Player Matchup

Artio
Artio
Gold I
MissingChromosom
Artio
Gold I
Level 64
God Stats
3W - 0L
1,879 SR
Queue Stats
21W - 7L
1,923 MMR
Party 1
Sol
Sol
Platinum III
PermanentCAM2
Sol
Platinum III
Level 127
God Stats
2W - 0L
1,745 SR
Queue Stats
18W - 4L
2,138 MMR
Party 1
Fenrir
Fenrir
Gold II
Sutomu
Fenrir
Gold II
Level 159
God Stats
3W - 0L
1,724 SR
Queue Stats
16W - 0L
1,901 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,783 SR
1,987 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,544 SR
1,554 MMR
Guan Yu
Guan Yu
Gold I
 
Guan Yu
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Platinum V
 
Scylla
Platinum V
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold IV
WymeRxT
Cu Chulainn
Gold IV
Level 145
God Stats
19W - 15L
1,633 SR
Queue Stats
70W - 69L
1,663 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 12
8,461
846
5,617
13,971
10,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
6 / 1 / 7
8,653
865
17,181
10,008
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Sutomu
Fenrir
13
8 / 3 / 8
8,927
893
14,037
15,347
9,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
TiamatThothPersephoneSobekMorgan Le Fay

VS

Bans
GilgameshAchillesHou YiOdinAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
1 / 5 / 3
7,158
716
8,486
16,353
13,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
 
Scylla
10
2 / 6 / 1
7,120
712
6,469
9,748
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
WymeRxT
Cu Chulainn
11
2 / 5 / 2
7,238
724
9,452
14,936
11,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
16
Kills
5
5
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
5
3
0.5
L
Scylla
 
Scylla
2
6
1
0.42
W
2
1
12
8
W
6
1
7
9.5
W
Fenrir
Sutomu
Fenrir
8
3
8
4
L
Cu Chulainn
WymeRxT
Cu Chulainn
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,835
Damage
24,407
39,326
Taken
41,037
22,635
Mitigated
26,612
17,399
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
8,486
358
1,858
5,739
16,353
13,207
0
9,717
5,901
0
15,353
L
Scylla
 
Scylla
6,469
903
0
848
9,748
2,369
0
6,367
2,908
21,012
0
W
5,617
572
2,507
5,355
13,971
10,823
260
2,976
10,208
9,545
0
W
17,181
7,690
0
5,381
10,008
2,628
2,309
1,546
8,083
57,007
0
W
Fenrir
Sutomu
Fenrir
14,037
3,168
0
4,156
15,347
9,184
278
3,750
10,468
4,583
27,030
L
Cu Chulainn
WymeRxT
Cu Chulainn
9,452
821
0
2,123
14,936
11,036
0
7,490
6,619
1,983
16,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,041
Gold Earned
21,516
125
Minions Killed
87
8
Camps Cleared
0
615,233
Distance Traveled
569,310
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,158
716
31
3
0
207,720
1
L
Scylla
7,120
712
31
3
0
171,621
3
W
Artio
8,461
846
6
1
2
221,161
2
W
Sol
8,653
865
90
9
2
184,916
2
W
Fenrir
8,927
893
29
3
4
209,156
0
L
Cu Chulainn
7,238
724
25
3
0
189,969
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role