
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,487
Damage
19,833
24,910
Taken
20,198
13,740
Mitigated
11,783
2,166
Healing
4,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
ADDYBOI
Awilix
3,312
1,267
0
893
5,958
2,323
0
3,280
2,678
0
13,173
L
Loki
4,209
653
0
127
7,199
3,365
0
5,339
1,860
0
13,603
W
11,866
316
0
47
4,736
1,593
359
2,007
2,729
23,142
0
L
Ares
Skildir
Ares
4,506
412
0
1,456
10,883
8,209
0
5,736
5,147
10,470
0
W
Cthulhu
Strider4113
Cthulhu
4,655
740
0
3,736
9,504
7,867
283
4,308
5,196
19,748
0
L
4,772
1,168
154
429
6,828
2,166
0
5,948
880
18,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,793
Gold Earned
23,084
75
Minions Killed
92
2
Camps Cleared
5
512,761
Distance Traveled
576,603
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,532
753
29
3
3
194,289
1
L
Loki
6,516
652
23
2
0
172,661
1
W
Ah Puch
7,173
717
38
4
2
173,462
0
L
Ares
6,418
642
18
2
0
180,788
1
W
Cthulhu
8,379
838
25
3
0
208,852
0
L
Sol
5,859
586
34
3
2
159,312
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role