Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Fluffymutton162
Bellona
Level 65
God Stats
0W - 2L
1,285 SR
Queue Stats
118W - 145L
1,389 Elo+
Solo
Thoth
Thoth
MVP Bullet
Thoth
Level 119
God Stats
5W - 10L
1,373 SR
Queue Stats
204W - 249L
1,421 Elo+
Solo
Anhur
Anhur
Silenfest_EXE
Anhur
Level 108
God Stats
4W - 5L
1,521 SR
Queue Stats
572W - 592L
1,429 Elo+
Solo
Sol
Sol
xX GrOw Xx5792
Sol
Level 155
God Stats
7W - 5L
1,608 SR
Queue Stats
445W - 514L
1,378 Elo+
Solo
Team Averages
Level 115
1,457 SR
1,423 Elo+

VS

Team Averages
Level 135
1,500 SR
1,495 Elo+
Rama
Rama
 
Rama
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
TedUndie
Raijin
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 175L
1,550 Elo+
Solo
Arachne
Arachne
kirahdez
Arachne
Level 142
God Stats
2W - 0L
1,640 SR
Queue Stats
262W - 265L
1,444 Elo+
Solo
Cabrakan
Cabrakan
r0lledJU
Cabrakan
Level 159
God Stats
5W - 6L
1,340 SR
Queue Stats
630W - 610L
1,504 Elo+
Solo
Bacchus
Bacchus
xHXTEDFoRc3z
Bacchus
Level 139
God Stats
3W - 1L
1,522 SR
Queue Stats
52W - 45L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
1 / 6 / 10
9,095
650
7,756
12,199
4,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
2 / 3 / 8
10,250
732
9,600
23,453
17,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thoth
18
6 / 4 / 7
10,874
777
12,060
10,206
4,190
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 5 / 5
9,985
713
13,282
10,565
4,628
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 6 / 9
8,838
631
11,592
12,773
4,711
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
5 / 4 / 10
10,719
766
10,084
11,601
4,873
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
TedUndie
Raijin
20
6 / 2 / 13
11,135
795
20,889
10,569
5,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
kirahdez
Arachne
17
3 / 4 / 14
9,707
693
6,911
12,972
5,689
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
r0lledJU
Cabrakan
18
6 / 4 / 12
11,161
797
10,981
14,126
15,475
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
xHXTEDFoRc3z
Bacchus
18
4 / 2 / 15
9,989
714
11,090
17,243
23,700
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
88
16
Kills
24
24
Deaths
16
39
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
6
10
1
W
Rama
 
Rama
5
4
10
2.5
L
2
3
8
2
L
Thoth
6
4
7
2.38
L
6
5
5
1.7
W
Raijin
TedUndie
Raijin
6
2
13
6.25
W
Arachne
kirahdez
Arachne
3
4
14
2.5
W
Cabrakan
r0lledJU
Cabrakan
6
4
12
3
W
Bacchus
xHXTEDFoRc3z
Bacchus
4
2
15
5.75
L
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,290
Damage
59,955
69,196
Taken
66,511
35,378
Mitigated
55,181
24,882
Healing
26,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,756
3,034
0
1,442
12,199
4,814
142
7,923
4,276
0
22,416
W
Rama
 
Rama
10,084
8,290
3,435
4,136
11,601
4,873
1,692
5,429
6,172
0
31,791
L
9,600
1,883
1,563
9,241
23,453
17,035
0
13,232
10,221
0
21,312
L
Thoth
12,060
430
1,470
974
10,206
4,190
412
6,871
3,335
26,180
0
L
13,282
4,758
1,580
1,957
10,565
4,628
71
7,267
3,298
0
26,807
W
Raijin
TedUndie
Raijin
20,889
741
2,277
3,290
10,569
5,444
872
2,743
7,826
47,557
0
W
Arachne
kirahdez
Arachne
6,911
6,223
1,662
3,897
12,972
5,689
1,241
4,499
8,473
0
11,464
W
Cabrakan
r0lledJU
Cabrakan
10,981
1,541
860
1,824
14,126
15,475
544
4,276
9,850
21,623
0
W
Bacchus
xHXTEDFoRc3z
Bacchus
11,090
428
1,918
3,336
17,243
23,700
270
6,705
10,538
15,917
0
L
11,592
1,256
2,824
3,831
12,773
4,711
586
7,667
5,106
32,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,042
Gold Earned
52,711
186
Minions Killed
130
0
Camps Cleared
0
1,147,018
Distance Traveled
1,233,300
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,095
650
47
3
0
208,213
2
W
Rama
10,719
766
40
3
0
206,968
5
L
Bellona
10,250
732
19
1
0
240,871
1
L
Thoth
10,874
777
34
2
0
250,805
0
L
Anhur
9,985
713
31
2
0
223,090
2
W
Raijin
11,135
795
45
3
0
264,068
0
W
Arachne
9,707
693
8
1
0
277,600
0
W
Cabrakan
11,161
797
25
2
0
208,234
3
W
Bacchus
9,989
714
12
1
0
276,430
0
L
Sol
8,838
631
55
4
0
224,039
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role